Player Matchup

Tyr
Tyr
Driart3648
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Flexwrld999
Sun Wukong
Level 7
God Stats
1W - 6L
1,099 SR
Queue Stats
54W - 63L
1,434 Elo+
Solo
Ymir
Ymir
Kestręl
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Solo
Tiamat
Tiamat
ianjack
Tiamat
Level 29
God Stats
13W - 15L
1,177 SR
Queue Stats
323W - 383L
1,265 Elo+
Party 2
Fenrir
Fenrir
ttonyv
Fenrir
Level 29
God Stats
6W - 6L
1,500 SR
Queue Stats
249W - 292L
1,300 Elo+
Party 2
Team Averages
Level 14
1,355 SR
1,400 Elo+

VS

Team Averages
Level 18
1,655 SR
1,441 Elo+
Neith
Neith
Babilloso33
Neith
Level 11
God Stats
2W - 1L
1,491 SR
Queue Stats
11W - 9L
1,280 Elo+
Solo
Thanatos
Thanatos
FeartheBacchus
Thanatos
Level 15
God Stats
5W - 4L
1,652 SR
Queue Stats
27W - 13L
1,585 Elo+
Party 1
Thoth
Thoth
HeyItsDemmy
Thoth
Level 24
God Stats
2W - 4L
1,539 SR
Queue Stats
37W - 68L
1,134 Elo+
Solo
Skadi
Skadi
MrMcGibbletss
Skadi
Level 15
God Stats
6W - 3L
1,916 SR
Queue Stats
40W - 24L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
Tha_PaRtY_PANDA
Cthulhu
Level 25
God Stats
44W - 22L
1,677 SR
Queue Stats
141W - 117L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 7 / 1
4,937
309
258
5,637
3,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Flexwrld999
Sun Wukong
11
4 / 3 / 3
7,662
479
4,517
11,821
5,458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
13
4 / 3 / 4
8,151
509
7,709
12,346
9,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
ianjack
Tiamat
12
4 / 6 / 2
7,489
468
3,269
9,879
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
ttonyv
Fenrir
11
5 / 6 / 5
7,266
454
6,886
11,014
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
7,569
473
3,255
7,026
2,553
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
16
11 / 2 / 4
9,706
607
11,686
12,717
5,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 11 / 9
6,538
409
6,865
9,564
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
13 / 0 / 7
9,914
620
11,472
7,008
2,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 1 / 7
7,330
458
7,144
7,547
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
17
Kills
25
25
Deaths
17
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
0
7
1
0.07
W
Thanatos
11
2
4
6.5
L
Sun Wukong
Flexwrld999
Sun Wukong
4
3
3
1.83
W
0
11
9
0.41
L
Ymir
4
3
4
2
W
13
0
7
16.5
W
1
1
7
4.5
L
Tiamat
ianjack
Tiamat
4
6
2
0.83
L
Fenrir
ttonyv
Fenrir
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,639
Damage
40,422
50,697
Taken
43,862
24,557
Mitigated
18,140
5,175
Healing
20,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,255
1,973
0
1,606
7,026
2,553
2,005
1,651
5,375
0
38,928
L
258
104
0
25
5,637
3,201
0
1,189
4,384
0
1,149
W
Thanatos
11,686
2,110
0
14,613
12,717
5,150
0
1,980
10,650
0
66,609
L
Sun Wukong
Flexwrld999
Sun Wukong
4,517
994
0
1,333
11,821
5,458
869
1,682
9,938
0
31,561
W
6,865
395
0
230
9,564
2,628
288
2,073
7,244
17,634
0
L
Ymir
7,709
1,997
0
780
12,346
9,159
0
4,551
7,545
40,389
0
W
11,472
6,338
174
2,188
7,008
2,391
1,266
1,896
5,026
0
74,613
W
7,144
1,112
0
1,671
7,547
5,418
0
2,985
4,514
32,913
0
L
Tiamat
ianjack
Tiamat
3,269
274
354
1,035
9,879
3,464
392
3,298
6,331
18,043
0
L
Fenrir
ttonyv
Fenrir
6,886
1,574
0
1,648
11,014
3,275
0
2,346
8,490
0
22,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,505
Gold Earned
41,057
216
Minions Killed
394
0
Camps Cleared
0
1,200,027
Distance Traveled
1,507,736
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,569
473
92
6
0
246,685
1
L
Tyr
4,937
309
3
0
0
132,530
1
W
Thanatos
9,706
607
122
8
0
353,972
0
L
Sun Wukong
7,662
479
55
3
0
286,711
0
W
Thoth
6,538
409
29
2
0
278,279
0
L
Ymir
8,151
509
80
5
0
260,727
0
W
Skadi
9,914
620
113
7
0
310,471
1
W
Cthulhu
7,330
458
38
2
0
318,329
6
L
Tiamat
7,489
468
40
3
0
244,428
5
L
Fenrir
7,266
454
38
2
0
275,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role