Player Matchup

Cthulhu
Cthulhu
Dihtis
Cthulhu
Level 15
God Stats
4W - 10L
1,255 SR
Queue Stats
25W - 40L
1,400 Elo+
Solo
Mercury
Mercury
Faze_ardax03
Mercury
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
99W - 87L
1,519 Elo+
Solo
Neith
Neith
Hellsing4511
Neith
Level 26
God Stats
10W - 3L
1,733 SR
Queue Stats
25W - 18L
1,339 Elo+
Solo
Erlang Shen
Erlang Shen
SmG Gemini
Erlang Shen
Level 27
God Stats
8W - 13L
1,330 SR
Queue Stats
63W - 134L
1,293 Elo+
Party 1
Osiris
Osiris
SmG SMOKE
Osiris
Level 14
God Stats
6W - 1L
1,848 SR
Queue Stats
51W - 115L
1,323 Elo+
Party 1
Team Averages
Level 22
1,533 SR
1,375 Elo+

VS

Team Averages
Level 27
1,437 SR
1,401 Elo+
Thanatos
Thanatos
AndonioGonde69
Thanatos
Level 5
God Stats
4W - 3L
1,433 SR
Queue Stats
115W - 115L
1,317 Elo+
Solo
Bellona
Bellona
Arquero0978yt
Bellona
Level 8
God Stats
3W - 1L
1,675 SR
Queue Stats
4W - 6L
1,442 Elo+
Party 2
Ymir
Ymir
KaKiS_pro
Ymir
Level 5
God Stats
0W - 1L
1,233 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
LadyValentinee
Neith
Level 16
God Stats
19W - 17L
1,508 SR
Queue Stats
31W - 41L
1,251 Elo+
Solo
Tiamat
Tiamat
Nekosenpai900
Tiamat
Level 103
God Stats
0W - 5L
1,335 SR
Queue Stats
106W - 106L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dihtis
Cthulhu
16
1 / 4 / 4
10,229
426
7,982
16,285
11,824
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Faze_ardax03
Mercury
20
2 / 2 / 1
12,694
529
2,825
12,706
5,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
15 / 1 / 5
13,322
555
18,639
12,584
4,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
SmG Gemini
Erlang Shen
20
10 / 4 / 1
14,455
602
14,224
18,599
16,273
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
SmG SMOKE
Osiris
18
6 / 3 / 9
12,481
520
9,337
13,576
12,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
7 / 3 / 0
13,382
558
11,717
22,806
9,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
15
1 / 9 / 1
9,771
407
4,224
17,927
14,730
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
14
2 / 15 / 3
10,131
422
6,202
24,947
20,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 7 / 1
8,414
351
4,237
8,198
2,661
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
3 / 1 / 3
12,458
519
16,238
10,605
8,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
34
Kills
14
14
Deaths
35
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
7
3
0
2.33
L
Bellona
1
9
1
0.17
W
Cthulhu
Dihtis
Cthulhu
1
4
4
0.75
W
Mercury
Faze_ardax03
Mercury
2
2
1
1.25
W
15
1
5
17.5
L
Ymir
2
15
3
0.23
L
1
7
1
0.21
L
3
1
3
4.5
W
Erlang Shen
SmG Gemini
Erlang Shen
10
4
1
2.63
W
Osiris
SmG SMOKE
Osiris
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,007
Damage
42,618
73,750
Taken
84,483
50,648
Mitigated
55,938
18,277
Healing
30,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
11,717
3,550
0
24,022
22,806
9,424
0
797
22,009
0
111,374
L
Bellona
4,224
1,972
0
1,387
17,927
14,730
992
3,200
14,727
0
35,040
W
Cthulhu
Dihtis
Cthulhu
7,982
1,201
0
1,963
16,285
11,824
668
7,204
8,552
36,132
0
W
Mercury
Faze_ardax03
Mercury
2,825
1,245
0
4,312
12,706
5,352
1,790
2,940
9,524
0
93,360
W
18,639
11,201
1,095
7,133
12,584
4,652
8,794
5,015
7,337
0
74,895
L
Ymir
6,202
2,179
0
549
24,947
20,198
0
1,836
23,111
41,939
0
L
4,237
2,664
0
1,122
8,198
2,661
288
485
7,713
0
26,021
L
16,238
1,185
0
3,362
10,605
8,925
678
1,664
8,941
78,498
0
W
Erlang Shen
SmG Gemini
Erlang Shen
14,224
7,740
0
3,774
18,599
16,273
1,896
2,358
15,490
0
96,334
W
Osiris
SmG SMOKE
Osiris
9,337
3,154
0
0
13,576
12,547
1,216
3,792
9,731
0
56,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,181
Gold Earned
54,156
599
Minions Killed
449
0
Camps Cleared
0
2,272,547
Distance Traveled
1,952,982
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,382
558
161
7
0
526,802
3
L
Bellona
9,771
407
59
2
0
349,296
0
W
Cthulhu
10,229
426
42
2
0
457,653
0
W
Mercury
12,694
529
168
7
0
551,821
2
W
Neith
13,322
555
116
5
0
409,574
2
L
Ymir
10,131
422
41
2
0
398,140
0
L
Neith
8,414
351
43
2
0
234,370
1
L
Tiamat
12,458
519
145
6
0
444,374
4
W
Erlang Shen
14,455
602
181
8
0
391,491
1
W
Osiris
12,481
520
92
4
0
462,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role