Player Matchup

Bakasura
Bakasura
ElMeg4Po11on
Bakasura
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,845 Elo+
Party 1
Ra
Ra
Raaisu
Ra
Level 7
God Stats
4W - 3L
1,685 SR
Queue Stats
12W - 9L
1,558 Elo+
Party 1
Apollo
Apollo
carrelet777
Apollo
Level 109
God Stats
10W - 1L
1,710 SR
Queue Stats
33W - 26L
1,531 Elo+
Party 1
Sobek
Sobek
febrert87
Sobek
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,723 Elo+
Party 1
Hades
Hades
jaumin
Hades
Level 24
God Stats
2W - 0L
1,806 SR
Queue Stats
9W - 8L
1,622 Elo+
Party 1
Team Averages
Level 53
1,640 SR
1,656 Elo+

VS

Team Averages
Level 21
1,495 SR
1,500 Elo+
Arachne
Arachne
 
Arachne
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Cranky1991
Ullr
Level 6
God Stats
0W - 2L
1,188 SR
Queue Stats
2W - 7L
1,349 Elo+
Solo
Hel
Hel
Gollum928
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,545 Elo+
Solo
Chaac
Chaac
ItzSophie
Chaac
Level 26
God Stats
43W - 39L
1,619 SR
Queue Stats
89W - 94L
1,527 Elo+
Solo
Ymir
Ymir
Leqendly
Ymir
Level 26
God Stats
5W - 5L
1,667 SR
Queue Stats
68W - 58L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElMeg4Po11on
Bakasura
10
2 / 1 / 2
5,913
493
1,210
5,803
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
11
3 / 2 / 4
6,784
565
3,724
4,535
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
13
8 / 1 / 4
8,073
673
9,954
8,118
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
febrert87
Sobek
9
4 / 1 / 8
6,800
567
5,204
10,485
7,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
jaumin
Hades
11
0 / 1 / 1
6,153
513
3,342
8,290
4,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 1 / 0
6,803
567
2,081
5,935
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 5 / 0
4,804
400
2,607
5,909
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 2
5,590
466
3,709
6,840
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
ItzSophie
Chaac
12
2 / 1 / 0
6,813
568
4,430
6,019
3,444
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
8
0 / 5 / 1
5,395
450
2,282
8,554
3,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
5
6
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
1
0
3
L
0
5
0
0
W
Bakasura
ElMeg4Po11on
Bakasura
2
1
2
3
L
0
5
2
0.2
L
Chaac
ItzSophie
Chaac
2
1
0
2
L
Ymir
0
5
1
0.1
W
Ra
3
2
4
2.5
W
Apollo
8
1
4
10
W
Sobek
febrert87
Sobek
4
1
8
8
W
Hades
jaumin
Hades
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,434
Damage
15,109
37,231
Taken
33,257
17,562
Mitigated
13,784
20,950
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,081
1,257
0
1,815
5,935
3,166
0
2,008
3,844
0
40,895
L
2,607
1,342
0
739
5,909
1,343
530
762
5,147
0
14,760
W
Bakasura
ElMeg4Po11on
Bakasura
1,210
890
0
3,594
5,803
1,868
80
364
5,439
0
13,892
L
3,709
677
0
1,733
6,840
1,984
0
4,472
2,100
20,783
0
L
Chaac
ItzSophie
Chaac
4,430
662
0
3,374
6,019
3,444
608
3,372
2,339
0
35,499
L
Ymir
2,282
688
69
864
8,554
3,847
0
997
7,322
19,657
0
W
Ra
3,724
245
107
638
4,535
1,551
889
2,370
2,165
30,662
0
W
Apollo
9,954
6,930
0
5,817
8,118
2,544
780
1,850
6,268
0
54,369
W
Sobek
febrert87
Sobek
5,204
791
0
5,771
10,485
7,414
0
1,407
9,078
20,114
0
W
Hades
jaumin
Hades
3,342
738
19
5,004
8,290
4,185
0
0
8,290
29,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,723
Gold Earned
29,405
313
Minions Killed
278
0
Camps Cleared
0
1,135,625
Distance Traveled
1,091,652
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,803
567
92
8
0
249,338
3
L
Ullr
4,804
400
21
2
0
208,709
0
W
Bakasura
5,913
493
49
4
0
244,945
1
L
Hel
5,590
466
41
3
0
213,457
3
L
Chaac
6,813
568
74
6
0
229,069
4
L
Ymir
5,395
450
50
4
0
191,079
3
W
Ra
6,784
565
79
7
0
215,384
0
W
Apollo
8,073
673
91
8
0
219,568
3
W
Sobek
6,800
567
22
2
0
247,850
1
W
Hades
6,153
513
72
6
0
207,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role