Player Matchup

Odin
Odin
HailHappens
Odin
Level 107
God Stats
5W - 1L
1,472 SR
Queue Stats
241W - 189L
1,544 Elo+
Party 2
Tiamat
Tiamat
Lucis_King13
Tiamat
Level 66
God Stats
10W - 8L
1,492 SR
Queue Stats
227W - 174L
1,555 Elo+
Party 2
Pele
Pele
X-Partially-X
Pele
Level 27
God Stats
4W - 1L
1,713 SR
Queue Stats
21W - 10L
1,902 Elo+
Party 2
Team Averages
Level 67
1,559 SR
1,667 Elo+

VS

Team Averages
Level 68
1,643 SR
1,526 Elo+
Jormungandr
Jormungandr
PsychoSoldier955
Jormungandr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,526 Elo+
Party 1
Tiamat
Tiamat
Sir_Armydude
Tiamat
Level 87
God Stats
2W - 1L
1,715 SR
Queue Stats
3W - 4L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
demonlord180360
Danzaburou
Level 28
God Stats
2W - 2L
1,715 SR
Queue Stats
6W - 8L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 16
10,321
737
11,043
13,164
8,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
15
7 / 0 / 8
10,667
762
12,030
8,677
5,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
11 / 2 / 8
11,923
852
15,131
12,040
4,612
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PsychoSoldier955
Jormungandr
9
0 / 8 / 0
7,737
553
5,625
18,150
14,204
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
13
3 / 5 / 1
9,340
667
11,522
12,259
8,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
demonlord180360
Danzaburou
11
1 / 9 / 1
9,610
686
5,930
14,624
5,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
22
Kills
4
4
Deaths
22
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
2
16
6
W
Tiamat
7
0
8
11
L
Jormungandr
PsychoSoldier955
Jormungandr
0
8
0
0
L
Tiamat
3
5
1
0.7
W
11
2
8
7.5
L
Danzaburou
demonlord180360
Danzaburou
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,204
Damage
23,077
33,881
Taken
45,033
18,290
Mitigated
27,726
11,812
Healing
7,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,043
2,491
395
4,776
13,164
8,512
744
6,296
6,868
0
33,437
W
Tiamat
12,030
1,555
708
3,515
8,677
5,166
842
5,236
3,441
52,648
0
L
Jormungandr
PsychoSoldier955
Jormungandr
5,625
1,441
988
838
18,150
14,204
0
6,584
11,395
25,424
0
L
Tiamat
11,522
1,114
364
2,441
12,259
8,183
0
2,336
9,762
39,976
0
W
15,131
4,511
0
2,418
12,040
4,612
1,078
5,895
6,145
0
50,114
L
Danzaburou
demonlord180360
Danzaburou
5,930
1,896
528
2,564
14,624
5,339
0
3,154
11,195
0
22,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,911
Gold Earned
26,687
173
Minions Killed
141
0
Camps Cleared
0
801,050
Distance Traveled
642,068
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,321
737
36
3
0
279,767
0
W
Tiamat
10,667
762
83
6
0
253,452
1
L
Jormungandr
7,737
553
39
3
0
185,672
0
L
Tiamat
9,340
667
65
5
0
248,938
4
W
Pele
11,923
852
54
4
0
267,831
3
L
Danzaburou
9,610
686
37
3
0
207,458
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role