Player Matchup

Hel
Hel
Heroic_Stoic
Hel
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,379 Elo+
Solo
Artemis
Artemis
Phyzilla1
Artemis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,240 Elo+
Solo
Cu Chulainn
Cu Chulainn
jairingo1
Cu Chulainn
Level 135
God Stats
28W - 37L
1,343 SR
Queue Stats
162W - 176L
1,346 Elo+
Solo
Merlin
Merlin
luvkush
Merlin
Level 102
God Stats
4W - 6L
1,500 SR
Queue Stats
848W - 896L
1,376 Elo+
Solo
Tiamat
Tiamat
yohabir
Tiamat
Level 42
God Stats
4W - 6L
1,500 SR
Queue Stats
133W - 115L
1,202 Elo+
Solo
Team Averages
Level 76
1,469 SR
1,309 Elo+

VS

Team Averages
Level 99
1,646 SR
1,361 Elo+
Heimdallr
Heimdallr
Manuel00
Heimdallr
Level 53
God Stats
7W - 2L
1,435 SR
Queue Stats
98W - 96L
1,340 Elo+
Solo
Kukulkan
Kukulkan
Mr Grummp
Kukulkan
Level 78
God Stats
8W - 2L
1,909 SR
Queue Stats
75W - 72L
1,444 Elo+
Solo
Fenrir
Fenrir
Tichabinn972
Fenrir
Level 103
God Stats
10W - 8L
1,822 SR
Queue Stats
41W - 33L
1,309 Elo+
Party 1
Sol
Sol
a1Daddy1Son
Sol
Level 144
God Stats
45W - 39L
1,565 SR
Queue Stats
506W - 547L
1,483 Elo+
Solo
Baron Samedi
Baron Samedi
little_pikachu
Baron Samedi
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 8
13,134
938
13,418
17,995
7,346
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
Phyzilla1
Artemis
19
4 / 11 / 6
12,919
923
13,671
22,465
8,798
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
jairingo1
Cu Chulainn
18
4 / 6 / 1
12,647
903
13,442
26,512
24,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
luvkush
Merlin
20
1 / 2 / 8
12,960
926
6,869
11,959
12,361
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
yohabir
Tiamat
19
2 / 14 / 7
12,300
879
15,840
26,732
15,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Manuel00
Heimdallr
15
0 / 0 / 1
10,073
720
0
0
0
Kukulkan
Mr Grummp
Kukulkan
20
5 / 7 / 22
14,227
1,016
28,717
18,353
7,840
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
20
22 / 3 / 8
17,499
1,250
22,918
15,886
7,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
5 / 4 / 20
14,357
1,026
28,793
24,081
10,592
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
little_pikachu
Baron Samedi
20
7 / 0 / 24
14,456
1,033
16,311
10,283
6,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
114
14
Kills
39
39
Deaths
14
30
Assists
75
Player
Kills
Deaths
Assists
KDA
L
3
6
8
1.17
W
Heimdallr
Manuel00
Heimdallr
0
0
1
0.5
W
Kukulkan
Mr Grummp
Kukulkan
5
7
22
2.29
L
Artemis
Phyzilla1
Artemis
4
11
6
0.64
W
Fenrir
22
3
8
8.67
W
5
4
20
3.75
L
Cu Chulainn
jairingo1
Cu Chulainn
4
6
1
0.75
W
Baron Samedi
little_pikachu
Baron Samedi
7
0
24
19
L
Merlin
luvkush
Merlin
1
2
8
2.5
L
Tiamat
yohabir
Tiamat
2
14
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,240
Damage
96,739
105,663
Taken
68,603
67,963
Mitigated
32,378
20,607
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,418
1,503
3,110
4,143
17,995
7,346
0
10,986
7,009
31,368
0
W
Heimdallr
Manuel00
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
Mr Grummp
Kukulkan
28,717
2,216
0
0
18,353
7,840
0
10,419
7,934
75,261
0
L
Artemis
Phyzilla1
Artemis
13,671
5,420
136
1,279
22,465
8,798
0
14,481
7,984
0
44,306
W
Fenrir
22,918
4,880
0
2,415
15,886
7,248
0
10,614
5,272
0
42,107
W
28,793
11,182
0
4,470
24,081
10,592
0
11,265
12,816
56,746
0
L
Cu Chulainn
jairingo1
Cu Chulainn
13,442
3,823
534
5,572
26,512
24,117
0
19,711
5,731
0
33,138
W
Baron Samedi
little_pikachu
Baron Samedi
16,311
1,226
3,539
2,752
10,283
6,698
0
3,829
6,454
36,248
0
L
Merlin
luvkush
Merlin
6,869
89
0
2,953
11,959
12,361
0
8,690
3,269
35,866
0
L
Tiamat
yohabir
Tiamat
15,840
1,312
561
2,319
26,732
15,341
0
19,953
6,779
27,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,960
Gold Earned
70,612
225
Minions Killed
271
6
Camps Cleared
11
1,131,979
Distance Traveled
919,862
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
13,134
938
39
3
1
233,071
0
W
Heimdallr
10,073
720
0
0
0
183
0
W
Kukulkan
14,227
1,016
122
9
3
215,431
0
L
Artemis
12,919
923
65
5
2
193,766
1
W
Fenrir
17,499
1,250
35
3
5
272,956
0
W
Sol
14,357
1,026
63
5
3
222,406
4
L
Cu Chulainn
12,647
903
48
3
2
200,615
0
W
Baron Samedi
14,456
1,033
51
4
0
208,886
0
L
Merlin
12,960
926
50
4
0
258,524
3
L
Tiamat
12,300
879
23
2
1
246,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role