Player Matchup

Arachne
Arachne
DamienAK47
Arachne
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
587W - 924L
1,271 Elo+
Party 1
Ymir
Ymir
Gutsisdead
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
SursVS
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
anmeldunsmite
Nu Wa
Level 26
God Stats
17W - 15L
1,673 SR
Queue Stats
31W - 39L
1,545 Elo+
Solo
Olorun
Olorun
bonny_bine4
Olorun
Level 26
God Stats
43W - 53L
1,492 SR
Queue Stats
211W - 359L
1,332 Elo+
Party 1
Team Averages
Level 16
1,533 SR
1,430 Elo+

VS

Team Averages
Level 26
1,436 SR
1,382 Elo+
Tyr
Tyr
Felipevr
Tyr
Level 52
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 4
Ra
Ra
GGriffy
Ra
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 10L
1,500 Elo+
Party 4
Ymir
Ymir
QuéIsto
Ymir
Level 18
God Stats
4W - 6L
1,444 SR
Queue Stats
8W - 9L
1,531 Elo+
Solo
Izanami
Izanami
cajumi08
Izanami
Level 29
God Stats
4W - 9L
1,236 SR
Queue Stats
11W - 23L
1,189 Elo+
Party 2
Loki
Loki
moros384
Loki
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
18W - 19L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DamienAK47
Arachne
11
4 / 9 / 2
8,078
505
4,240
14,735
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 6 / 0
5,285
330
2,488
8,333
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
SursVS
Guan Yu
6
1 / 2 / 1
5,578
349
2,807
4,474
2,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 2
8,014
501
11,348
5,273
1,610
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
8
0 / 9 / 3
5,707
357
4,233
9,467
6,469
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 3
9,215
576
5,372
13,342
7,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
9 / 1 / 2
10,541
659
10,136
12,691
4,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
12
4 / 1 / 8
8,668
542
5,356
8,469
8,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
cajumi08
Izanami
12
5 / 1 / 4
8,183
511
7,286
6,962
1,799
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
12
5 / 2 / 3
7,978
499
5,284
8,595
2,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
7
Kills
29
29
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Arachne
DamienAK47
Arachne
4
9
2
0.56
W
6
2
3
3.75
W
9
1
2
10
L
0
6
0
0
W
Ymir
4
1
8
8
L
Guan Yu
SursVS
Guan Yu
1
2
1
0.75
L
2
3
2
1
L
Olorun
0
9
3
0.17
W
Izanami
cajumi08
Izanami
5
1
4
7
W
Loki
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,116
Damage
33,434
42,282
Taken
50,059
19,540
Mitigated
24,822
2,015
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DamienAK47
Arachne
4,240
3,151
0
700
14,735
5,614
0
4,549
10,066
0
14,559
W
5,372
746
0
3,985
13,342
7,010
895
6,240
7,102
0
51,515
W
10,136
1,531
622
6,065
12,691
4,804
1,784
3,763
8,903
85,470
0
L
2,488
924
0
12
8,333
3,624
0
3,094
5,038
13,380
0
W
Ymir
5,356
1,560
105
1,934
8,469
8,678
744
2,970
5,428
27,287
0
L
Guan Yu
SursVS
Guan Yu
2,807
884
170
453
4,474
2,223
0
2,080
2,366
0
10,585
L
11,348
5,182
0
0
5,273
1,610
422
1,767
3,484
43,041
0
L
Olorun
4,233
1,732
298
382
9,467
6,469
437
3,519
5,836
13,780
0
W
Izanami
cajumi08
Izanami
7,286
5,242
0
1,622
6,962
1,799
973
2,721
4,170
0
43,770
W
Loki
5,284
2,134
0
409
8,595
2,531
633
2,375
6,145
0
34,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
44,585
174
Minions Killed
466
0
Camps Cleared
0
1,000,213
Distance Traveled
1,431,551
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,078
505
24
2
0
234,797
0
W
Tyr
9,215
576
104
7
0
264,828
0
W
Ra
10,541
659
175
11
0
319,271
0
L
Ymir
5,285
330
24
2
0
168,687
0
W
Ymir
8,668
542
41
3
0
300,656
6
L
Guan Yu
5,578
349
19
1
0
181,723
1
L
Nu Wa
8,014
501
81
5
0
194,837
8
L
Olorun
5,707
357
26
2
0
220,169
6
W
Izanami
8,183
511
89
6
0
251,134
0
W
Loki
7,978
499
57
4
0
295,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role