Player Matchup

Hel
Hel
Ic0nicP4nda
Hel
Level 139
God Stats
2W - 1L
1,806 SR
Queue Stats
75W - 54L
1,663 Elo+
Party 2
Arachne
Arachne
JEGGOY
Arachne
Level 149
God Stats
10W - 8L
1,775 SR
Queue Stats
91W - 99L
1,591 Elo+
Solo
Tiamat
Tiamat
KibbleEnjoyer
Tiamat
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
RevoXiSainz
Geb
Level 63
God Stats
4W - 2L
1,777 SR
Queue Stats
12W - 14L
1,687 Elo+
Party 2
Apollo
Apollo
ZuLu149
Apollo
Level 158
God Stats
6W - 4L
1,678 SR
Queue Stats
257W - 190L
1,649 Elo+
Party 2
Team Averages
Level 130
1,707 SR
1,618 Elo+

VS

Team Averages
Level 143
1,493 SR
1,616 Elo+
Kumbhakarna
Kumbhakarna
Ferry99
Kumbhakarna
Level 158
God Stats
4W - 4L
1,167 SR
Queue Stats
366W - 332L
1,662 Elo+
Party 1
Cthulhu
Cthulhu
JoMamaBF
Cthulhu
Level 100
God Stats
2W - 5L
1,302 SR
Queue Stats
549W - 510L
1,597 Elo+
Solo
Neith
Neith
Joshfernidaz
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
adrianiko97
Baba Yaga
Level 145
God Stats
9W - 6L
1,599 SR
Queue Stats
176W - 147L
1,671 Elo+
Party 1
Pele
Pele
rauldan1997
Pele
Level 153
God Stats
8W - 4L
1,898 SR
Queue Stats
467W - 440L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,002
500
3,748
7,991
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
JEGGOY
Arachne
12
0 / 3 / 0
6,228
519
2,803
7,523
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 1 / 0
6,648
554
5,236
6,456
3,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 3 / 2
5,584
465
1,745
5,768
2,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
ZuLu149
Apollo
12
2 / 3 / 0
6,665
555
4,756
8,086
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Ferry99
Kumbhakarna
11
1 / 0 / 4
6,762
564
2,795
6,101
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
JoMamaBF
Cthulhu
13
2 / 0 / 0
7,189
599
5,287
8,350
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 1
7,422
619
4,522
6,246
1,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
adrianiko97
Baba Yaga
11
4 / 1 / 4
6,818
568
5,236
4,407
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 1 / 5
7,074
590
4,711
7,565
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
14
14
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Ferry99
Kumbhakarna
1
0
4
3
L
1
4
1
0.38
L
Arachne
JEGGOY
Arachne
0
3
0
0
W
Cthulhu
JoMamaBF
Cthulhu
2
0
0
2
W
3
1
1
3.5
L
0
1
0
0
L
0
3
2
0.33
L
Apollo
ZuLu149
Apollo
2
3
0
0.67
W
Baba Yaga
adrianiko97
Baba Yaga
4
1
4
6
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,288
Damage
22,551
35,824
Taken
32,669
13,899
Mitigated
14,124
14,868
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Ferry99
Kumbhakarna
2,795
188
0
2,528
6,101
2,472
312
1,512
4,539
14,640
0
L
3,748
345
1,097
3,294
7,991
2,663
0
2,740
5,082
40,173
0
L
Arachne
JEGGOY
Arachne
2,803
1,868
0
2,420
7,523
2,452
0
2,157
5,176
0
43,516
W
Cthulhu
JoMamaBF
Cthulhu
5,287
322
0
4,208
8,350
6,131
0
5,236
3,114
42,245
0
W
4,522
2,602
0
2,798
6,246
1,705
288
1,148
5,050
0
49,072
L
5,236
853
0
3,464
6,456
3,800
128
4,187
1,889
41,720
0
L
1,745
363
0
998
5,768
2,802
0
1,899
3,815
7,991
0
L
Apollo
ZuLu149
Apollo
4,756
2,800
0
3,595
8,086
2,182
0
1,492
6,544
0
44,967
W
Baba Yaga
adrianiko97
Baba Yaga
5,236
454
0
1,516
4,407
1,473
110
1,095
3,214
46,228
0
W
4,711
1,064
0
3,660
7,565
2,343
606
1,466
6,023
0
37,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,127
Gold Earned
35,265
374
Minions Killed
414
0
Camps Cleared
0
1,112,425
Distance Traveled
1,206,621
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,762
564
21
2
0
239,347
1
L
Hel
6,002
500
92
8
0
231,532
6
L
Arachne
6,228
519
85
7
0
243,620
1
W
Cthulhu
7,189
599
113
9
0
254,315
3
W
Neith
7,422
619
97
8
0
217,312
2
L
Tiamat
6,648
554
97
8
0
213,049
4
L
Geb
5,584
465
11
1
0
216,172
0
L
Apollo
6,665
555
89
7
0
208,052
3
W
Baba Yaga
6,818
568
99
8
0
253,104
3
W
Pele
7,074
590
84
7
0
242,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role