Player Matchup

Sylvanus
Sylvanus
Bronze III
YUUVAA
Sylvanus
Bronze III
Level 125
God Stats
0W - 1L
1,870 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,870 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,500 SR
1,500 MMR
Hou Yi
Hou Yi
Bronze III
TheZelda
Hou Yi
Bronze III
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
YUUVAA
Sylvanus
10
0 / 1 / 0
5,394
899
3,190
5,290
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
OsirisDanzaburouPoseidonHe BoUllr

VS

Bans
IzanamiKing ArthurTsukuyomiAnubisNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
TheZelda
Hou Yi
10
1 / 0 / 0
5,400
900
3,370
5,232
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
TheZelda
Hou Yi
1
0
0
1
L
Sylvanus
YUUVAA
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,190
Damage
3,370
5,290
Taken
5,232
3,766
Mitigated
1,637
2,236
Healing
1,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
TheZelda
Hou Yi
3,370
1,572
0
1,663
5,232
1,637
0
2,933
2,299
262
25,848
L
Sylvanus
YUUVAA
Sylvanus
3,190
1,203
0
2,236
5,290
3,766
56
224
5,066
24,050
5,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,394
Gold Earned
5,400
61
Minions Killed
61
0
Camps Cleared
0
79,500
Distance Traveled
94,302
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,400
900
61
10
0
94,302
1
L
Sylvanus
5,394
899
61
10
0
79,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role