Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
SONNECA
Kukulkan
Gold II
Level 158
God Stats
24W - 23L
1,639 SR
Queue Stats
482W - 500L
1,694 MMR
Party 1
Izanami
Izanami
Silver I
Transcendance___
Izanami
Silver I
Level 121
God Stats
2W - 4L
1,767 SR
Queue Stats
43W - 56L
1,541 MMR
Solo
Chaac
Chaac
Gold V
VictorSto45
Chaac
Gold V
Level 160
God Stats
82W - 70L
1,718 SR
Queue Stats
865W - 868L
1,362 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,625 SR
1,519 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,447 SR
1,535 MMR
Heimdallr
Heimdallr
Gold IV
ADAMAS316
Heimdallr
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,530 MMR
Solo
Bellona
Bellona
Silver I
BlackPandaTTO
Bellona
Silver I
Level 62
God Stats
0W - 1L
1,316 SR
Queue Stats
8W - 15L
1,535 MMR
Solo
Nu Wa
Nu Wa
Gold III
Shootingbirds
Nu Wa
Gold III
Level 103
God Stats
0W - 3L
1,251 SR
Queue Stats
32W - 43L
1,546 MMR
Solo
Ares
Ares
Gold IV
nvalenti-15
Ares
Gold IV
Level 84
God Stats
23W - 15L
1,669 SR
Queue Stats
189W - 190L
1,517 MMR
Solo
Awilix
Awilix
Gold II
xAgentPenguinx
Awilix
Gold II
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 76L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
7 / 0 / 4
10,518
619
9,329
10,173
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
 
Cthulhu
12
1 / 1 / 5
8,292
488
8,532
12,163
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
SONNECA
Kukulkan
13
1 / 0 / 4
7,958
468
6,134
5,858
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 1
10,009
589
8,878
10,950
3,738
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 1 / 3
9,484
558
12,602
13,550
8,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
DanzaburouKing ArthurSetScyllaCu Chulainn

VS

Bans
ApolloAnhurSylvanusSun WukongYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ADAMAS316
Heimdallr
14
2 / 4 / 0
8,558
503
7,637
16,627
5,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
13
0 / 1 / 1
7,474
440
4,921
11,934
7,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 2 / 2
8,233
484
8,767
7,820
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 2
6,832
402
5,612
16,389
11,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 2 / 0
7,607
447
4,375
10,873
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
14
Kills
3
3
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
4
9
W
Cthulhu
 
Cthulhu
1
1
5
3.5
L
Heimdallr
ADAMAS316
Heimdallr
2
4
0
0.5
L
Bellona
0
1
1
0.5
W
Kukulkan
SONNECA
Kukulkan
1
0
4
3
L
0
2
2
0.5
W
3
1
1
3.5
W
2
1
3
3.5
L
0
5
2
0.2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,475
Damage
31,312
52,694
Taken
63,643
27,879
Mitigated
30,805
19,218
Healing
21,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,329
4,436
0
2,188
10,173
5,299
0
1,967
8,090
0
87,804
W
Cthulhu
 
Cthulhu
8,532
567
398
3,917
12,163
8,085
250
4,634
7,231
34,237
0
L
Heimdallr
ADAMAS316
Heimdallr
7,637
3,236
0
7,487
16,627
5,669
0
1,161
15,466
0
55,821
L
Bellona
4,921
1,428
0
5,134
11,934
7,227
718
1,255
10,679
0
38,971
W
Kukulkan
SONNECA
Kukulkan
6,134
665
0
1,531
5,858
2,072
120
2,873
2,821
54,310
0
L
8,767
867
0
1,859
7,820
2,963
84
2,140
5,680
62,964
0
W
8,878
7,018
0
4,966
10,950
3,738
3,914
1,521
9,317
0
80,146
W
12,602
2,987
0
6,218
13,550
8,685
646
2,530
10,430
0
59,954
L
5,612
64
0
4,121
16,389
11,270
0
7,041
9,348
16,815
0
L
4,375
1,183
0
2,842
10,873
3,676
0
3,069
7,804
0
50,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,261
Gold Earned
38,704
539
Minions Killed
433
0
Camps Cleared
0
1,718,404
Distance Traveled
1,577,753
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,518
619
127
7
0
435,613
4
W
Cthulhu
8,292
488
52
3
0
355,871
8
L
Heimdallr
8,558
503
99
6
0
276,476
1
L
Bellona
7,474
440
97
6
0
319,530
2
W
Kukulkan
7,958
468
101
6
0
337,818
8
L
Nu Wa
8,233
484
130
8
0
291,817
4
W
Izanami
10,009
589
138
8
0
312,763
6
W
Chaac
9,484
558
121
7
0
276,339
1
L
Ares
6,832
402
14
1
0
327,759
3
L
Awilix
7,607
447
93
5
0
362,171
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role