Player Matchup

Discordia
Discordia
DanielaNicole10
Discordia
Level 65
God Stats
1W - 1L
1,262 SR
Queue Stats
180W - 210L
1,359 Elo+
Party 2
Neith
Neith
Jeff_QB
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,186 Elo+
Party 2
Tiamat
Tiamat
JerGTx
Tiamat
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 2L
1,787 Elo+
Party 2
Achilles
Achilles
ecu_yibambe
Achilles
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
250W - 298L
1,379 Elo+
Party 2
Ymir
Ymir
neochevrolet1
Ymir
Level 24
God Stats
11W - 10L
1,247 SR
Queue Stats
107W - 153L
1,409 Elo+
Party 2
Team Averages
Level 26
1,402 SR
1,424 Elo+

VS

Team Averages
Level 23
1,457 SR
1,443 Elo+
Hel
Hel
Aeuki
Hel
Level 26
God Stats
3W - 5L
1,567 SR
Queue Stats
4W - 8L
1,345 Elo+
Solo
Odin
Odin
Albatross86
Odin
Level 12
God Stats
2W - 2L
1,274 SR
Queue Stats
119W - 136L
1,339 Elo+
Solo
Ymir
Ymir
HobRouse22
Ymir
Level 41
God Stats
19W - 27L
1,314 SR
Queue Stats
312W - 354L
1,426 Elo+
Party 1
Bakasura
Bakasura
k1llua_G0dsp33d
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 173L
1,495 Elo+
Party 1
Rama
Rama
photoguy1103
Rama
Level 28
God Stats
27W - 24L
1,630 SR
Queue Stats
38W - 40L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DanielaNicole10
Discordia
15
9 / 1 / 10
9,045
532
18,461
9,321
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Jeff_QB
Neith
12
1 / 5 / 3
7,150
421
2,970
8,582
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
JerGTx
Tiamat
16
12 / 0 / 5
9,715
571
12,239
10,334
7,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
ecu_yibambe
Achilles
16
5 / 0 / 3
9,176
540
7,201
11,719
10,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 12
7,790
458
2,388
14,220
11,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Aeuki
Hel
11
1 / 5 / 1
6,705
394
6,922
12,315
4,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 3 / 0
7,207
424
4,980
11,329
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 8 / 2
7,813
460
7,166
16,512
11,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
8
1 / 7 / 2
6,058
356
2,216
8,414
2,671
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 5 / 2
8,187
482
13,311
11,701
3,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
27
Kills
6
6
Deaths
28
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
Aeuki
Hel
1
5
1
0.3
L
1
3
0
0.33
W
Discordia
DanielaNicole10
Discordia
9
1
10
14
L
1
8
2
0.25
W
Neith
Jeff_QB
Neith
1
5
3
0.5
W
Tiamat
JerGTx
Tiamat
12
0
5
14.5
W
Achilles
ecu_yibambe
Achilles
5
0
3
6.5
L
Bakasura
1
7
2
0.29
W
0
0
12
6
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,259
Damage
34,595
54,176
Taken
60,271
35,850
Mitigated
30,580
16,376
Healing
12,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Aeuki
Hel
6,922
399
1,536
5,942
12,315
4,582
740
9,873
1,834
39,202
0
L
4,980
2,588
0
444
11,329
7,648
463
5,064
6,001
0
27,760
W
Discordia
DanielaNicole10
Discordia
18,461
1,481
0
2,241
9,321
3,360
380
3,961
5,235
59,226
0
L
7,166
2,188
0
1,615
16,512
11,744
0
7,667
8,351
32,933
0
W
Neith
Jeff_QB
Neith
2,970
1,881
0
1,360
8,582
2,855
531
1,195
7,312
0
20,843
W
Tiamat
JerGTx
Tiamat
12,239
1,387
0
6,126
10,334
7,603
661
2,354
7,870
53,687
0
W
Achilles
ecu_yibambe
Achilles
7,201
2,963
0
5,797
11,719
10,165
1,519
3,244
8,200
0
43,891
L
Bakasura
2,216
1,202
0
116
8,414
2,671
80
3,167
5,018
0
8,797
W
2,388
694
0
852
14,220
11,867
68
3,334
10,701
16,615
0
L
13,311
10,870
0
3,112
11,701
3,935
411
6,092
5,470
0
52,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,876
Gold Earned
35,970
320
Minions Killed
261
0
Camps Cleared
0
1,558,268
Distance Traveled
1,582,476
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,705
394
71
4
0
331,402
0
L
Odin
7,207
424
45
3
0
358,186
0
W
Discordia
9,045
532
79
5
0
316,720
1
L
Ymir
7,813
460
44
3
0
266,367
0
W
Neith
7,150
421
58
3
0
310,003
4
W
Tiamat
9,715
571
86
5
0
321,936
1
W
Achilles
9,176
540
68
4
0
286,794
0
L
Bakasura
6,058
356
20
1
0
352,791
0
W
Ymir
7,790
458
29
2
0
322,815
0
L
Rama
8,187
482
81
5
0
273,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role