Player Matchup

Kuzenbo
Kuzenbo
MaarcDK16
Kuzenbo
Level 22
God Stats
1W - 1L
1,759 SR
Queue Stats
14W - 8L
1,681 Elo+
Party 1
Hera
Hera
Δiεgσ
Hera
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 11L
1,736 Elo+
Party 1
Ne Zha
Ne Zha
ρεdriη
Ne Zha
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 59L
1,669 Elo+
Party 1
Team Averages
Level 99
1,586 SR
1,695 Elo+

VS

Team Averages
Level 36
1,630 SR
1,637 Elo+
Hou Yi
Hou Yi
KusokPTS
Hou Yi
Level 16
God Stats
7W - 5L
1,891 SR
Queue Stats
221W - 105L
1,712 Elo+
Solo
Artio
Artio
LORDSISH109
Artio
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
23W - 9L
1,700 Elo+
Solo
Fafnir
Fafnir
Sumppis
Fafnir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MaarcDK16
Kuzenbo
14
3 / 1 / 9
10,971
610
7,541
16,350
21,917
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
17
6 / 6 / 6
12,607
700
25,028
13,684
5,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
ρεdriη
Ne Zha
13
3 / 8 / 6
10,848
603
16,943
17,763
6,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
KusokPTS
Hou Yi
17
9 / 3 / 6
13,401
745
17,560
15,245
8,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 4 / 12
11,831
657
9,506
21,295
24,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
Sumppis
Fafnir
15
4 / 5 / 9
13,360
742
10,255
31,022
39,079
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
42
12
Kills
15
15
Deaths
12
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
KusokPTS
Hou Yi
9
3
6
4
W
2
4
12
2
L
Kuzenbo
MaarcDK16
Kuzenbo
3
1
9
7.5
W
Fafnir
Sumppis
Fafnir
4
5
9
1.7
L
Hera
6
6
6
1.5
L
Ne Zha
ρεdriη
Ne Zha
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,512
Damage
37,321
47,797
Taken
67,562
33,425
Mitigated
72,141
5,015
Healing
16,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
KusokPTS
Hou Yi
17,560
7,607
0
3,130
15,245
8,294
2,472
8,773
6,241
0
101,110
W
9,506
1,571
3,438
5,695
21,295
24,768
69
8,226
12,561
40,593
0
L
Kuzenbo
MaarcDK16
Kuzenbo
7,541
3,700
0
309
16,350
21,917
247
6,619
9,731
14,623
0
W
Fafnir
Sumppis
Fafnir
10,255
3,355
0
4,476
31,022
39,079
182
14,476
15,974
25,421
0
L
Hera
25,028
6,983
180
2,515
13,684
5,310
778
5,653
8,031
75,606
0
L
Ne Zha
ρεdriη
Ne Zha
16,943
6,280
0
2,011
17,763
6,198
180
7,649
10,114
0
58,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,426
Gold Earned
38,592
178
Minions Killed
200
0
Camps Cleared
0
933,074
Distance Traveled
904,571
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,401
745
144
8
0
310,103
3
W
Artio
11,831
657
42
2
0
327,862
2
L
Kuzenbo
10,971
610
13
1
0
344,311
1
W
Fafnir
13,360
742
14
1
0
266,606
2
L
Hera
12,607
700
123
7
0
286,575
1
L
Ne Zha
10,848
603
42
2
0
302,188
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role