Player Matchup

Tiamat
Tiamat
Dezoito
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Fowell
Baron Samedi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Bellona
Bellona
Haltouch
Bellona
Level 38
God Stats
35W - 36L
1,460 SR
Queue Stats
110W - 105L
1,499 Elo+
Party 2
Guan Yu
Guan Yu
Traxil
Guan Yu
Level 26
God Stats
2W - 1L
1,486 SR
Queue Stats
82W - 74L
1,566 Elo+
Party 2
Fenrir
Fenrir
XxXD4NTEXxX
Fenrir
Level 10
God Stats
28W - 29L
1,524 SR
Queue Stats
34W - 39L
1,428 Elo+
Party 2
Team Averages
Level 26
1,494 SR
1,499 Elo+

VS

Team Averages
Level 25
1,525 SR
1,489 Elo+
Neith
Neith
HuronGodet
Neith
Level 6
God Stats
8W - 7L
1,340 SR
Queue Stats
16W - 19L
1,376 Elo+
Party 1
Horus
Horus
LinDan
Horus
Level 24
God Stats
7W - 2L
1,743 SR
Queue Stats
364W - 192L
1,734 Elo+
Solo
Anubis
Anubis
SKRYPOUILLE
Anubis
Level 27
God Stats
11W - 10L
1,494 SR
Queue Stats
41W - 58L
1,327 Elo+
Party 1
Chang'e
Chang'e
Saÿu
Chang'e
Level 8
God Stats
18W - 16L
1,547 SR
Queue Stats
25W - 25L
1,457 Elo+
Party 1
Tiamat
Tiamat
SenSow
Tiamat
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dezoito
Tiamat
20
13 / 0 / 11
14,330
1,194
32,578
9,168
8,782
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Fowell
Baron Samedi
18
3 / 3 / 18
12,133
1,011
19,207
12,625
5,421
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Haltouch
Bellona
19
7 / 0 / 17
12,367
1,031
15,809
13,520
10,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Guan Yu
Traxil
Guan Yu
19
2 / 1 / 20
12,143
1,012
10,673
18,250
16,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
18
7 / 4 / 15
12,243
1,020
12,633
14,981
5,710
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

265

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
2 / 6 / 4
11,065
922
14,296
20,069
8,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
LinDan
Horus
15
2 / 3 / 0
10,465
872
5,014
7,591
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
17
3 / 13 / 5
11,481
957
15,711
28,676
12,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
Saÿu
Chang'e
17
0 / 4 / 5
10,355
863
6,019
19,502
7,003
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
SenSow
Tiamat
16
1 / 6 / 4
10,443
870
14,208
18,068
10,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
26
32
Kills
8
8
Deaths
32
81
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Dezoito
Tiamat
13
0
11
18.5
W
Baron Samedi
Fowell
Baron Samedi
3
3
18
4
W
Bellona
Haltouch
Bellona
7
0
17
15.5
L
Neith
2
6
4
0.67
L
Horus
LinDan
Horus
2
3
0
0.67
L
Anubis
3
13
5
0.42
L
Chang'e
Saÿu
Chang'e
0
4
5
0.63
L
Tiamat
SenSow
Tiamat
1
6
4
0.5
W
Guan Yu
Traxil
Guan Yu
2
1
20
12
W
Fenrir
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,900
Damage
55,248
68,544
Taken
93,906
47,209
Mitigated
43,531
20,878
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Dezoito
Tiamat
32,578
1,043
0
3,126
9,168
8,782
0
3,888
5,280
62,008
0
W
Baron Samedi
Fowell
Baron Samedi
19,207
1,328
2,107
3,450
12,625
5,421
0
7,791
4,834
41,010
0
W
Bellona
Haltouch
Bellona
15,809
2,024
0
883
13,520
10,653
0
8,542
4,978
205
32,438
L
Neith
14,296
8,139
0
1,318
20,069
8,170
0
8,514
11,405
0
29,530
L
Horus
LinDan
Horus
5,014
1,807
420
1,610
7,591
5,378
0
2,914
4,427
0
8,116
L
Anubis
15,711
609
0
3,287
28,676
12,194
0
16,960
11,416
41,056
0
L
Chang'e
Saÿu
Chang'e
6,019
825
4,650
1,902
19,502
7,003
0
13,036
6,366
22,800
0
L
Tiamat
SenSow
Tiamat
14,208
1,283
0
561
18,068
10,786
0
10,566
7,339
36,957
0
W
Guan Yu
Traxil
Guan Yu
10,673
967
4,630
5,472
18,250
16,643
0
9,373
7,326
0
30,297
W
Fenrir
12,633
3,907
0
1,210
14,981
5,710
0
6,344
8,637
0
21,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,216
Gold Earned
53,809
242
Minions Killed
178
10
Camps Cleared
4
1,184,213
Distance Traveled
933,811
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,330
1,194
70
6
7
237,538
0
W
Baron Samedi
12,133
1,011
61
5
1
216,463
1
W
Bellona
12,367
1,031
34
3
0
249,239
0
L
Neith
11,065
922
28
2
1
216,907
2
L
Horus
10,465
872
2
0
0
90,497
1
L
Anubis
11,481
957
70
6
2
187,487
0
L
Chang'e
10,355
863
38
3
1
219,987
0
L
Tiamat
10,443
870
40
3
0
218,933
1
W
Guan Yu
12,143
1,012
51
4
2
266,733
0
W
Fenrir
12,243
1,020
26
2
0
214,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role