Player Matchup

Chaac
Chaac
Guilty_Tactic
Chaac
Level 26
God Stats
2W - 1L
1,885 SR
Queue Stats
39W - 37L
1,686 Elo+
Party 2
Medusa
Medusa
Killiam777
Medusa
Level 6
God Stats
0W - 2L
1,353 SR
Queue Stats
6W - 9L
1,399 Elo+
Solo
Danzaburou
Danzaburou
Kinda_5u5Br0
Danzaburou
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,512 Elo+
Solo
Ymir
Ymir
OzBuzz974
Ymir
Level 15
God Stats
42W - 33L
1,560 SR
Queue Stats
47W - 39L
1,513 Elo+
Solo
Ra
Ra
ShadyVoid
Ra
Level 18
God Stats
0W - 3L
1,208 SR
Queue Stats
15W - 11L
1,681 Elo+
Party 2
Team Averages
Level 16
1,501 SR
1,558 Elo+

VS

Team Averages
Level 42
1,592 SR
1,599 Elo+
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Flamin-Croissant
Kukulkan
Level 5
God Stats
8W - 5L
1,837 SR
Queue Stats
9W - 7L
1,654 Elo+
Party 1
Tiamat
Tiamat
Jibblypibbles
Tiamat
Level 21
God Stats
20W - 16L
1,500 SR
Queue Stats
91W - 67L
1,524 Elo+
Solo
Osiris
Osiris
Niksparta2015
Osiris
Level 130
God Stats
1W - 0L
1,479 SR
Queue Stats
32W - 19L
1,628 Elo+
Party 1
Cerberus
Cerberus
z_sqaud
Cerberus
Level 26
God Stats
3W - 2L
1,645 SR
Queue Stats
10W - 10L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
8,366
930
10,486
17,627
12,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
Killiam777
Medusa
13
0 / 3 / 3
7,866
874
2,595
6,130
1,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Kinda_5u5Br0
Danzaburou
13
1 / 2 / 2
8,064
896
7,848
11,291
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
2 / 5 / 3
9,329
1,037
5,850
15,970
12,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 4 / 4
8,490
943
9,363
9,109
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

189

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 0 / 8
9,933
1,104
10,134
2,807
1,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 4
8,756
973
9,726
6,875
2,803
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
4 / 1 / 12
9,353
1,039
10,700
4,952
4,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 10
9,611
1,068
11,070
10,175
8,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
z_sqaud
Cerberus
16
4 / 1 / 16
10,442
1,160
13,357
15,670
15,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
70
6
Kills
20
20
Deaths
6
14
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
8
8
W
3
2
4
2.5
L
2
6
2
0.5
W
4
1
12
10
L
Medusa
Killiam777
Medusa
0
3
3
0.5
L
Danzaburou
Kinda_5u5Br0
Danzaburou
1
2
2
1
W
5
2
10
5
L
Ymir
2
5
3
0.7
L
1
4
4
0.75
W
Cerberus
z_sqaud
Cerberus
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,142
Damage
54,987
60,127
Taken
40,479
31,700
Mitigated
32,630
11,664
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,134
1,368
0
1,082
2,807
1,221
0
1,119
1,688
0
45,531
W
9,726
1,243
0
0
6,875
2,803
0
2,110
4,665
18,484
0
L
10,486
1,449
535
3,293
17,627
12,721
0
10,926
6,233
210
20,518
W
10,700
1,552
0
1,537
4,952
4,484
0
2,209
2,673
15,984
0
L
Medusa
Killiam777
Medusa
2,595
1,464
0
519
6,130
1,106
0
4,747
1,277
0
10,340
L
Danzaburou
Kinda_5u5Br0
Danzaburou
7,848
4,068
0
1,427
11,291
3,167
0
5,308
5,709
0
24,020
W
11,070
3,551
0
1,625
10,175
8,257
0
3,789
6,336
0
19,733
L
Ymir
5,850
1,084
0
589
15,970
12,183
0
6,560
9,111
26,641
0
L
9,363
755
2,349
2,952
9,109
2,523
0
5,407
3,464
19,373
0
W
Cerberus
z_sqaud
Cerberus
13,357
662
0
4,146
15,670
15,865
0
6,196
9,199
23,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,115
Gold Earned
48,095
138
Minions Killed
188
3
Camps Cleared
6
739,858
Distance Traveled
815,308
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,933
1,104
93
10
3
159,578
0
W
Kukulkan
8,756
973
23
3
1
117,512
1
L
Chaac
8,366
930
11
1
1
158,839
0
W
Tiamat
9,353
1,039
15
2
1
170,439
1
L
Medusa
7,866
874
18
2
0
100,257
0
L
Danzaburou
8,064
896
37
4
1
140,519
0
W
Osiris
9,611
1,068
23
3
1
180,649
0
L
Ymir
9,329
1,037
47
5
0
172,416
0
L
Ra
8,490
943
25
3
1
167,827
0
W
Cerberus
10,442
1,160
34
4
0
187,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role