Player Matchup

Vamana
Vamana
CrymeTime
Vamana
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,645 Elo+
Party 2
Yemoja
Yemoja
RoxyKat
Yemoja
Level 13
God Stats
12W - 5L
1,831 SR
Queue Stats
25W - 24L
1,622 Elo+
Party 2
Kukulkan
Kukulkan
TwentySixTv
Kukulkan
Level 16
God Stats
0W - 2L
1,333 SR
Queue Stats
39W - 38L
1,661 Elo+
Party 2
Mercury
Mercury
cubedfist
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
火羽战犯
Hachiman
Level 8
God Stats
1W - 1L
1,731 SR
Queue Stats
3W - 5L
1,460 Elo+
Solo
Team Averages
Level 42
1,579 SR
1,577 Elo+

VS

Team Averages
Level 26
1,480 SR
1,549 Elo+
Kuzenbo
Kuzenbo
DantVader
Kuzenbo
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 21L
1,603 Elo+
Party 1
Hachiman
Hachiman
Elajjaz
Hachiman
Level 48
God Stats
2W - 2L
1,402 SR
Queue Stats
89W - 80L
1,554 Elo+
Party 1
Loki
Loki
Kapitalertrag
Loki
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Pojjoman
Cernunnos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,589 Elo+
Party 1
Merlin
Merlin
フィオレ
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CrymeTime
Vamana
15
11 / 7 / 0
10,201
537
17,232
20,060
12,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Yemoja
RoxyKat
Yemoja
11
0 / 3 / 0
7,331
386
2,404
10,626
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
TwentySixTv
Kukulkan
13
0 / 5 / 3
8,317
438
2,749
9,053
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
cubedfist
Mercury
14
4 / 3 / 1
9,160
482
4,762
12,743
5,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
火羽战犯
Hachiman
12
0 / 7 / 2
7,166
377
3,568
13,134
3,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DantVader
Kuzenbo
14
2 / 1 / 14
9,461
498
5,506
13,562
18,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Elajjaz
Hachiman
18
11 / 2 / 4
11,718
617
13,413
9,810
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 5 / 4
9,675
509
6,863
11,708
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Pojjoman
Cernunnos
14
1 / 6 / 10
8,837
465
8,454
13,283
7,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
18
7 / 1 / 1
11,265
593
9,282
5,913
2,749
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
15
Kills
25
25
Deaths
15
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
CrymeTime
Vamana
11
7
0
1.57
W
Kuzenbo
DantVader
Kuzenbo
2
1
14
9
W
Hachiman
Elajjaz
Hachiman
11
2
4
6.5
W
4
5
4
1.2
W
Cernunnos
Pojjoman
Cernunnos
1
6
10
1
L
Yemoja
RoxyKat
Yemoja
0
3
0
0
L
Kukulkan
TwentySixTv
Kukulkan
0
5
3
0.3
L
Mercury
cubedfist
Mercury
4
3
1
1.5
W
Merlin
7
1
1
7.5
L
Hachiman
火羽战犯
Hachiman
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,715
Damage
43,518
65,616
Taken
54,276
31,526
Mitigated
37,041
13,896
Healing
15,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
CrymeTime
Vamana
17,232
9,755
0
4,193
20,060
12,524
0
3,789
15,846
0
58,012
W
Kuzenbo
DantVader
Kuzenbo
5,506
1,916
0
1,580
13,562
18,114
685
1,590
11,972
22,166
0
W
Hachiman
Elajjaz
Hachiman
13,413
8,494
0
5,284
9,810
4,162
1,777
1,835
7,975
0
75,029
W
6,863
2,918
0
3,232
11,708
4,326
208
0
11,708
0
58,245
W
Cernunnos
Pojjoman
Cernunnos
8,454
4,476
0
3,842
13,283
7,690
2,014
621
12,662
0
42,522
L
Yemoja
RoxyKat
Yemoja
2,404
196
498
1,104
10,626
6,087
418
1,504
9,047
18,267
0
L
Kukulkan
TwentySixTv
Kukulkan
2,749
384
0
250
9,053
3,456
162
5,225
3,778
47,471
0
L
Mercury
cubedfist
Mercury
4,762
1,341
0
4,157
12,743
5,752
0
1,253
11,440
0
57,609
W
Merlin
9,282
517
0
1,764
5,913
2,749
743
1,107
4,806
83,179
0
L
Hachiman
火羽战犯
Hachiman
3,568
2,023
0
3,694
13,134
3,707
396
3,017
10,117
0
32,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,175
Gold Earned
50,956
398
Minions Killed
418
0
Camps Cleared
0
1,512,913
Distance Traveled
1,692,890
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,201
537
80
4
0
330,246
0
W
Kuzenbo
9,461
498
24
1
0
373,341
6
W
Hachiman
11,718
617
98
5
0
307,112
3
W
Loki
9,675
509
85
4
0
377,957
0
W
Cernunnos
8,837
465
68
4
0
284,797
0
L
Yemoja
7,331
386
29
2
0
261,334
0
L
Kukulkan
8,317
438
113
6
0
262,290
1
L
Mercury
9,160
482
98
5
0
372,995
2
W
Merlin
11,265
593
143
8
0
349,683
4
L
Hachiman
7,166
377
78
4
0
286,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role