Player Matchup

Guan Yu
Guan Yu
DeepFriedCthulhu
Guan Yu
Level 29
God Stats
8W - 1L
1,753 SR
Queue Stats
20W - 13L
1,733 Elo+
Party 2
Tiamat
Tiamat
DizzyDharke
Tiamat
Level 53
God Stats
8W - 7L
1,501 SR
Queue Stats
28W - 27L
1,517 Elo+
Party 2
Neith
Neith
savabluent
Neith
Level 99
God Stats
2W - 2L
1,333 SR
Queue Stats
11W - 10L
1,453 Elo+
Party 2
Team Averages
Level 60
1,529 SR
1,568 Elo+

VS

Team Averages
Level 56
1,391 SR
1,311 Elo+
Anhur
Anhur
ImLysdexic_
Anhur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,350 Elo+
Party 1
Tiamat
Tiamat
VorkathCamper
Tiamat
Level 27
God Stats
1W - 4L
1,174 SR
Queue Stats
81W - 87L
1,537 Elo+
Party 1
Kukulkan
Kukulkan
digimonadventure
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 3
10,708
824
9,783
12,833
13,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
13
2 / 4 / 12
9,215
709
11,046
10,794
8,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
11
3 / 1 / 4
8,577
660
6,776
5,941
2,120
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
7,938
611
6,383
12,073
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 5 / 1
8,679
668
3,742
10,722
11,428
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 5 / 1
7,546
580
5,878
9,523
2,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
6
6
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
W
Tiamat
2
4
12
2
L
2
4
1
0.63
L
3
5
1
0.7
L
1
5
1
0.3
W
Neith
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,605
Damage
16,003
29,568
Taken
32,318
23,947
Mitigated
17,997
10,770
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,783
2,108
2,243
4,303
12,833
13,548
207
3,988
8,845
0
24,411
W
Tiamat
11,046
1,658
218
3,269
10,794
8,279
449
1,790
9,004
33,798
0
L
6,383
2,357
369
2,592
12,073
3,806
0
3,314
8,381
0
33,692
L
3,742
258
516
1,254
10,722
11,428
0
3,315
7,131
16,414
0
L
5,878
816
0
399
9,523
2,763
336
3,452
5,677
30,073
0
W
Neith
6,776
2,092
0
737
5,941
2,120
1,199
3,874
2,067
0
30,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,500
Gold Earned
24,163
114
Minions Killed
142
0
Camps Cleared
0
722,759
Distance Traveled
599,277
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,708
824
17
1
0
267,718
0
W
Tiamat
9,215
709
55
4
0
233,197
5
L
Anhur
7,938
611
57
4
0
210,459
3
L
Tiamat
8,679
668
28
2
0
197,434
0
L
Kukulkan
7,546
580
57
4
0
191,384
6
W
Neith
8,577
660
42
3
0
221,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role