Player Matchup

Ymir
Ymir
CARLOMMM10
Ymir
Level 18
God Stats
1W - 2L
1,221 SR
Queue Stats
12W - 24L
1,330 Elo+
Solo
Neith
Neith
ExtendedDoorbell
Neith
Level 87
God Stats
5W - 1L
1,500 SR
Queue Stats
142W - 117L
1,520 Elo+
Party 1
Nox
Nox
xXxUrMumxXx
Nox
Level 140
God Stats
5W - 1L
1,912 SR
Queue Stats
195W - 160L
1,582 Elo+
Party 1
Team Averages
Level 82
1,544 SR
1,477 Elo+

VS

Team Averages
Level 10
1,384 SR
1,538 Elo+
Neith
Neith
Atropoos
Neith
Level 6
God Stats
0W - 1L
1,269 SR
Queue Stats
3W - 4L
1,706 Elo+
Party 2
Achilles
Achilles
CarniFeX638
Achilles
Level 6
God Stats
1W - 2L
1,603 SR
Queue Stats
3W - 4L
1,706 Elo+
Party 2
Cthulhu
Cthulhu
CryoScythe
Cthulhu
Level 17
God Stats
3W - 6L
1,281 SR
Queue Stats
14W - 26L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 12
7,834
870
2,775
9,160
6,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
9 / 0 / 9
8,914
990
10,917
5,711
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
8 / 3 / 10
8,300
922
10,532
6,042
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Atropoos
Neith
8
1 / 7 / 4
6,482
720
2,647
8,314
3,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
CarniFeX638
Achilles
10
4 / 7 / 3
7,323
814
2,967
11,231
7,430
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
CryoScythe
Cthulhu
8
1 / 6 / 3
6,544
727
2,844
9,472
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
20
Kills
6
7
Deaths
20
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
Atropoos
Neith
1
7
4
0.43
W
3
4
12
2.25
L
Achilles
CarniFeX638
Achilles
4
7
3
0.79
L
Cthulhu
CryoScythe
Cthulhu
1
6
3
0.42
W
9
0
9
13.5
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,224
Damage
8,458
20,913
Taken
29,017
10,427
Mitigated
17,435
6,543
Healing
3,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Atropoos
Neith
2,647
1,112
0
439
8,314
3,819
0
4,336
3,766
0
9,579
W
2,775
503
0
1,705
9,160
6,339
0
1,100
8,060
7,699
0
L
Achilles
CarniFeX638
Achilles
2,967
1,445
660
1,158
11,231
7,430
0
4,963
6,010
0
15,324
L
Cthulhu
CryoScythe
Cthulhu
2,844
473
0
896
9,472
6,186
0
3,346
5,934
13,976
0
W
10,917
5,079
0
3,423
5,711
1,991
1,988
1,064
4,647
0
39,569
W
10,532
881
0
1,415
6,042
2,097
624
688
5,271
25,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,048
Gold Earned
20,349
98
Minions Killed
51
0
Camps Cleared
0
441,127
Distance Traveled
325,879
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,482
720
9
1
0
92,852
3
W
Ymir
7,834
870
11
1
0
117,141
0
L
Achilles
7,323
814
27
3
0
131,207
0
L
Cthulhu
6,544
727
15
2
0
101,820
0
W
Neith
8,914
990
61
7
0
166,214
0
W
Nox
8,300
922
26
3
0
157,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role