Player Matchup

Guan Yu
Guan Yu
DeepFriedCthulhu
Guan Yu
Level 29
God Stats
8W - 1L
1,825 SR
Queue Stats
20W - 13L
1,746 Elo+
Party 2
Tiamat
Tiamat
DizzyDharke
Tiamat
Level 53
God Stats
8W - 7L
1,524 SR
Queue Stats
28W - 27L
1,541 Elo+
Party 2
Cernunnos
Cernunnos
savabluent
Cernunnos
Level 99
God Stats
2W - 3L
1,233 SR
Queue Stats
11W - 10L
1,502 Elo+
Party 2
Team Averages
Level 60
1,527 SR
1,596 Elo+

VS

Team Averages
Level 5
1,432 SR
1,056 Elo+
Sol
Sol
AyoJeanzYT
Sol
Level 5
God Stats
0W - 1L
1,422 SR
Queue Stats
154W - 155L
1,035 Elo+
Party 1
Neith
Neith
JuiceyPushPop
Neith
Level 7
God Stats
1W - 2L
1,469 SR
Queue Stats
86W - 109L
1,052 Elo+
Party 1
Fenrir
Fenrir
Lickerton
Fenrir
Level 4
God Stats
0W - 4L
1,406 SR
Queue Stats
83W - 95L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 7
8,903
890
6,473
9,130
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
11
6 / 3 / 8
8,160
816
7,631
7,829
8,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
savabluent
Cernunnos
11
2 / 0 / 12
7,582
758
5,995
4,326
1,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
6,436
644
4,706
8,653
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 5 / 3
5,894
589
1,435
5,773
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Lickerton
Fenrir
8
3 / 5 / 1
6,589
659
4,477
9,050
2,635
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
4
4
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
8
1
7
11.5
W
Tiamat
6
3
8
3.33
L
0
5
3
0.3
L
Fenrir
Lickerton
Fenrir
3
5
1
0.7
W
Cernunnos
savabluent
Cernunnos
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,099
Damage
10,618
21,285
Taken
23,476
19,606
Mitigated
6,159
6,604
Healing
3,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,706
1,114
0
1,918
8,653
2,125
0
2,769
5,560
20,697
0
W
6,473
1,850
985
2,472
9,130
9,491
37
2,051
7,079
0
15,335
W
Tiamat
7,631
932
108
1,885
7,829
8,643
480
1,049
6,780
24,664
0
L
1,435
968
0
244
5,773
1,399
0
1,889
3,795
0
8,946
L
Fenrir
Lickerton
Fenrir
4,477
770
0
1,080
9,050
2,635
0
2,312
6,490
0
9,789
W
Cernunnos
savabluent
Cernunnos
5,995
2,686
0
1,154
4,326
1,472
2,188
1,654
2,672
0
26,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,645
Gold Earned
18,919
103
Minions Killed
72
0
Camps Cleared
0
539,694
Distance Traveled
480,386
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,436
644
40
4
0
155,374
0
W
Guan Yu
8,903
890
18
2
0
193,340
0
W
Tiamat
8,160
816
46
5
0
176,238
4
L
Neith
5,894
589
23
2
0
158,084
0
L
Fenrir
6,589
659
9
1
0
166,928
0
W
Cernunnos
7,582
758
39
4
0
170,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role