Player Matchup

Cthulhu
Cthulhu
ForgottenStyx
Cthulhu
Level 3
God Stats
1W - 0L
1,786 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Hades
Hades
PaleRider6811
Hades
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 35L
1,584 Elo+
Party 1
Anhur
Anhur
Red_Rider329
Anhur
Level 147
God Stats
5W - 5L
1,466 SR
Queue Stats
84W - 82L
1,589 Elo+
Party 1
Team Averages
Level 55
1,584 SR
1,558 Elo+

VS

Team Averages
Level 37
1,361 SR
1,393 Elo+
Tiamat
Tiamat
Ayasys
Tiamat
Level 58
God Stats
6W - 20L
1,333 SR
Queue Stats
705W - 721L
1,580 Elo+
Solo
Sol
Sol
Dipl3xPand0ra
Sol
Level 18
God Stats
3W - 3L
1,442 SR
Queue Stats
3W - 6L
1,243 Elo+
Party 2
Heimdallr
Heimdallr
Yskavulnir
Heimdallr
Level 35
God Stats
0W - 1L
1,308 SR
Queue Stats
6W - 8L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 1 / 11
8,271
689
2,735
7,653
4,578
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
3 / 1 / 11
9,667
806
6,620
7,881
6,743
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
12 / 0 / 4
10,306
859
11,578
8,370
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ayasys
Tiamat
11
1 / 2 / 0
7,927
661
2,821
6,295
7,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 8 / 0
6,670
556
3,421
10,121
1,911
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Yskavulnir
Heimdallr
10
1 / 7 / 0
7,417
618
2,704
8,140
2,177
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
16
Kills
2
2
Deaths
17
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Ayasys
Tiamat
1
2
0
0.5
L
0
8
0
0
W
Cthulhu
1
1
11
6.5
W
3
1
11
8.5
W
12
0
4
14
L
Heimdallr
Yskavulnir
Heimdallr
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,933
Damage
8,946
23,904
Taken
24,556
14,424
Mitigated
11,948
7,655
Healing
2,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Ayasys
Tiamat
2,821
405
0
1,348
6,295
7,860
0
2,807
3,488
20,102
0
L
3,421
723
0
1,226
10,121
1,911
0
3,606
6,515
13,976
0
W
Cthulhu
2,735
136
322
0
7,653
4,578
233
1,631
6,022
23,963
0
W
6,620
615
363
2,505
7,881
6,743
280
2,062
5,819
27,630
0
W
11,578
7,266
0
4,465
8,370
3,103
1,647
2,661
5,709
0
59,977
L
Heimdallr
Yskavulnir
Heimdallr
2,704
1,195
0
0
8,140
2,177
0
2,954
5,186
0
17,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,244
Gold Earned
22,014
164
Minions Killed
83
0
Camps Cleared
0
698,370
Distance Traveled
599,295
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,927
661
29
2
0
213,387
1
L
Sol
6,670
556
24
2
0
181,689
3
W
Cthulhu
8,271
689
29
2
0
223,613
2
W
Hades
9,667
806
53
4
0
228,711
0
W
Anhur
10,306
859
82
7
0
246,046
4
L
Heimdallr
7,417
618
30
3
0
204,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role