Player Matchup

Nu Wa
Nu Wa
Benh950
Nu Wa
Level 25
God Stats
26W - 15L
1,643 SR
Queue Stats
107W - 109L
1,355 Elo+
Party 2
Nemesis
Nemesis
FairusKing
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,722 Elo+
Party 3
Guan Yu
Guan Yu
GertrudisGaming
Guan Yu
Level 27
God Stats
26W - 26L
1,635 SR
Queue Stats
200W - 227L
1,464 Elo+
Solo
Medusa
Medusa
RDPD
Medusa
Level 25
God Stats
18W - 19L
1,427 SR
Queue Stats
41W - 45L
1,345 Elo+
Party 2
Ares
Ares
lorax0007
Ares
Level 3
God Stats
0W - 1L
1,361 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 17
1,513 SR
1,477 Elo+

VS

Team Averages
Level 24
1,635 SR
1,478 Elo+
Arachne
Arachne
GimmeYurGold
Arachne
Level 28
God Stats
6W - 7L
1,893 SR
Queue Stats
16W - 19L
1,522 Elo+
Party 1
Jormungandr
Jormungandr
Royceope
Jormungandr
Level 26
God Stats
22W - 27L
1,372 SR
Queue Stats
592W - 618L
1,398 Elo+
Solo
Horus
Horus
SonicFan101
Horus
Level 29
God Stats
3W - 2L
1,678 SR
Queue Stats
179W - 197L
1,380 Elo+
Solo
Jing Wei
Jing Wei
Spineraptor
Jing Wei
Level 26
God Stats
25W - 23L
1,732 SR
Queue Stats
43W - 46L
1,588 Elo+
Party 1
Olorun
Olorun
zeuxolympia
Olorun
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Benh950
Nu Wa
10
4 / 5 / 2
5,990
599
7,106
5,708
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
FairusKing
Nemesis
8
2 / 2 / 1
5,304
530
1,943
6,676
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
2 / 6 / 0
4,586
459
3,583
7,107
1,787
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
RDPD
Medusa
8
0 / 3 / 2
4,695
470
3,151
5,890
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ares
6
0 / 4 / 1
4,161
416
1,083
4,947
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GimmeYurGold
Arachne
10
6 / 1 / 2
6,192
619
3,484
6,699
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Royceope
Jormungandr
10
2 / 1 / 1
5,942
594
2,582
4,824
3,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

10
3 / 3 / 8
5,859
586
3,350
7,617
2,886
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jing Wei
Spineraptor
Jing Wei
11
9 / 0 / 4
7,237
724
8,594
5,827
1,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
9
0 / 4 / 3
5,127
513
2,048
7,553
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
8
Kills
20
20
Deaths
9
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Benh950
Nu Wa
4
5
2
1
L
Nemesis
FairusKing
Nemesis
2
2
1
1.25
L
2
6
0
0.33
W
Arachne
GimmeYurGold
Arachne
6
1
2
7
L
Medusa
RDPD
Medusa
0
3
2
0.33
W
Jormungandr
Royceope
Jormungandr
2
1
1
2.5
W
3
3
8
2.33
W
Jing Wei
Spineraptor
Jing Wei
9
0
4
11
L
Ares
0
4
1
0.13
W
Olorun
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,866
Damage
20,058
30,328
Taken
32,520
8,565
Mitigated
11,403
7,033
Healing
13,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Benh950
Nu Wa
7,106
2,059
0
1,012
5,708
1,578
453
1,741
3,967
29,081
0
L
Nemesis
FairusKing
Nemesis
1,943
707
21
3,208
6,676
1,639
0
840
5,761
0
20,766
L
3,583
682
85
392
7,107
1,787
0
0
7,107
0
13,146
W
Arachne
GimmeYurGold
Arachne
3,484
2,671
0
3,802
6,699
1,959
232
2,831
3,868
0
18,046
L
Medusa
RDPD
Medusa
3,151
1,034
0
2,231
5,890
1,011
0
0
5,890
0
21,517
W
Jormungandr
Royceope
Jormungandr
2,582
486
0
1,532
4,824
3,007
590
574
4,250
23,715
0
W
3,350
1,745
843
2,428
7,617
2,886
45
181
7,436
0
15,228
W
Jing Wei
Spineraptor
Jing Wei
8,594
6,418
0
2,565
5,827
1,535
613
197
5,630
0
35,994
L
Ares
1,083
279
0
84
4,947
2,550
0
1,774
2,973
6,492
0
W
Olorun
2,048
795
0
2,511
7,553
2,016
359
4,406
3,147
27,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,736
Gold Earned
30,357
167
Minions Killed
244
0
Camps Cleared
0
905,668
Distance Traveled
909,522
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,990
599
48
5
0
171,428
0
L
Nemesis
5,304
530
49
5
0
195,190
1
L
Guan Yu
4,586
459
18
2
0
199,302
0
W
Arachne
6,192
619
48
5
0
196,228
0
L
Medusa
4,695
470
43
4
0
181,921
2
W
Jormungandr
5,942
594
54
5
0
157,783
0
W
Horus
5,859
586
16
2
0
202,726
0
W
Jing Wei
7,237
724
81
8
0
187,175
0
L
Ares
4,161
416
9
1
0
157,827
0
W
Olorun
5,127
513
45
5
0
165,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role