Player Matchup

Chaac
Chaac
PieGuy5
Chaac
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
258W - 247L
1,563 Elo+
Solo
Izanami
Izanami
SavyObito
Izanami
Level 20
God Stats
12W - 10L
1,433 SR
Queue Stats
14W - 11L
1,471 Elo+
Party 1
Tiamat
Tiamat
YaoiSUNBAE
Tiamat
Level 160
God Stats
6W - 6L
1,349 SR
Queue Stats
33W - 42L
1,414 Elo+
Party 1
Achilles
Achilles
born_again35
Achilles
Level 84
God Stats
16W - 11L
1,863 SR
Queue Stats
245W - 221L
1,514 Elo+
Solo
Amaterasu
Amaterasu
unharmed-learner
Amaterasu
Level 74
God Stats
4W - 2L
1,835 SR
Queue Stats
78W - 89L
1,327 Elo+
Party 1
Team Averages
Level 91
1,596 SR
1,458 Elo+

VS

Team Averages
Level 56
1,451 SR
1,554 Elo+
Cu Chulainn
Cu Chulainn
Antwan764
Cu Chulainn
Level 33
God Stats
9W - 9L
1,218 SR
Queue Stats
15W - 17L
1,497 Elo+
Solo
Tiamat
Tiamat
StarOfCris
Tiamat
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 41L
1,623 Elo+
Party 2
Khepri
Khepri
guydolf
Khepri
Level 34
God Stats
12W - 15L
1,500 SR
Queue Stats
1,135W - 1,261L
1,523 Elo+
Solo
Janus
Janus
happyjacks40
Janus
Level 89
God Stats
3W - 4L
1,561 SR
Queue Stats
208W - 173L
1,590 Elo+
Party 2
Neith
Neith
metlkriket
Neith
Level 94
God Stats
19W - 16L
1,476 SR
Queue Stats
156W - 134L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
PieGuy5
Chaac
9
2 / 0 / 2
5,072
507
2,391
8,447
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
SavyObito
Izanami
9
2 / 1 / 2
5,517
552
3,467
2,970
802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
YaoiSUNBAE
Tiamat
12
6 / 0 / 2
6,913
691
5,126
5,593
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
born_again35
Achilles
8
3 / 0 / 2
5,680
568
2,426
5,177
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
11
1 / 1 / 1
6,193
619
4,488
6,752
4,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Antwan764
Cu Chulainn
11
1 / 2 / 0
5,820
582
5,669
7,806
3,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
StarOfCris
Tiamat
6
0 / 1 / 0
4,394
439
1,842
5,578
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
guydolf
Khepri
7
0 / 4 / 1
4,650
465
1,008
5,161
2,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate

Breastplate

+20
Physical Protection

8
0 / 6 / 0
4,630
463
3,033
4,928
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
9
1 / 1 / 0
4,789
479
3,069
3,760
1,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
14
Kills
2
2
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Antwan764
Cu Chulainn
1
2
0
0.5
W
Chaac
PieGuy5
Chaac
2
0
2
3
W
Izanami
SavyObito
Izanami
2
1
2
3
L
Tiamat
StarOfCris
Tiamat
0
1
0
0
W
Tiamat
YaoiSUNBAE
Tiamat
6
0
2
7
W
Achilles
born_again35
Achilles
3
0
2
4
L
Khepri
guydolf
Khepri
0
4
1
0.13
L
0
6
0
0
L
Neith
1
1
0
1
W
Amaterasu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,898
Damage
14,621
28,939
Taken
27,233
16,119
Mitigated
10,723
13,636
Healing
5,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Antwan764
Cu Chulainn
5,669
1,522
0
2,627
7,806
3,580
0
230
7,532
0
36,150
W
Chaac
PieGuy5
Chaac
2,391
317
147
3,851
8,447
4,380
150
1,297
7,128
0
12,164
W
Izanami
SavyObito
Izanami
3,467
2,293
0
993
2,970
802
1,427
230
2,740
0
35,914
L
Tiamat
StarOfCris
Tiamat
1,842
168
0
905
5,578
2,617
0
925
4,561
18,122
0
W
Tiamat
YaoiSUNBAE
Tiamat
5,126
408
0
3,332
5,593
3,252
620
3,176
2,151
30,527
0
W
Achilles
born_again35
Achilles
2,426
842
0
2,873
5,177
2,688
0
864
4,235
0
18,884
L
Khepri
guydolf
Khepri
1,008
147
154
636
5,161
2,130
0
0
5,032
10,817
0
L
3,033
45
0
190
4,928
1,351
150
3,540
1,068
24,498
0
L
Neith
3,069
1,391
0
1,409
3,760
1,045
0
0
3,660
0
24,857
W
Amaterasu
4,488
2,397
0
2,440
6,752
4,997
150
0
6,412
0
35,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
24,283
276
Minions Killed
235
0
Camps Cleared
0
921,916
Distance Traveled
841,729
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,820
582
81
8
0
180,002
2
W
Chaac
5,072
507
22
2
0
194,387
2
W
Izanami
5,517
552
71
7
0
147,249
0
L
Tiamat
4,394
439
41
4
0
163,455
1
W
Tiamat
6,913
691
67
7
0
176,089
3
W
Achilles
5,680
568
48
5
0
209,574
2
L
Khepri
4,650
465
14
1
0
167,844
2
L
Janus
4,630
463
45
5
0
161,818
1
L
Neith
4,789
479
54
5
0
168,610
3
W
Amaterasu
6,193
619
68
7
0
194,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role