Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GravelordCheeto
Ah Muzen Cab
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 11L
1,325 Elo+
Party 2
Tiamat
Tiamat
Panda_God16
Tiamat
Level 104
God Stats
3W - 3L
1,387 SR
Queue Stats
46W - 40L
1,535 Elo+
Party 2
Amaterasu
Amaterasu
milkinmypp
Amaterasu
Level 66
God Stats
7W - 3L
1,751 SR
Queue Stats
72W - 84L
1,468 Elo+
Party 2
Team Averages
Level 86
1,546 SR
1,442 Elo+

VS

Team Averages
Level 98
1,447 SR
1,374 Elo+
Cthulhu
Cthulhu
ATIME
Cthulhu
Level 87
God Stats
4W - 3L
1,566 SR
Queue Stats
75W - 106L
1,406 Elo+
Party 1
Janus
Janus
FZappa
Janus
Level 85
God Stats
2W - 4L
1,301 SR
Queue Stats
21W - 44L
1,289 Elo+
Party 1
Izanami
Izanami
ScarbondoSV
Izanami
Level 122
God Stats
312W - 299L
1,473 SR
Queue Stats
510W - 544L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GravelordCheeto
Ah Muzen Cab
16
1 / 3 / 5
12,423
565
10,544
13,534
5,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
16
4 / 4 / 5
13,333
606
15,868
16,061
11,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
milkinmypp
Amaterasu
16
4 / 5 / 3
12,824
583
8,304
21,348
17,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ATIME
Cthulhu
17
2 / 3 / 8
14,591
663
8,932
18,434
17,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Janus
FZappa
Janus
16
2 / 5 / 6
12,750
580
15,693
13,706
4,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ScarbondoSV
Izanami
20
8 / 1 / 3
15,332
697
13,997
12,037
4,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
9
Kills
12
12
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ATIME
Cthulhu
2
3
8
2
W
Janus
FZappa
Janus
2
5
6
1
L
Ah Muzen Cab
GravelordCheeto
Ah Muzen Cab
1
3
5
1.17
L
Tiamat
4
4
5
1.63
W
Izanami
ScarbondoSV
Izanami
8
1
3
9.5
L
Amaterasu
milkinmypp
Amaterasu
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,716
Damage
38,622
50,943
Taken
44,177
33,832
Mitigated
26,741
18,054
Healing
10,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ATIME
Cthulhu
8,932
378
175
2,563
18,434
17,706
175
7,317
10,493
47,167
0
W
Janus
FZappa
Janus
15,693
294
0
3,103
13,706
4,211
456
3,101
10,289
72,395
0
L
Ah Muzen Cab
GravelordCheeto
Ah Muzen Cab
10,544
5,588
0
5,912
13,534
5,455
1,874
5,438
8,096
0
81,860
L
Tiamat
15,868
970
0
4,359
16,061
11,234
304
8,487
7,574
53,394
0
W
Izanami
ScarbondoSV
Izanami
13,997
10,025
1,998
2,744
12,037
4,824
2,878
4,332
7,379
0
115,041
L
Amaterasu
milkinmypp
Amaterasu
8,304
2,466
891
6,892
21,348
17,143
470
10,804
10,544
0
28,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,580
Gold Earned
42,673
220
Minions Killed
327
0
Camps Cleared
0
1,177,112
Distance Traveled
1,225,649
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,591
663
50
2
0
428,270
6
W
Janus
12,750
580
103
5
0
368,775
0
L
Ah Muzen Cab
12,423
565
106
5
0
370,087
2
L
Tiamat
13,333
606
81
4
0
379,807
6
W
Izanami
15,332
697
174
8
0
428,604
6
L
Amaterasu
12,824
583
33
2
0
427,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role