Player Matchup

Cthulhu
Cthulhu
Chapinsito9228
Cthulhu
Level 18
God Stats
8W - 8L
1,508 SR
Queue Stats
10W - 10L
1,545 Elo+
Party 2
Kuzenbo
Kuzenbo
Crocobear
Kuzenbo
Level 18
God Stats
5W - 8L
1,500 SR
Queue Stats
384W - 171L
1,888 Elo+
Party 1
Thanatos
Thanatos
ForeverProvalone
Thanatos
Level 17
God Stats
11W - 3L
1,822 SR
Queue Stats
152W - 63L
2,033 Elo+
Party 1
Eset
Eset
JugiBoogie
Eset
Level 110
God Stats
12W - 4L
1,701 SR
Queue Stats
319W - 169L
1,742 Elo+
Party 1
Neith
Neith
Nrobinsonn
Neith
Level 18
God Stats
4W - 2L
1,648 SR
Queue Stats
9W - 13L
1,373 Elo+
Party 2
Team Averages
Level 36
1,636 SR
1,716 Elo+

VS

Team Averages
Level 24
1,439 SR
1,633 Elo+
Sobek
Sobek
Ave0213
Sobek
Level 18
God Stats
0W - 2L
1,328 SR
Queue Stats
29W - 14L
1,814 Elo+
Party 3
Sun Wukong
Sun Wukong
alarmingcoin928
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
javenaim
Apollo
Level 18
God Stats
5W - 3L
1,595 SR
Queue Stats
27W - 24L
1,643 Elo+
Party 3
Kali
Kali
roninvibes
Kali
Level 28
God Stats
0W - 3L
1,351 SR
Queue Stats
91W - 106L
1,599 Elo+
Solo
Tiamat
Tiamat
tazmani364
Tiamat
Level 27
God Stats
9W - 13L
1,421 SR
Queue Stats
51W - 91L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 4
4,808
601
3,469
6,058
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
Crocobear
Kuzenbo
8
2 / 0 / 2
5,049
631
3,374
4,069
2,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 0 / 1
5,385
673
1,688
2,709
766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 0 / 1
5,523
690
3,275
2,791
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
7
3 / 3 / 1
4,547
568
2,209
3,882
949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ave0213
Sobek
6
1 / 2 / 1
4,264
533
2,132
5,932
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
alarmingcoin928
Sun Wukong
4
0 / 3 / 0
3,516
440
1,786
3,018
1,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
javenaim
Apollo
8
4 / 2 / 1
5,092
637
3,071
3,816
1,045
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,250
531
968
6,276
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
tazmani364
Tiamat
7
0 / 3 / 0
3,956
495
886
4,307
1,562
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
5
5
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sobek
Ave0213
Sobek
1
2
1
0.75
W
1
2
4
1.5
W
Kuzenbo
Crocobear
Kuzenbo
2
0
2
3
W
4
0
1
4.5
W
3
0
1
3.5
W
Neith
3
3
1
1.17
L
Sun Wukong
alarmingcoin928
Sun Wukong
0
3
0
0
L
Apollo
javenaim
Apollo
4
2
1
2.25
L
0
3
0
0
L
Tiamat
tazmani364
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,015
Damage
8,843
19,509
Taken
23,349
7,709
Mitigated
8,885
9,913
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Ave0213
Sobek
2,132
186
0
2,306
5,932
2,876
220
2,285
3,647
7,032
0
W
3,469
108
81
932
6,058
2,343
0
1,258
4,800
14,783
0
W
Kuzenbo
Crocobear
Kuzenbo
3,374
1,209
0
2,000
4,069
2,845
0
0
4,069
16,060
0
W
1,688
770
0
4,447
2,709
766
0
0
2,709
0
21,609
W
3,275
541
217
1,051
2,791
806
0
886
1,905
31,734
0
W
Neith
2,209
1,342
198
987
3,882
949
31
874
3,008
0
12,151
L
Sun Wukong
alarmingcoin928
Sun Wukong
1,786
707
0
459
3,018
1,558
0
1,906
1,112
0
7,477
L
Apollo
javenaim
Apollo
3,071
1,856
0
1,380
3,816
1,045
468
1,968
1,848
0
18,852
L
968
489
0
2,806
6,276
1,844
0
2,072
4,204
0
13,518
L
Tiamat
tazmani364
Tiamat
886
80
0
864
4,307
1,562
0
1,887
2,420
16,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,312
Gold Earned
21,078
202
Minions Killed
133
0
Camps Cleared
0
849,678
Distance Traveled
652,990
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,264
533
16
2
0
156,992
1
W
Cthulhu
4,808
601
24
3
0
177,843
2
W
Kuzenbo
5,049
631
33
4
0
165,332
0
W
Thanatos
5,385
673
60
8
0
184,571
3
W
Eset
5,523
690
63
8
0
170,927
5
W
Neith
4,547
568
22
3
0
151,005
2
L
Sun Wukong
3,516
440
13
2
0
91,628
1
L
Apollo
5,092
637
39
5
0
141,380
1
L
Kali
4,250
531
37
5
0
133,033
0
L
Tiamat
3,956
495
28
4
0
129,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role