Player Matchup

Cthulhu
Cthulhu
ChapadoDePepsi
Cthulhu
Level 6
God Stats
1W - 0L
1,225 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Turturkeykey120
Yemoja
Level 5
God Stats
1W - 3L
1,268 SR
Queue Stats
1W - 5L
1,192 Elo+
Solo
Nemesis
Nemesis
alivelake26
Nemesis
Level 6
God Stats
2W - 0L
1,265 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
kaazukii
Bakasura
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
x140pier40x
Danzaburou
Level 16
God Stats
21W - 24L
1,321 SR
Queue Stats
193W - 149L
1,536 Elo+
Solo
Team Averages
Level 27
1,316 SR
1,446 Elo+

VS

Team Averages
Level 18
1,448 SR
1,378 Elo+
Arachne
Arachne
OGalactus
Arachne
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,391 Elo+
Solo
Awilix
Awilix
SugarRay18
Awilix
Level 23
God Stats
7W - 8L
1,256 SR
Queue Stats
97W - 104L
1,385 Elo+
Solo
Ares
Ares
TACOBOT1000
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,329 Elo+
Solo
Medusa
Medusa
Yourmomsfiance
Medusa
Level 27
God Stats
53W - 62L
1,485 SR
Queue Stats
56W - 66L
1,423 Elo+
Solo
Thoth
Thoth
alan_borre07
Thoth
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 83L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 3
11,350
516
6,760
17,274
11,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 1 / 4
11,311
514
6,028
9,347
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
alivelake26
Nemesis
18
9 / 2 / 4
12,374
562
12,036
11,517
4,385
Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
kaazukii
Bakasura
18
8 / 2 / 7
12,774
581
11,046
19,215
7,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
x140pier40x
Danzaburou
20
6 / 0 / 2
13,921
633
7,629
10,578
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OGalactus
Arachne
14
1 / 7 / 3
8,989
409
8,212
16,849
6,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Awilix
SugarRay18
Awilix
14
1 / 1 / 1
9,329
424
7,256
13,542
8,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 9 / 1
8,163
371
3,154
16,423
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 2 / 1
8,553
389
3,215
7,944
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 8 / 1
9,650
439
7,075
13,830
4,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
27
Kills
5
6
Deaths
27
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Arachne
OGalactus
Arachne
1
7
3
0.36
L
Awilix
SugarRay18
Awilix
1
1
1
1.5
L
1
9
1
0.17
W
2
1
4
4
L
0
2
1
0.25
L
2
8
1
0.31
W
Nemesis
alivelake26
Nemesis
9
2
4
5.5
W
Bakasura
kaazukii
Bakasura
8
2
7
5.75
W
Danzaburou
x140pier40x
Danzaburou
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,499
Damage
28,912
67,931
Taken
68,588
33,459
Mitigated
31,811
28,144
Healing
11,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,760
1,236
0
5,589
17,274
11,718
1,557
2,248
14,572
49,427
0
L
Arachne
OGalactus
Arachne
8,212
6,092
0
2,836
16,849
6,210
0
2,967
13,568
0
56,034
L
Awilix
SugarRay18
Awilix
7,256
1,974
0
4,329
13,542
8,452
245
4,923
8,172
0
56,258
L
3,154
512
0
444
16,423
9,888
0
692
15,371
26,086
0
W
6,028
1,076
1,554
1,684
9,347
5,340
2,302
4,278
4,867
38,917
0
L
3,215
1,190
0
1,159
7,944
2,509
0
1,304
6,615
0
40,139
L
7,075
407
0
2,605
13,830
4,752
0
2,346
10,912
58,137
0
W
Nemesis
alivelake26
Nemesis
12,036
6,699
0
3,507
11,517
4,385
1,380
3,355
7,897
0
61,530
W
Bakasura
kaazukii
Bakasura
11,046
8,284
0
8,940
19,215
7,666
2,302
3,623
15,332
0
87,387
W
Danzaburou
x140pier40x
Danzaburou
7,629
2,838
0
6,870
10,578
4,350
7,111
1,337
9,216
0
86,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,730
Gold Earned
44,684
554
Minions Killed
414
0
Camps Cleared
0
2,084,029
Distance Traveled
1,692,665
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,350
516
114
5
0
392,147
2
L
Arachne
8,989
409
86
4
0
409,745
1
L
Awilix
9,329
424
117
5
0
295,891
4
L
Ares
8,163
371
35
2
0
293,800
4
W
Yemoja
11,311
514
57
3
0
353,028
2
L
Medusa
8,553
389
63
3
0
318,912
4
L
Thoth
9,650
439
113
5
0
374,317
3
W
Nemesis
12,374
562
95
4
0
485,777
3
W
Bakasura
12,774
581
135
6
0
458,838
2
W
Danzaburou
13,921
633
153
7
0
394,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role