Player Matchup

Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bellona
Bellona
Platinum V
J-LON29
Bellona
Platinum V
Level 127
God Stats
11W - 6L
1,711 SR
Queue Stats
98W - 70L
1,730 MMR
Party 2
Nu Wa
Nu Wa
Gold V
Peruanoaleman69
Nu Wa
Gold V
Level 124
God Stats
4W - 0L
1,605 SR
Queue Stats
12W - 10L
1,579 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Smeagle_918
Erlang Shen
Gold V
Level 126
God Stats
10W - 7L
1,848 SR
Queue Stats
30W - 25L
1,587 MMR
Solo
Sobek
Sobek
Silver I
TheeDarkestSoul
Sobek
Silver I
Level 138
God Stats
3W - 5L
1,766 SR
Queue Stats
52W - 54L
1,580 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,686 SR
1,595 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,552 SR
1,588 MMR
Kukulkan
Kukulkan
Gold V
DesertGhoztz
Kukulkan
Gold V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 158L
1,451 MMR
Party 1
Yemoja
Yemoja
Gold IV
ElPibeDelPilar
Yemoja
Gold IV
Level 120
God Stats
8W - 7L
1,645 SR
Queue Stats
40W - 39L
1,636 MMR
Party 3
Osiris
Osiris
Platinum V
FIRST_NINJA135
Osiris
Platinum V
Level 141
God Stats
1W - 2L
1,696 SR
Queue Stats
180W - 176L
1,731 MMR
Party 1
Xbalanque
Xbalanque
Gold V
Olmetec1
Xbalanque
Gold V
Level 109
God Stats
0W - 3L
1,664 SR
Queue Stats
59W - 72L
1,544 MMR
Party 3
Bakasura
Bakasura
Gold III
xXGenoXx77
Bakasura
Gold III
Level 104
God Stats
0W - 2L
1,254 SR
Queue Stats
98W - 117L
1,578 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
11 / 0 / 5
13,573
679
15,268
14,795
8,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
J-LON29
Bellona
20
6 / 0 / 2
13,910
696
16,240
18,317
18,180
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 2 / 11
11,279
564
15,967
8,687
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Smeagle_918
Erlang Shen
19
5 / 1 / 6
12,096
605
10,581
18,119
11,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 0 / 11
9,608
480
6,133
17,182
15,144
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetTsukuyomiJanusCthulhuApollo

VS

Bans
CupidAgniNemesisMerlinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DesertGhoztz
Kukulkan
13
1 / 5 / 1
8,239
412
8,308
11,322
3,999
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 3
8,711
436
8,026
14,866
9,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 8 / 0
10,260
513
10,416
26,522
16,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Olmetec1
Xbalanque
15
1 / 6 / 1
9,276
464
7,142
14,436
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
xXGenoXx77
Bakasura
13
1 / 7 / 2
8,496
425
6,033
15,661
8,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
29
Kills
3
3
Deaths
29
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
0
5
13.5
L
Kukulkan
DesertGhoztz
Kukulkan
1
5
1
0.3
L
0
3
3
0.5
L
0
8
0
0
W
Bellona
J-LON29
Bellona
6
0
2
7
L
Xbalanque
Olmetec1
Xbalanque
1
6
1
0.25
W
5
2
11
5.25
W
Erlang Shen
Smeagle_918
Erlang Shen
5
1
6
8
W
2
0
11
7.5
L
Bakasura
xXGenoXx77
Bakasura
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,189
Damage
39,925
77,100
Taken
82,807
56,210
Mitigated
42,690
37,743
Healing
16,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,268
6,365
0
9,481
14,795
8,098
2,836
3,023
11,762
0
110,374
L
Kukulkan
DesertGhoztz
Kukulkan
8,308
426
0
450
11,322
3,999
0
6,426
4,628
59,936
0
L
8,026
341
365
1,958
14,866
9,721
0
5,771
8,745
39,164
0
L
10,416
4,611
0
8,819
26,522
16,050
766
5,515
20,873
0
88,963
W
Bellona
J-LON29
Bellona
16,240
7,080
0
13,579
18,317
18,180
2,064
1,525
16,792
17,275
87,312
L
Xbalanque
Olmetec1
Xbalanque
7,142
3,719
0
3,527
14,436
4,611
0
2,390
11,900
0
60,198
W
15,967
3,394
0
1,892
8,687
3,254
1,244
3,613
5,064
74,263
0
W
Erlang Shen
Smeagle_918
Erlang Shen
10,581
5,823
0
6,358
18,119
11,534
736
2,905
14,760
0
104,032
W
6,133
369
800
5,633
17,182
15,144
52
6,997
9,700
25,904
0
L
Bakasura
xXGenoXx77
Bakasura
6,033
3,876
0
1,701
15,661
8,309
0
4,463
10,975
0
37,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,466
Gold Earned
44,982
660
Minions Killed
494
0
Camps Cleared
0
2,037,523
Distance Traveled
1,864,163
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,573
679
163
8
0
364,887
4
L
Kukulkan
8,239
412
91
5
0
351,684
5
L
Yemoja
8,711
436
42
2
0
416,782
3
L
Osiris
10,260
513
164
8
0
344,876
4
W
Bellona
13,910
696
210
11
0
417,882
0
L
Xbalanque
9,276
464
116
6
0
343,603
3
W
Nu Wa
11,279
564
103
5
0
385,498
4
W
Erlang Shen
12,096
605
152
8
0
434,993
3
W
Sobek
9,608
480
32
2
0
434,263
7
L
Bakasura
8,496
425
81
4
0
407,218
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role