Player Matchup

Tiamat
Tiamat
DizzyDharke
Tiamat
Level 52
God Stats
9W - 16L
1,492 SR
Queue Stats
73W - 91L
1,480 Elo+
Party 1
Anubis
Anubis
daytimedrama
Anubis
Level 139
God Stats
36W - 27L
1,500 SR
Queue Stats
227W - 230L
1,486 Elo+
Solo
Cernunnos
Cernunnos
savabluent
Cernunnos
Level 98
God Stats
4W - 3L
1,500 SR
Queue Stats
13W - 19L
1,480 Elo+
Party 1
Apollo
Apollo
teriiyakigod
Apollo
Level 140
God Stats
5W - 3L
1,500 SR
Queue Stats
350W - 382L
1,433 Elo+
Solo
Kali
Kali
thisnotreallife
Kali
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 107
1,498 SR
1,476 Elo+

VS

Team Averages
Level 110
1,421 SR
1,507 Elo+
Cerberus
Cerberus
Daikunda
Cerberus
Level 46
God Stats
24W - 14L
1,538 SR
Queue Stats
269W - 289L
1,517 Elo+
Solo
Hercules
Hercules
GloRawd
Hercules
Level 101
God Stats
9W - 8L
1,522 SR
Queue Stats
141W - 120L
1,549 Elo+
Solo
Arachne
Arachne
ImYourSanity
Arachne
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 30L
1,470 Elo+
Solo
Tiamat
Tiamat
amatarasu1
Tiamat
Level 126
God Stats
2W - 5L
1,263 SR
Queue Stats
61W - 51L
1,511 Elo+
Solo
Heimdallr
Heimdallr
sebasth
Heimdallr
Level 143
God Stats
7W - 4L
1,283 SR
Queue Stats
140W - 140L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 4 / 0
4,371
437
2,790
6,536
2,749
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
9
0 / 4 / 1
5,509
551
1,798
5,681
2,674
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
savabluent
Cernunnos
8
0 / 3 / 0
4,854
485
2,438
4,686
1,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Apollo
12
3 / 0 / 0
6,426
643
2,382
5,621
1,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 1
5,984
598
4,805
8,132
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daikunda
Cerberus
10
3 / 0 / 0
5,755
576
3,771
6,915
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
GloRawd
Hercules
10
2 / 0 / 4
5,470
547
2,887
6,156
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
ImYourSanity
Arachne
9
3 / 2 / 1
5,687
569
2,717
6,445
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
amatarasu1
Tiamat
11
1 / 1 / 2
6,258
626
3,644
4,208
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
sebasth
Heimdallr
10
5 / 0 / 2
6,251
625
5,327
5,203
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
14
14
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Daikunda
Cerberus
3
0
0
3
L
Tiamat
0
4
0
0
W
Hercules
GloRawd
Hercules
2
0
4
4
W
Arachne
ImYourSanity
Arachne
3
2
1
1.75
W
Tiamat
amatarasu1
Tiamat
1
1
2
2
L
Anubis
0
4
1
0.13
L
Cernunnos
savabluent
Cernunnos
0
3
0
0
W
Heimdallr
sebasth
Heimdallr
5
0
2
6
L
Apollo
3
0
0
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,213
Damage
18,346
30,656
Taken
28,927
10,367
Mitigated
14,290
9,429
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Daikunda
Cerberus
3,771
288
0
3,002
6,915
3,683
0
0
6,915
20,695
0
L
Tiamat
2,790
540
156
2,018
6,536
2,749
0
0
6,451
13,507
0
W
Hercules
GloRawd
Hercules
2,887
863
0
2,127
6,156
3,702
375
1,555
4,601
0
11,623
W
Arachne
ImYourSanity
Arachne
2,717
1,824
0
3,172
6,445
2,039
0
82
6,363
0
23,076
W
Tiamat
amatarasu1
Tiamat
3,644
662
0
2,100
4,208
2,276
0
1,716
2,492
32,755
0
L
Anubis
1,798
283
0
1,846
5,681
2,674
0
2,655
2,797
29,768
0
L
Cernunnos
savabluent
Cernunnos
2,438
728
0
1,067
4,686
1,108
0
0
4,611
0
21,566
W
Heimdallr
sebasth
Heimdallr
5,327
2,413
0
2,734
5,203
2,590
1,499
1,235
3,968
0
41,238
L
Apollo
2,382
969
0
886
5,621
1,611
0
919
4,576
0
37,733
L
4,805
1,684
0
3,456
8,132
2,225
930
3,155
4,646
0
33,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,144
Gold Earned
29,421
298
Minions Killed
298
0
Camps Cleared
0
1,009,238
Distance Traveled
937,798
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,755
576
57
6
0
197,996
4
L
Tiamat
4,371
437
15
2
0
226,373
4
W
Hercules
5,470
547
18
2
0
150,067
2
W
Arachne
5,687
569
49
5
0
215,553
4
W
Tiamat
6,258
626
87
9
0
183,883
1
L
Anubis
5,509
551
64
6
0
172,904
3
L
Cernunnos
4,854
485
61
6
0
219,022
3
W
Heimdallr
6,251
625
87
9
0
190,299
1
L
Apollo
6,426
643
84
8
0
208,930
3
L
Kali
5,984
598
74
7
0
182,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role