Player Matchup

Tiamat
Tiamat
DizzyDharke
Tiamat
Level 52
God Stats
9W - 16L
1,444 SR
Queue Stats
73W - 91L
1,379 Elo+
Party 2
Guan Yu
Guan Yu
Explosionsfodays
Guan Yu
Level 81
God Stats
15W - 11L
1,349 SR
Queue Stats
343W - 295L
1,557 Elo+
Solo
Anubis
Anubis
FoxTheGodDamnFox
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,466 Elo+
Party 3
Ne Zha
Ne Zha
LowKeyHighKey
Ne Zha
Level 84
God Stats
2W - 1L
1,305 SR
Queue Stats
58W - 41L
1,511 Elo+
Party 3
Medusa
Medusa
savabluent
Medusa
Level 99
God Stats
3W - 2L
1,717 SR
Queue Stats
13W - 19L
1,379 Elo+
Party 2
Team Averages
Level 88
1,463 SR
1,458 Elo+

VS

Team Averages
Level 114
1,609 SR
1,506 Elo+
Baron Samedi
Baron Samedi
Aternus
Baron Samedi
Level 142
God Stats
22W - 16L
1,851 SR
Queue Stats
93W - 69L
1,543 Elo+
Solo
Artio
Artio
Jeroad1245
Artio
Level 103
God Stats
1W - 2L
1,720 SR
Queue Stats
40W - 34L
1,484 Elo+
Party 1
Camazotz
Camazotz
ODISEAAPITALISTA
Camazotz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Schneven
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
SpyderrBytee
Rama
Level 79
God Stats
0W - 1L
1,475 SR
Queue Stats
33W - 33L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 1 / 6
7,546
472
7,686
11,116
8,368
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 2 / 8
8,896
556
15,167
15,187
15,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 3 / 6
8,864
554
6,416
7,542
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 4
8,666
542
7,576
12,198
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
savabluent
Medusa
15
5 / 2 / 4
8,607
538
12,404
9,781
3,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aternus
Baron Samedi
14
3 / 2 / 2
8,472
530
5,695
8,027
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
10
1 / 1 / 2
6,852
428
3,469
11,768
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 8 / 2
9,095
568
10,651
22,368
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
Schneven
Hun Batz
13
0 / 3 / 2
7,956
497
5,241
12,602
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 1
7,258
454
7,179
13,390
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
19
Kills
9
9
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aternus
Baron Samedi
3
2
2
2
W
Tiamat
1
1
6
4
W
5
2
8
4.5
W
3
3
6
2
L
Artio
1
1
2
2
W
5
1
4
7
L
4
8
2
0.63
L
Hun Batz
Schneven
Hun Batz
0
3
2
0.33
L
1
5
1
0.3
W
Medusa
savabluent
Medusa
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,249
Damage
32,235
55,824
Taken
68,155
35,494
Mitigated
22,760
22,110
Healing
29,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aternus
Baron Samedi
5,695
615
587
2,694
8,027
3,140
0
2,688
5,323
53,562
0
W
Tiamat
7,686
1,097
384
5,641
11,116
8,368
565
2,313
8,803
31,787
0
W
15,167
2,497
1,252
5,683
15,187
15,852
371
2,179
13,008
6,595
41,451
W
6,416
84
0
3,522
7,542
3,240
1,172
3,255
4,287
61,637
0
L
Artio
3,469
117
339
3,948
11,768
5,815
0
5,044
6,699
14,175
0
W
7,576
3,396
0
5,498
12,198
4,397
658
862
11,336
0
52,284
L
10,651
5,442
0
11,068
22,368
6,597
560
2,621
19,147
0
46,526
L
Hun Batz
Schneven
Hun Batz
5,241
1,383
0
5,562
12,602
3,755
0
2,341
10,136
0
59,137
L
7,179
5,395
0
4,911
13,390
3,453
0
3,673
9,717
0
41,436
W
Medusa
savabluent
Medusa
12,404
4,742
0
130
9,781
3,637
434
555
9,226
0
63,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,579
Gold Earned
39,633
435
Minions Killed
422
0
Camps Cleared
0
1,560,805
Distance Traveled
1,544,725
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,472
530
108
7
0
315,330
10
W
Tiamat
7,546
472
53
3
0
318,308
3
W
Guan Yu
8,896
556
76
5
0
312,400
4
W
Anubis
8,864
554
128
8
0
299,872
1
L
Artio
6,852
428
16
1
0
354,321
4
W
Ne Zha
8,666
542
79
5
0
350,381
5
L
Camazotz
9,095
568
77
5
0
279,766
3
L
Hun Batz
7,956
497
117
7
0
337,283
4
L
Rama
7,258
454
104
7
0
258,025
6
W
Medusa
8,607
538
99
6
0
279,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role