Player Matchup

Tiamat
Tiamat
ALECAB2013
Tiamat
Level 68
God Stats
7W - 4L
1,469 SR
Queue Stats
45W - 50L
1,368 Elo+
Party 1
Loki
Loki
DuhLlamanator
Loki
Level 105
God Stats
6W - 3L
1,515 SR
Queue Stats
32W - 27L
1,541 Elo+
Solo
Danzaburou
Danzaburou
Facumati15
Danzaburou
Level 44
God Stats
18W - 18L
1,500 SR
Queue Stats
249W - 278L
1,443 Elo+
Party 1
King Arthur
King Arthur
TheReaper09269
King Arthur
Level 54
God Stats
307W - 300L
1,532 SR
Queue Stats
541W - 570L
1,440 Elo+
Solo
Janus
Janus
Tute015
Janus
Level 66
God Stats
29W - 30L
1,500 SR
Queue Stats
235W - 279L
1,492 Elo+
Party 1
Team Averages
Level 67
1,503 SR
1,457 Elo+

VS

Team Averages
Level 99
1,526 SR
1,456 Elo+
Horus
Horus
DarthPhingerz12
Horus
Level 160
God Stats
6W - 15L
1,500 SR
Queue Stats
472W - 517L
1,435 Elo+
Solo
Tyr
Tyr
blue_devil99d
Tyr
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
278W - 266L
1,425 Elo+
Solo
Discordia
Discordia
elGuachiPistola0
Discordia
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,402 Elo+
Solo
Tiamat
Tiamat
rahrah878
Tiamat
Level 81
God Stats
0W - 2L
1,551 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
send-bobsplz
Fenrir
Level 118
God Stats
9W - 7L
1,581 SR
Queue Stats
33W - 25L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ALECAB2013
Tiamat
14
5 / 2 / 1
8,326
555
5,598
7,400
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 3
7,857
524
4,439
8,186
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Facumati15
Danzaburou
12
1 / 2 / 4
7,195
480
2,750
6,987
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
TheReaper09269
King Arthur
12
1 / 5 / 1
7,411
494
5,042
17,221
7,584
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Tute015
Janus
13
2 / 6 / 6
8,384
559
6,553
9,398
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 2
6,210
414
888
4,849
1,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

14
5 / 3 / 3
8,306
554
14,349
13,226
14,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
5
0 / 3 / 0
4,883
326
422
2,811
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Tiamat
rahrah878
Tiamat
13
3 / 3 / 3
7,303
487
6,063
7,085
4,455
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
7 / 2 / 1
8,265
551
7,500
10,993
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
12
Kills
16
16
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
ALECAB2013
Tiamat
5
2
1
2.75
L
1
1
2
2
W
3
1
3
4.5
W
Danzaburou
Facumati15
Danzaburou
1
2
4
1.5
W
King Arthur
TheReaper09269
King Arthur
1
5
1
0.3
W
Janus
Tute015
Janus
2
6
6
0.83
L
5
3
3
2.17
L
Discordia
0
3
0
0
L
Tiamat
rahrah878
Tiamat
3
3
3
1.5
L
Fenrir
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,382
Damage
29,222
49,192
Taken
38,964
19,732
Mitigated
24,673
14,430
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
ALECAB2013
Tiamat
5,598
567
0
3,310
7,400
4,291
650
2,287
5,113
43,387
0
L
888
500
293
1,214
4,849
1,387
0
1,544
3,119
0
9,216
W
4,439
1,259
0
2,484
8,186
2,745
765
307
7,855
0
42,318
W
Danzaburou
Facumati15
Danzaburou
2,750
767
0
2,818
6,987
2,338
1,157
1,886
5,101
0
32,851
W
King Arthur
TheReaper09269
King Arthur
5,042
702
0
5,164
17,221
7,584
326
81
17,140
0
33,561
W
Janus
Tute015
Janus
6,553
692
0
654
9,398
2,774
692
1,800
7,498
38,183
0
L
14,349
2,056
0
4,451
13,226
14,000
350
2,240
10,883
0
47,780
L
Discordia
422
0
0
900
2,811
641
0
1,059
1,576
7,671
0
L
Tiamat
rahrah878
Tiamat
6,063
216
0
934
7,085
4,455
0
3,136
3,619
35,544
0
L
Fenrir
7,500
1,552
0
5,306
10,993
4,190
0
3,106
7,616
0
48,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,173
Gold Earned
34,967
370
Minions Killed
255
0
Camps Cleared
0
1,350,245
Distance Traveled
1,076,401
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,326
555
72
5
0
260,565
0
L
Horus
6,210
414
21
1
0
144,442
2
W
Loki
7,857
524
78
5
0
311,503
0
W
Danzaburou
7,195
480
59
4
0
270,698
1
W
King Arthur
7,411
494
64
4
0
229,868
0
W
Janus
8,384
559
97
6
0
277,611
2
L
Tyr
8,306
554
81
5
0
284,063
0
L
Discordia
4,883
326
17
1
0
78,028
1
L
Tiamat
7,303
487
58
4
0
288,475
0
L
Fenrir
8,265
551
78
5
0
281,393
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role