Player Matchup

Chronos
Chronos
Little_Bunky
Chronos
Level 100
God Stats
42W - 38L
1,556 SR
Queue Stats
185W - 209L
1,472 Elo+
Solo
Tiamat
Tiamat
MrWorldPeace420
Tiamat
Level 62
God Stats
5W - 2L
1,126 SR
Queue Stats
92W - 107L
1,390 Elo+
Solo
Cernunnos
Cernunnos
Renn_carp90
Cernunnos
Level 87
God Stats
18W - 16L
1,892 SR
Queue Stats
1,032W - 1,162L
1,397 Elo+
Party 1
Fenrir
Fenrir
isaiasrainbow07
Fenrir
Level 68
God Stats
35W - 41L
1,726 SR
Queue Stats
669W - 759L
1,392 Elo+
Party 1
Discordia
Discordia
oonni-chan
Discordia
Level 47
God Stats
2W - 4L
1,225 SR
Queue Stats
19W - 27L
1,531 Elo+
Solo
Team Averages
Level 73
1,505 SR
1,436 Elo+

VS

Team Averages
Level 95
1,492 SR
1,403 Elo+
Thoth
Thoth
Big_Chief2004
Thoth
Level 66
God Stats
0W - 2L
1,267 SR
Queue Stats
261W - 249L
1,411 Elo+
Solo
Bellona
Bellona
JadedDemise1222
Bellona
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,347 Elo+
Party 2
Loki
Loki
JenovaProject666
Loki
Level 87
God Stats
4W - 7L
1,754 SR
Queue Stats
65W - 83L
1,391 Elo+
Party 2
Odin
Odin
PARALLEL_BULLET3
Odin
Level 123
God Stats
0W - 6L
1,213 SR
Queue Stats
932W - 1,003L
1,448 Elo+
Solo
Artemis
Artemis
drduartecastillo
Artemis
Level 138
God Stats
1W - 1L
1,726 SR
Queue Stats
56W - 61L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Little_Bunky
Chronos
15
3 / 0 / 2
8,925
595
9,429
12,557
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 3 / 3
7,907
527
4,756
10,304
6,386
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Renn_carp90
Cernunnos
13
4 / 3 / 1
7,520
501
8,009
11,171
5,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
6 / 0 / 2
9,114
608
3,516
7,239
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Discordia
oonni-chan
Discordia
13
3 / 3 / 5
7,977
532
7,294
6,433
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
8,063
538
6,839
8,698
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 0
6,380
425
8,004
11,705
9,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 5 / 0
7,170
478
2,501
9,224
4,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 5 / 3
6,803
454
3,920
13,327
6,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 3
7,022
468
5,936
10,918
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
17
Kills
8
9
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
0
2
0
0
L
2
5
0
0.4
W
Chronos
Little_Bunky
Chronos
3
0
2
4
W
1
3
3
0.83
L
3
5
3
0.9
W
Cernunnos
Renn_carp90
Cernunnos
4
3
1
1.5
L
1
3
3
0.83
W
6
0
2
7
W
Discordia
oonni-chan
Discordia
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,004
Damage
27,200
47,704
Taken
53,872
21,651
Mitigated
27,307
20,173
Healing
12,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,839
403
0
1,873
8,698
2,858
92
4,062
4,636
54,004
0
L
8,004
1,775
0
2,395
11,705
9,296
10
7,502
4,203
0
30,862
L
2,501
658
123
1,484
9,224
4,908
0
2,517
6,707
0
45,190
W
Chronos
Little_Bunky
Chronos
9,429
4,045
0
6,980
12,557
4,738
2,601
0
12,557
48,357
0
W
4,756
277
0
3,506
10,304
6,386
700
5,620
4,159
50,976
0
L
3,920
879
0
788
13,327
6,791
60
4,441
8,886
0
14,445
W
Cernunnos
Renn_carp90
Cernunnos
8,009
2,790
501
4,662
11,171
5,769
1,918
0
11,171
0
40,438
L
5,936
1,852
564
5,381
10,918
3,454
0
2,957
7,961
0
42,863
W
3,516
143
99
3,227
7,239
2,751
0
600
6,545
0
49,163
W
Discordia
oonni-chan
Discordia
7,294
281
0
1,198
6,433
2,007
763
0
6,433
41,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,443
Gold Earned
35,438
414
Minions Killed
354
0
Camps Cleared
0
1,382,093
Distance Traveled
1,356,430
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,063
538
125
8
0
287,751
2
L
Bellona
6,380
425
43
3
0
288,686
7
L
Loki
7,170
478
85
6
0
275,542
2
W
Chronos
8,925
595
92
6
0
241,291
3
W
Tiamat
7,907
527
93
6
0
286,689
0
L
Odin
6,803
454
26
2
0
262,960
2
W
Cernunnos
7,520
501
70
5
0
243,860
4
L
Artemis
7,022
468
75
5
0
241,491
0
W
Fenrir
9,114
608
85
6
0
352,433
0
W
Discordia
7,977
532
74
5
0
257,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role