Player Matchup

Izanami
Izanami
Silver I
Faceman11
Izanami
Silver I
Level 135
God Stats
8W - 3L
1,935 SR
Queue Stats
31W - 34L
1,328 MMR
Party 2
King Arthur
King Arthur
Silver III
GodCyborg
King Arthur
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
Krewemma19
Cerberus
Silver I
Level 120
God Stats
2W - 3L
1,395 SR
Queue Stats
45W - 51L
1,225 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
PHraideN
Hun Batz
Bronze III
Level 123
God Stats
2W - 3L
1,502 SR
Queue Stats
17W - 32L
1,354 MMR
Solo
Raijin
Raijin
Gold V
TrolleadoPυto
Raijin
Gold V
Level 106
God Stats
14W - 10L
1,568 SR
Queue Stats
211W - 206L
1,255 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,580 SR
1,332 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,582 SR
1,399 MMR
Da Ji
Da Ji
Silver II
Duggler
Da Ji
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze IV
Fantasios
Cupid
Bronze IV
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,280 MMR
Solo
Scylla
Scylla
Gold V
LordSupremoAM
Scylla
Gold V
Level 48
God Stats
3W - 2L
1,910 SR
Queue Stats
46W - 45L
1,439 MMR
Party 1
Sobek
Sobek
Silver I
Undreggon
Sobek
Silver I
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 97L
1,279 MMR
Party 1
Danzaburou
Danzaburou
Silver I
zSnowy
Danzaburou
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Faceman11
Izanami
7
1 / 0 / 1
4,065
678
2,252
1,300
271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
GodCyborg
King Arthur
7
0 / 0 / 0
3,973
662
867
1,732
1,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Krewemma19
Cerberus
5
1 / 0 / 1
3,740
623
895
2,787
837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
PHraideN
Hun Batz
7
1 / 0 / 0
4,314
719
493
2,893
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 1 / 1
4,264
711
1,987
2,255
548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
ApolloSetNemesisJanusNu Wa

VS

Bans
TsukuyomiGebKuzenboCthulhuArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Duggler
Da Ji
5
0 / 1 / 0
3,478
580
60
3,185
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Fantasios
Cupid
6
0 / 0 / 0
3,658
610
632
2,010
388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 0 / 0
3,546
591
659
1,830
477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sobek
Undreggon
Sobek
5
0 / 1 / 0
3,578
596
559
3,632
1,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
zSnowy
Danzaburou
5
0 / 1 / 0
3,313
552
1,353
2,761
612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Duggler
Da Ji
0
1
0
0
W
Izanami
Faceman11
Izanami
1
0
1
1.5
L
Cupid
Fantasios
Cupid
0
0
0
0
W
King Arthur
GodCyborg
King Arthur
0
0
0
0
W
Cerberus
Krewemma19
Cerberus
1
0
1
1.5
L
1
0
0
1
W
Hun Batz
PHraideN
Hun Batz
1
0
0
1
W
0
1
1
0.5
L
Sobek
Undreggon
Sobek
0
1
0
0
L
Danzaburou
zSnowy
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,494
Damage
3,263
10,967
Taken
13,418
3,441
Mitigated
3,701
6,001
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Duggler
Da Ji
60
46
0
1,264
3,185
879
0
698
2,423
0
13,231
W
Izanami
Faceman11
Izanami
2,252
1,321
0
900
1,300
271
160
174
1,126
0
21,261
L
Cupid
Fantasios
Cupid
632
414
0
1,469
2,010
388
0
0
1,835
0
9,262
W
King Arthur
GodCyborg
King Arthur
867
0
0
1,050
1,732
1,086
0
0
1,732
0
13,712
W
Cerberus
Krewemma19
Cerberus
895
83
0
1,335
2,787
837
0
385
2,402
6,966
0
L
659
47
0
500
1,830
477
0
1,095
605
10,873
0
W
Hun Batz
PHraideN
Hun Batz
493
63
0
1,964
2,893
699
0
0
2,893
0
16,784
W
1,987
247
0
752
2,255
548
0
559
1,596
21,123
0
L
Sobek
Undreggon
Sobek
559
154
0
2,306
3,632
1,345
0
450
3,182
6,378
0
L
Danzaburou
zSnowy
Danzaburou
1,353
682
0
1,451
2,761
612
0
445
2,316
0
14,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,356
Gold Earned
17,573
196
Minions Killed
136
0
Camps Cleared
0
606,155
Distance Traveled
522,762
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,478
580
36
6
0
114,000
0
W
Izanami
4,065
678
49
8
0
107,113
1
L
Cupid
3,658
610
26
4
0
105,225
0
W
King Arthur
3,973
662
35
6
0
122,264
0
W
Cerberus
3,740
623
16
3
0
124,520
0
L
Scylla
3,546
591
24
4
0
85,641
2
W
Hun Batz
4,314
719
52
9
0
138,810
1
W
Raijin
4,264
711
44
7
0
113,448
3
L
Sobek
3,578
596
15
3
0
114,402
0
L
Danzaburou
3,313
552
35
6
0
103,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role