Player Matchup

Heimdallr
Heimdallr
AlphaMKG
Heimdallr
Level 23
God Stats
14W - 12L
1,594 SR
Queue Stats
96W - 81L
1,532 Elo+
Solo
Hercules
Hercules
N1CK0K1NG
Hercules
Level 20
God Stats
3W - 2L
1,748 SR
Queue Stats
74W - 44L
1,620 Elo+
Party 1
Scylla
Scylla
T0nYS1cK29
Scylla
Level 17
God Stats
6W - 5L
1,517 SR
Queue Stats
26W - 24L
1,499 Elo+
Party 1
Fenrir
Fenrir
hiagopgs
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
igorccheika
Ymir
Level 17
God Stats
3W - 1L
1,786 SR
Queue Stats
164W - 155L
1,544 Elo+
Solo
Team Averages
Level 16
1,629 SR
1,539 Elo+

VS

Team Averages
Level 14
1,677 SR
1,515 Elo+
Scylla
Scylla
AlBuQuEqUeSaMuEl
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
PedroDaVitel
Ymir
Level 5
God Stats
3W - 1L
1,849 SR
Queue Stats
4W - 1L
1,801 Elo+
Solo
Hades
Hades
SlipperyZero461
Hades
Level 18
God Stats
4W - 1L
1,804 SR
Queue Stats
12W - 9L
1,617 Elo+
Solo
Artemis
Artemis
sebastian1999
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
super-Guel
Tiamat
Level 16
God Stats
3W - 2L
1,732 SR
Queue Stats
10W - 12L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlphaMKG
Heimdallr
11
3 / 5 / 2
7,335
489
6,722
10,205
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
N1CK0K1NG
Hercules
17
8 / 1 / 2
10,604
707
11,209
10,311
5,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
T0nYS1cK29
Scylla
13
14 / 8 / 1
9,089
606
16,480
10,977
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
hiagopgs
Fenrir
5
1 / 5 / 0
5,283
352
1,570
5,327
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
1 / 1 / 5
8,061
537
7,353
12,461
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 4
8,589
573
8,505
9,719
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 5
6,565
438
1,574
9,205
5,785
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
3 / 4 / 2
8,623
575
6,354
12,562
7,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
16
7 / 3 / 0
9,083
606
13,415
14,610
5,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
super-Guel
Tiamat
8
3 / 13 / 0
6,187
412
3,387
10,811
4,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
27
Kills
20
20
Deaths
28
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
L
Heimdallr
AlphaMKG
Heimdallr
3
5
2
0.8
L
Hercules
N1CK0K1NG
Hercules
8
1
2
9
W
1
5
5
0.7
W
3
4
2
1
L
Scylla
T0nYS1cK29
Scylla
14
8
1
1.81
L
Fenrir
hiagopgs
Fenrir
1
5
0
0.2
L
1
1
5
3.5
W
Artemis
7
3
0
2.33
W
Tiamat
super-Guel
Tiamat
3
13
0
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,334
Damage
33,235
49,281
Taken
56,907
24,387
Mitigated
27,195
11,815
Healing
18,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,505
513
0
3,131
9,719
3,318
678
5,845
3,424
46,454
0
L
Heimdallr
AlphaMKG
Heimdallr
6,722
3,668
0
2,187
10,205
3,574
530
1,611
8,569
0
30,481
L
Hercules
N1CK0K1NG
Hercules
11,209
5,571
0
3,616
10,311
5,355
1,680
5,837
4,174
0
71,679
W
1,574
186
0
250
9,205
5,785
184
3,714
5,250
6,720
0
W
6,354
954
0
6,036
12,562
7,620
124
1,645
10,917
39,228
0
L
Scylla
T0nYS1cK29
Scylla
16,480
1,949
0
2,180
10,977
3,705
0
5,815
5,137
36,770
0
L
Fenrir
hiagopgs
Fenrir
1,570
342
0
706
5,327
1,529
0
2,882
2,420
0
6,524
L
7,353
2,219
457
2,669
12,461
10,224
270
3,258
9,161
36,239
0
W
Artemis
13,415
8,168
0
8,400
14,610
5,521
1,200
5,760
8,770
0
63,970
W
Tiamat
super-Guel
Tiamat
3,387
1,170
0
1,145
10,811
4,951
164
5,703
4,713
15,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,372
Gold Earned
39,047
330
Minions Killed
307
0
Camps Cleared
0
1,225,846
Distance Traveled
1,245,121
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,589
573
82
5
0
227,700
7
L
Heimdallr
7,335
489
58
4
0
256,634
2
L
Hercules
10,604
707
151
10
0
298,054
1
W
Ymir
6,565
438
8
1
0
229,073
3
W
Hades
8,623
575
73
5
0
266,147
0
L
Scylla
9,089
606
62
4
0
254,137
0
L
Fenrir
5,283
352
10
1
0
152,708
3
L
Ymir
8,061
537
49
3
0
264,313
0
W
Artemis
9,083
606
111
7
0
229,495
5
W
Tiamat
6,187
412
33
2
0
292,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role