Player Matchup

Cthulhu
Cthulhu
Jesusayon1234
Cthulhu
Level 23
God Stats
4W - 4L
1,217 SR
Queue Stats
33W - 29L
1,217 Elo+
Solo
Tiamat
Tiamat
RavenEaglewood
Tiamat
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 116L
1,401 Elo+
Solo
Jormungandr
Jormungandr
Servrex
Jormungandr
Level 4
God Stats
0W - 3L
984 SR
Queue Stats
0W - 3L
1,176 Elo+
Solo
Hel
Hel
Vel0TheRaptor
Hel
Level 4
God Stats
1W - 4L
1,270 SR
Queue Stats
4W - 19L
1,001 Elo+
Party 2
Zeus
Zeus
woolmagic736
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,001 Elo+
Party 2
Team Averages
Level 12
1,294 SR
1,159 Elo+

VS

Team Averages
Level 13
1,558 SR
1,289 Elo+
Cthulhu
Cthulhu
Destr0yer575
Cthulhu
Level 7
God Stats
44W - 27L
1,592 SR
Queue Stats
138W - 85L
1,361 Elo+
Solo
Set
Set
Frost1194
Set
Level 5
God Stats
1W - 0L
1,478 SR
Queue Stats
7W - 9L
1,029 Elo+
Solo
Janus
Janus
RosiePanda
Janus
Level 17
God Stats
9W - 1L
1,816 SR
Queue Stats
66W - 64L
1,370 Elo+
Party 1
Bakasura
Bakasura
Zanderk0
Bakasura
Level 27
God Stats
9W - 13L
1,403 SR
Queue Stats
117W - 148L
1,351 Elo+
Solo
Thoth
Thoth
milambrios
Thoth
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 45L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 3 / 1
8,814
979
9,796
12,778
9,234
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

13
1 / 3 / 1
8,697
966
4,736
11,502
6,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Servrex
Jormungandr
14
0 / 8 / 3
8,120
902
7,572
14,404
9,657
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 16 / 0
7,785
865
2,942
17,771
7,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 17 / 1
7,750
861
5,061
18,236
5,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Destr0yer575
Cthulhu
16
3 / 1 / 25
9,371
1,041
9,178
10,012
6,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
11 / 2 / 21
9,995
1,111
16,745
9,113
3,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
17
7 / 0 / 26
10,502
1,167
16,037
3,529
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Zanderk0
Bakasura
18
23 / 1 / 13
12,774
1,419
16,922
8,712
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
18
3 / 0 / 29
9,844
1,094
8,787
3,595
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
161
4
Kills
47
47
Deaths
4
6
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Destr0yer575
Cthulhu
3
1
25
15.5
W
11
2
21
10.75
L
Cthulhu
2
3
1
0.83
L
1
3
1
0.5
W
Janus
7
0
26
20
L
Jormungandr
Servrex
Jormungandr
0
8
3
0.19
L
1
16
0
0.06
W
Bakasura
Zanderk0
Bakasura
23
1
13
29.5
W
Thoth
3
0
29
17.5
L
0
17
1
0.03

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,107
Damage
67,669
74,691
Taken
34,961
37,869
Mitigated
16,697
4,550
Healing
10,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Destr0yer575
Cthulhu
9,178
1,110
797
2,858
10,012
6,196
0
9,467
545
11,923
0
W
16,745
10,630
0
1,830
9,113
3,679
0
8,213
900
0
20,540
L
Cthulhu
9,796
558
91
0
12,778
9,234
0
5,387
7,129
32,004
0
L
4,736
1,070
0
1,799
11,502
6,429
0
3,860
7,184
18,971
0
W
Janus
16,037
1,284
114
1,448
3,529
1,267
0
3,232
297
30,969
0
L
Jormungandr
Servrex
Jormungandr
7,572
1,297
0
0
14,404
9,657
0
7,752
6,368
16,033
0
L
2,942
1,107
719
1,410
17,771
7,334
0
9,036
7,879
8,183
0
W
Bakasura
Zanderk0
Bakasura
16,922
12,197
0
3,094
8,712
4,084
0
6,137
2,575
0
35,953
W
Thoth
8,787
1,659
0
209
3,595
1,471
0
3,058
537
25,954
0
L
5,061
2,204
0
531
18,236
5,215
0
7,460
10,170
12,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,166
Gold Earned
52,486
118
Minions Killed
161
2
Camps Cleared
7
656,673
Distance Traveled
901,416
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,371
1,041
9
1
0
185,884
4
W
Set
9,995
1,111
9
1
0
171,456
1
L
Cthulhu
8,814
979
44
5
0
167,731
0
L
Tiamat
8,697
966
38
4
2
160,711
0
W
Janus
10,502
1,167
47
5
0
183,639
0
L
Jormungandr
8,120
902
19
2
0
92,286
2
L
Hel
7,785
865
7
1
0
115,867
0
W
Bakasura
12,774
1,419
66
7
4
211,895
0
W
Thoth
9,844
1,094
30
3
3
148,542
0
L
Zeus
7,750
861
10
1
0
120,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role