Player Matchup

King Arthur
King Arthur
Achingkokoro
King Arthur
Level 155
God Stats
31W - 29L
1,564 SR
Queue Stats
299W - 240L
1,604 Elo+
Party 2
Anubis
Anubis
Necrofantasian
Anubis
Level 157
God Stats
22W - 24L
1,330 SR
Queue Stats
802W - 653L
1,574 Elo+
Party 2
Cthulhu
Cthulhu
SnowSaint
Cthulhu
Level 16
God Stats
5W - 5L
1,468 SR
Queue Stats
12W - 12L
1,567 Elo+
Party 2
Danzaburou
Danzaburou
bestchawzever
Danzaburou
Level 69
God Stats
12W - 10L
1,632 SR
Queue Stats
26W - 24L
1,572 Elo+
Party 2
Hera
Hera
sadiekill3r
Hera
Level 85
God Stats
33W - 14L
1,933 SR
Queue Stats
197W - 187L
1,472 Elo+
Party 2
Team Averages
Level 96
1,585 SR
1,558 Elo+

VS

Team Averages
Level 69
1,592 SR
1,514 Elo+
Ymir
Ymir
Bigmoneyjose
Ymir
Level 17
God Stats
5W - 3L
1,646 SR
Queue Stats
21W - 16L
1,576 Elo+
Party 3
Bakasura
Bakasura
Repxxxxx
Bakasura
Level 118
God Stats
15W - 12L
1,500 SR
Queue Stats
532W - 500L
1,538 Elo+
Party 1
Heimdallr
Heimdallr
The_DarK_WolF239
Heimdallr
Level 62
God Stats
2W - 1L
1,829 SR
Queue Stats
230W - 215L
1,531 Elo+
Party 3
Hachiman
Hachiman
dobbyy459
Hachiman
Level 13
God Stats
1W - 5L
1,500 SR
Queue Stats
41W - 40L
1,527 Elo+
Party 1
Tiamat
Tiamat
kiwi60287
Tiamat
Level 137
God Stats
8W - 7L
1,484 SR
Queue Stats
499W - 487L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Achingkokoro
King Arthur
16
9 / 1 / 8
9,614
566
18,107
19,112
14,263
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
9 / 1 / 2
10,365
610
7,667
11,232
6,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SnowSaint
Cthulhu
11
3 / 4 / 5
7,792
458
5,164
10,317
8,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
bestchawzever
Danzaburou
14
3 / 3 / 6
8,642
508
10,178
11,837
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 6
9,283
546
6,947
3,880
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 3
7,552
444
7,379
12,949
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Repxxxxx
Bakasura
13
1 / 4 / 2
7,581
446
3,682
13,434
4,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
13
3 / 4 / 2
8,054
474
7,940
10,741
5,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hachiman
dobbyy459
Hachiman
12
0 / 4 / 0
7,394
435
1,710
10,424
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
kiwi60287
Tiamat
12
1 / 9 / 2
7,718
454
7,078
17,660
11,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
27
Kills
9
9
Deaths
27
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Achingkokoro
King Arthur
9
1
8
13
L
4
6
3
0.92
W
9
1
2
10
L
Bakasura
Repxxxxx
Bakasura
1
4
2
0.5
W
Cthulhu
SnowSaint
Cthulhu
3
4
5
1.38
L
Heimdallr
3
4
2
1
W
Danzaburou
bestchawzever
Danzaburou
3
3
6
2
L
Hachiman
dobbyy459
Hachiman
0
4
0
0
L
Tiamat
kiwi60287
Tiamat
1
9
2
0.22
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,063
Damage
27,789
56,378
Taken
65,208
35,137
Mitigated
35,623
19,229
Healing
13,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Achingkokoro
King Arthur
18,107
2,853
0
5,702
19,112
14,263
275
4,722
13,875
0
62,322
L
7,379
825
0
682
12,949
10,308
78
4,935
7,952
20,369
0
W
7,667
610
0
7,304
11,232
6,705
0
1,235
9,922
92,871
0
L
Bakasura
Repxxxxx
Bakasura
3,682
2,723
0
4,997
13,434
4,719
0
3,133
10,273
0
38,935
W
Cthulhu
SnowSaint
Cthulhu
5,164
338
105
636
10,317
8,614
102
2,104
8,193
19,595
0
L
Heimdallr
7,940
3,043
0
536
10,741
5,904
436
2,619
8,122
0
47,103
W
Danzaburou
bestchawzever
Danzaburou
10,178
5,665
0
4,644
11,837
4,225
1,087
4,637
7,150
0
57,666
L
Hachiman
dobbyy459
Hachiman
1,710
1,219
0
2,043
10,424
2,960
752
5,761
4,359
0
37,411
L
Tiamat
kiwi60287
Tiamat
7,078
695
176
4,780
17,660
11,732
96
2,916
14,724
39,895
0
W
6,947
1,330
123
715
3,880
1,330
117
1,274
2,606
56,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,696
Gold Earned
38,299
497
Minions Killed
377
0
Camps Cleared
0
1,618,775
Distance Traveled
1,519,560
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,614
566
102
6
0
341,987
3
L
Ymir
7,552
444
19
1
0
321,044
7
W
Anubis
10,365
610
159
9
0
292,464
2
L
Bakasura
7,581
446
95
6
0
391,056
3
W
Cthulhu
7,792
458
27
2
0
341,506
5
L
Heimdallr
8,054
474
92
5
0
309,776
2
W
Danzaburou
8,642
508
96
6
0
309,372
3
L
Hachiman
7,394
435
81
5
0
267,388
0
L
Tiamat
7,718
454
90
5
0
230,296
1
W
Hera
9,283
546
113
7
0
333,446
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role