Player Matchup

Khepri
Khepri
JacobSnape4
Khepri
Level 16
God Stats
6W - 5L
1,429 SR
Queue Stats
163W - 142L
1,606 Elo+
Party 2
Scylla
Scylla
RazGamez
Scylla
Level 29
God Stats
6W - 3L
1,547 SR
Queue Stats
80W - 82L
1,557 Elo+
Party 2
Cerberus
Cerberus
RedBirdHead
Cerberus
Level 28
God Stats
14W - 12L
1,443 SR
Queue Stats
443W - 430L
1,609 Elo+
Solo
Nemesis
Nemesis
SleepyOni
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Hou Yi
Hou Yi
kittenmittens69
Hou Yi
Level 27
God Stats
1W - 3L
1,254 SR
Queue Stats
40W - 36L
1,609 Elo+
Solo
Team Averages
Level 22
1,435 SR
1,576 Elo+

VS

Team Averages
Level 24
1,501 SR
1,629 Elo+
Danzaburou
Danzaburou
Acuron7
Danzaburou
Level 29
God Stats
35W - 45L
1,609 SR
Queue Stats
557W - 558L
1,519 Elo+
Solo
Guan Yu
Guan Yu
BUNUNDERABRIDGE
Guan Yu
Level 27
God Stats
26W - 27L
1,394 SR
Queue Stats
152W - 144L
1,611 Elo+
Party 1
Nemesis
Nemesis
Mondrewcito
Nemesis
Level 24
God Stats
9W - 8L
1,500 SR
Queue Stats
103W - 82L
1,750 Elo+
Solo
Raijin
Raijin
SlappedSalami
Raijin
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
286W - 247L
1,605 Elo+
Solo
Arachne
Arachne
bettermfwithabag
Arachne
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 42L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 3 / 6
6,003
546
3,447
8,213
3,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
RazGamez
Scylla
9
1 / 4 / 1
5,255
478
2,880
5,816
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
RedBirdHead
Cerberus
11
0 / 2 / 1
6,289
572
5,287
8,604
6,826
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
SleepyOni
Nemesis
11
3 / 2 / 0
6,202
564
2,916
7,007
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
8 / 0 / 0
6,989
635
8,007
6,327
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Acuron7
Danzaburou
8
0 / 3 / 1
4,703
428
1,882
6,755
1,609
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 4 / 1
4,254
387
1,148
6,149
3,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Mondrewcito
Nemesis
10
2 / 1 / 2
5,936
540
5,139
8,011
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 3 / 1
7,211
656
7,379
5,934
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 1 / 0
6,156
560
6,928
7,949
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
15
12
Kills
10
11
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Acuron7
Danzaburou
0
3
1
0.17
L
0
4
1
0.13
W
Khepri
0
3
6
1
L
Nemesis
Mondrewcito
Nemesis
2
1
2
3
W
Scylla
RazGamez
Scylla
1
4
1
0.38
W
Cerberus
RedBirdHead
Cerberus
0
2
1
0.25
L
6
3
1
2.17
W
Nemesis
SleepyOni
Nemesis
3
2
0
1.5
L
2
1
0
2
W
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,537
Damage
22,476
35,967
Taken
34,798
17,713
Mitigated
12,198
11,956
Healing
11,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Acuron7
Danzaburou
1,882
882
0
1,823
6,755
1,609
0
797
5,958
0
18,229
L
1,148
169
434
1,581
6,149
3,006
0
883
5,266
0
8,123
W
Khepri
3,447
203
0
1,977
8,213
3,799
69
2,959
5,023
20,131
0
L
Nemesis
Mondrewcito
Nemesis
5,139
2,231
0
2,924
8,011
2,450
0
1,427
6,456
0
30,663
W
Scylla
RazGamez
Scylla
2,880
520
0
0
5,816
1,927
518
2,881
2,696
18,919
0
W
Cerberus
RedBirdHead
Cerberus
5,287
793
0
3,562
8,604
6,826
0
0
8,604
35,937
0
L
7,379
1,096
0
1,401
5,934
1,829
123
2,944
2,842
36,579
0
W
Nemesis
SleepyOni
Nemesis
2,916
975
0
2,795
7,007
2,323
0
1,029
5,863
0
31,821
L
6,928
4,558
0
3,426
7,949
3,304
299
5,287
2,662
0
32,241
W
8,007
4,395
0
3,622
6,327
2,838
658
0
6,227
0
36,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,738
Gold Earned
28,260
324
Minions Killed
258
0
Camps Cleared
0
1,018,546
Distance Traveled
1,060,047
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,703
428
27
2
0
199,819
4
L
Guan Yu
4,254
387
17
2
0
208,623
0
W
Khepri
6,003
546
31
3
0
222,482
1
L
Nemesis
5,936
540
63
6
0
254,796
4
W
Scylla
5,255
478
39
4
0
177,974
0
W
Cerberus
6,289
572
132
12
0
183,851
0
L
Raijin
7,211
656
81
7
0
194,898
6
W
Nemesis
6,202
564
69
6
0
233,146
3
L
Arachne
6,156
560
70
6
0
201,911
3
W
Hou Yi
6,989
635
53
5
0
201,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role