Player Matchup

Fenrir
Fenrir
Aveman99
Fenrir
Level 14
God Stats
37W - 34L
1,462 SR
Queue Stats
156W - 126L
1,555 Elo+
Party 1
Erlang Shen
Erlang Shen
BarrMann
Erlang Shen
Level 28
God Stats
40W - 27L
1,799 SR
Queue Stats
547W - 408L
1,535 Elo+
Party 1
Merlin
Merlin
Champ4563
Merlin
Level 61
God Stats
36W - 20L
1,760 SR
Queue Stats
423W - 318L
1,544 Elo+
Party 1
Bacchus
Bacchus
Sunther
Bacchus
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
225W - 165L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
oRVIVo
Danzaburou
Level 8
God Stats
1W - 3L
1,461 SR
Queue Stats
9W - 10L
1,388 Elo+
Party 1
Team Averages
Level 46
1,596 SR
1,516 Elo+

VS

Team Averages
Level 17
1,519 SR
1,504 Elo+
Nemesis
Nemesis
FlashOfTheLeaf
Nemesis
Level 26
God Stats
5W - 6L
1,628 SR
Queue Stats
510W - 516L
1,497 Elo+
Solo
Artemis
Artemis
Foxylocks98
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,385 Elo+
Solo
Ymir
Ymir
GamerRD
Ymir
Level 21
God Stats
4W - 0L
1,820 SR
Queue Stats
43W - 25L
1,556 Elo+
Party 2
Tiamat
Tiamat
Satinshand69
Tiamat
Level 10
God Stats
10W - 6L
1,301 SR
Queue Stats
32W - 24L
1,526 Elo+
Solo
Cthulhu
Cthulhu
Tmadreo
Cthulhu
Level 22
God Stats
16W - 7L
1,345 SR
Queue Stats
43W - 25L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aveman99
Fenrir
9
1 / 5 / 0
5,876
452
519
8,084
2,616
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
BarrMann
Erlang Shen
12
0 / 1 / 1
6,863
528
3,948
7,628
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Champ4563
Merlin
12
3 / 2 / 0
6,737
518
5,795
8,118
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
Sunther
Bacchus
10
0 / 4 / 0
5,941
457
2,256
8,265
4,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
oRVIVo
Danzaburou
11
0 / 2 / 1
6,421
494
2,109
6,710
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,965
459
1,472
9,290
2,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Foxylocks98
Artemis
11
6 / 1 / 4
7,134
549
7,105
5,570
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
GamerRD
Ymir
11
3 / 0 / 7
7,199
554
3,726
7,634
4,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
13
5 / 1 / 0
7,567
582
8,936
7,272
6,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Tmadreo
Cthulhu
13
0 / 0 / 1
6,758
520
4,523
5,761
4,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
14
14
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aveman99
Fenrir
1
5
0
0.2
L
Erlang Shen
BarrMann
Erlang Shen
0
1
1
0.5
L
Merlin
Champ4563
Merlin
3
2
0
1.5
W
0
2
2
0.5
W
Artemis
Foxylocks98
Artemis
6
1
4
8
W
Ymir
GamerRD
Ymir
3
0
7
6.5
W
Tiamat
5
1
0
5
L
Bacchus
Sunther
Bacchus
0
4
0
0
W
Cthulhu
Tmadreo
Cthulhu
0
0
1
0.5
L
Danzaburou
oRVIVo
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,627
Damage
25,762
38,805
Taken
35,527
14,594
Mitigated
20,892
12,316
Healing
15,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aveman99
Fenrir
519
40
0
1,481
8,084
2,616
140
1,291
6,793
0
15,784
L
Erlang Shen
BarrMann
Erlang Shen
3,948
1,794
0
4,459
7,628
3,222
0
4,754
2,407
0
36,673
L
Merlin
Champ4563
Merlin
5,795
420
0
2,822
8,118
2,875
0
5,394
2,699
38,237
0
W
1,472
785
0
4,770
9,290
2,935
0
2,438
6,852
0
28,597
W
Artemis
Foxylocks98
Artemis
7,105
2,374
0
2,426
5,570
2,007
1,190
483
5,087
0
26,724
W
Ymir
GamerRD
Ymir
3,726
625
0
1,564
7,634
4,842
266
1,078
6,556
25,466
0
W
Tiamat
8,936
892
0
3,844
7,272
6,238
357
3,736
3,536
50,260
0
L
Bacchus
Sunther
Bacchus
2,256
464
0
660
8,265
4,143
0
3,806
4,413
32,611
0
W
Cthulhu
Tmadreo
Cthulhu
4,523
1,483
467
2,811
5,761
4,870
0
316
5,445
37,635
0
L
Danzaburou
oRVIVo
Danzaburou
2,109
980
0
2,894
6,710
1,738
756
1,402
5,308
0
33,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,838
Gold Earned
34,623
310
Minions Killed
345
0
Camps Cleared
0
1,096,739
Distance Traveled
1,204,096
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,876
452
31
2
0
207,429
0
L
Erlang Shen
6,863
528
82
6
0
247,977
3
L
Merlin
6,737
518
75
6
0
227,058
6
W
Nemesis
5,965
459
63
5
0
246,784
4
W
Artemis
7,134
549
59
5
0
208,747
2
W
Ymir
7,199
554
26
2
0
262,707
5
W
Tiamat
7,567
582
104
8
0
239,403
4
L
Bacchus
5,941
457
64
5
0
211,357
2
W
Cthulhu
6,758
520
93
7
0
246,455
0
L
Danzaburou
6,421
494
58
4
0
202,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role