Player Matchup

Merlin
Merlin
Brith0s
Merlin
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
DaNH64300
Ymir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 1
Neith
Neith
MilkShakeDSopa
Neith
Level 7
God Stats
0W - 5L
1,089 SR
Queue Stats
8W - 12L
1,461 Elo+
Solo
Bellona
Bellona
Miuka-Akatsuki
Bellona
Level 3
God Stats
1W - 2L
1,511 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 1
Chang'e
Chang'e
SweetieBxlle
Chang'e
Level 14
God Stats
19W - 33L
1,707 SR
Queue Stats
128W - 106L
1,618 Elo+
Solo
Team Averages
Level 9
1,461 SR
1,492 Elo+

VS

Team Averages
Level 17
1,587 SR
1,460 Elo+
Artemis
Artemis
Crota2k
Artemis
Level 17
God Stats
4W - 2L
1,493 SR
Queue Stats
42W - 49L
1,441 Elo+
Party 2
Fenrir
Fenrir
M4GN3T0SKZ
Fenrir
Level 23
God Stats
54W - 21L
1,836 SR
Queue Stats
393W - 345L
1,582 Elo+
Solo
Neith
Neith
MrArguello28
Neith
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,296 Elo+
Party 2
Scylla
Scylla
Sirkings7
Scylla
Level 16
God Stats
13W - 11L
1,411 SR
Queue Stats
43W - 45L
1,440 Elo+
Party 2
Ah Puch
Ah Puch
lBooomHeadshot
Ah Puch
Level 27
God Stats
2W - 1L
1,696 SR
Queue Stats
14W - 8L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brith0s
Merlin
14
0 / 6 / 3
8,410
934
11,742
14,227
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
0 / 12 / 3
9,141
1,016
5,103
27,763
24,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 9 / 2
7,911
879
6,495
16,996
8,681
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 12 / 1
9,813
1,090
5,974
20,554
19,853
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
SweetieBxlle
Chang'e
14
1 / 7 / 1
8,335
926
5,802
17,852
6,081
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Crota2k
Artemis
17
5 / 2 / 29
10,525
1,169
19,771
8,587
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
M4GN3T0SKZ
Fenrir
17
10 / 2 / 19
11,009
1,223
16,232
14,355
9,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
7 / 0 / 26
10,491
1,166
14,307
5,564
2,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Sirkings7
Scylla
18
7 / 2 / 29
10,994
1,222
17,292
5,697
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
17 / 0 / 21
12,698
1,411
23,631
6,899
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
170
6
Kills
46
46
Deaths
6
10
Assists
124
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brith0s
Merlin
0
6
3
0.25
W
Artemis
Crota2k
Artemis
5
2
29
9.75
L
Ymir
0
12
3
0.13
W
Fenrir
M4GN3T0SKZ
Fenrir
10
2
19
9.75
L
0
9
2
0.11
L
5
12
1
0.46
W
7
0
26
20
W
Scylla
Sirkings7
Scylla
7
2
29
10.75
L
Chang'e
SweetieBxlle
Chang'e
1
7
1
0.21
W
17
0
21
27.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,116
Damage
91,233
97,392
Taken
41,102
64,838
Mitigated
19,978
8,761
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brith0s
Merlin
11,742
1,586
219
597
14,227
5,434
0
6,626
7,482
35,115
0
W
Artemis
Crota2k
Artemis
19,771
12,075
0
3,716
8,587
3,670
0
4,370
4,217
0
29,441
L
Ymir
5,103
711
0
863
27,763
24,789
0
10,379
16,964
20,287
0
W
Fenrir
M4GN3T0SKZ
Fenrir
16,232
6,791
0
2,659
14,355
9,163
0
8,718
5,292
0
21,807
L
6,495
1,922
0
723
16,996
8,681
0
5,881
10,983
0
15,918
L
5,974
2,299
0
632
20,554
19,853
0
7,670
12,614
0
13,272
W
14,307
8,817
0
3,307
5,564
2,220
0
3,561
2,003
0
23,682
W
Scylla
Sirkings7
Scylla
17,292
1,599
0
517
5,697
2,156
0
3,289
2,408
26,150
0
L
Chang'e
SweetieBxlle
Chang'e
5,802
1,057
3,645
2,082
17,852
6,081
0
9,280
8,426
17,439
0
W
23,631
2,412
0
524
6,899
2,769
0
2,709
4,190
61,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,610
Gold Earned
55,717
166
Minions Killed
188
3
Camps Cleared
4
699,083
Distance Traveled
866,670
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,410
934
54
6
1
140,265
0
W
Artemis
10,525
1,169
32
4
1
150,034
1
L
Ymir
9,141
1,016
30
3
0
138,544
0
W
Fenrir
11,009
1,223
12
1
0
190,997
0
L
Neith
7,911
879
22
2
0
137,854
1
L
Bellona
9,813
1,090
12
1
1
140,066
2
W
Neith
10,491
1,166
25
3
1
148,928
0
W
Scylla
10,994
1,222
32
4
1
185,120
1
L
Chang'e
8,335
926
48
5
1
142,354
0
W
Ah Puch
12,698
1,411
87
10
1
191,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role