Player Matchup

Danzaburou
Danzaburou
LIWU_T0BI4S
Danzaburou
Level 52
God Stats
5W - 9L
1,752 SR
Queue Stats
19W - 42L
1,668 Elo+
Party 1
Horus
Horus
papuli1
Horus
Level 48
God Stats
7W - 14L
1,844 SR
Queue Stats
22W - 66L
1,523 Elo+
Party 1
Merlin
Merlin
temp-159192
Merlin
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 46L
1,500 Elo+
Solo
Team Averages
Level 53
1,699 SR
1,564 Elo+

VS

Team Averages
Level 121
1,283 SR
1,374 Elo+
Scylla
Scylla
LeaHijodelDiablo
Scylla
Level 57
God Stats
7W - 6L
1,329 SR
Queue Stats
67W - 91L
1,295 Elo+
Solo
Fafnir
Fafnir
Marcaok
Fafnir
Level 160
God Stats
15W - 19L
1,351 SR
Queue Stats
287W - 292L
1,566 Elo+
Solo
Danzaburou
Danzaburou
guTin
Danzaburou
Level 145
God Stats
2W - 2L
1,170 SR
Queue Stats
12W - 10L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LIWU_T0BI4S
Danzaburou
16
4 / 2 / 3
13,560
646
22,008
22,383
10,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
papuli1
Horus
16
0 / 1 / 8
12,107
577
5,469
20,903
25,331
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
18
5 / 0 / 3
13,349
636
19,694
13,876
6,299
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
11,805
562
14,436
11,182
3,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Marcaok
Fafnir
14
0 / 1 / 3
11,082
528
9,853
21,201
25,238
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
guTin
Danzaburou
15
1 / 4 / 2
12,186
580
19,946
23,089
8,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
9
Kills
3
3
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
LIWU_T0BI4S
Danzaburou
4
2
3
2.75
L
2
4
1
0.63
L
Fafnir
Marcaok
Fafnir
0
1
3
1.5
L
Danzaburou
guTin
Danzaburou
1
4
2
0.5
W
Horus
papuli1
Horus
0
1
8
4
W
Merlin
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,171
Damage
44,235
57,162
Taken
55,472
42,107
Mitigated
36,591
25,095
Healing
20,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
LIWU_T0BI4S
Danzaburou
22,008
9,421
543
3,023
22,383
10,477
1,877
10,663
11,720
0
76,486
L
14,436
1,181
0
1,631
11,182
3,199
0
5,111
6,071
54,480
0
L
Fafnir
Marcaok
Fafnir
9,853
526
0
10,086
21,201
25,238
0
7,816
13,385
23,235
0
L
Danzaburou
guTin
Danzaburou
19,946
5,153
0
8,952
23,089
8,154
912
6,887
16,202
0
101,498
W
Horus
papuli1
Horus
5,469
2,545
8,597
7,657
20,903
25,331
308
7,266
13,637
0
17,391
W
Merlin
19,694
1,665
694
4,581
13,876
6,299
786
6,428
7,448
88,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,016
Gold Earned
35,073
253
Minions Killed
250
0
Camps Cleared
0
1,137,394
Distance Traveled
1,073,751
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,560
646
106
5
0
387,181
0
L
Scylla
11,805
562
100
5
0
354,077
3
L
Fafnir
11,082
528
17
1
0
383,284
7
L
Danzaburou
12,186
580
133
6
0
336,390
4
W
Horus
12,107
577
21
1
0
417,190
2
W
Merlin
13,349
636
126
6
0
333,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role