Player Matchup

Tsukuyomi
Tsukuyomi
BoBundCO
Tsukuyomi
Level 22
God Stats
62W - 56L
1,587 SR
Queue Stats
454W - 440L
1,487 Elo+
Solo
Hercules
Hercules
IllicitDragon97
Hercules
Level 27
God Stats
7W - 3L
1,718 SR
Queue Stats
41W - 32L
1,579 Elo+
Solo
Nu Wa
Nu Wa
KindaAbused
Nu Wa
Level 29
God Stats
32W - 18L
1,693 SR
Queue Stats
476W - 363L
1,631 Elo+
Solo
Cerberus
Cerberus
Mitrailleur--77
Cerberus
Level 104
God Stats
8W - 5L
1,710 SR
Queue Stats
236W - 187L
1,593 Elo+
Party 2
Neith
Neith
Rage Inglorious
Neith
Level 2
God Stats
4W - 2L
1,793 SR
Queue Stats
15W - 4L
1,766 Elo+
Party 2
Team Averages
Level 37
1,700 SR
1,611 Elo+

VS

Team Averages
Level 14
1,752 SR
1,652 Elo+
Cerberus
Cerberus
CL1FF N G4Z
Cerberus
Level 17
God Stats
16W - 3L
1,957 SR
Queue Stats
54W - 28L
1,783 Elo+
Party 1
Ullr
Ullr
Cynicxl Mind
Ullr
Level 16
God Stats
10W - 4L
2,001 SR
Queue Stats
79W - 69L
1,589 Elo+
Solo
Thanatos
Thanatos
G4Z N CL1FF
Thanatos
Level 18
God Stats
7W - 2L
1,945 SR
Queue Stats
54W - 26L
1,783 Elo+
Party 1
Discordia
Discordia
ifr1977
Discordia
Level 8
God Stats
1W - 2L
1,273 SR
Queue Stats
8W - 14L
1,487 Elo+
Solo
Tyr
Tyr
subarashi02
Tyr
Level 9
God Stats
7W - 5L
1,582 SR
Queue Stats
305W - 255L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BoBundCO
Tsukuyomi
17
7 / 7 / 4
10,591
530
13,577
21,586
8,871
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
17
1 / 2 / 0
10,232
512
6,834
15,728
13,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 7 / 9
8,670
434
15,607
11,580
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
15
4 / 4 / 6
10,248
512
11,393
22,395
14,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 9 / 4
9,028
451
11,330
12,831
5,606
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CL1FF N G4Z
Cerberus
14
3 / 5 / 15
10,007
500
11,667
21,120
17,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 5
10,482
524
12,901
16,152
5,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Thanatos
G4Z N CL1FF
Thanatos
20
15 / 3 / 4
12,210
611
17,420
18,143
6,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Discordia
ifr1977
Discordia
14
1 / 5 / 12
8,919
446
9,025
11,048
3,530
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
4 / 2 / 7
11,426
571
13,144
17,518
19,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
17
Kills
29
29
Deaths
17
23
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BoBundCO
Tsukuyomi
7
7
4
1.29
W
Cerberus
CL1FF N G4Z
Cerberus
3
5
15
2.1
W
6
2
5
4.25
W
Thanatos
G4Z N CL1FF
Thanatos
15
3
4
5.67
L
Hercules
1
2
0
0.5
L
2
7
9
0.93
L
Cerberus
4
4
6
1.75
L
3
9
4
0.56
W
Discordia
ifr1977
Discordia
1
5
12
1.4
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,741
Damage
64,157
84,120
Taken
83,981
45,125
Mitigated
52,690
17,143
Healing
40,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BoBundCO
Tsukuyomi
13,577
2,399
0
3,731
21,586
8,871
0
3,693
17,818
0
72,933
W
Cerberus
CL1FF N G4Z
Cerberus
11,667
569
0
6,406
21,120
17,300
260
7,125
13,755
31,045
0
W
12,901
6,105
0
4,658
16,152
5,727
589
4,530
11,392
0
82,164
W
Thanatos
G4Z N CL1FF
Thanatos
17,420
4,280
0
18,299
18,143
6,353
0
5,808
11,983
0
97,852
L
Hercules
6,834
1,818
0
4,722
15,728
13,283
0
573
14,630
78
66,995
L
15,607
4,170
0
1,369
11,580
3,170
67
3,998
7,532
46,543
0
L
Cerberus
11,393
616
0
5,276
22,395
14,195
0
10,968
11,377
39,036
0
L
11,330
5,538
0
2,045
12,831
5,606
0
1,620
11,211
0
49,334
W
Discordia
ifr1977
Discordia
9,025
903
0
1,602
11,048
3,530
560
5,773
5,011
43,080
0
W
13,144
2,361
0
9,098
17,518
19,780
88
2,550
14,762
172
73,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,769
Gold Earned
53,044
509
Minions Killed
525
0
Camps Cleared
0
1,743,835
Distance Traveled
1,874,486
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,591
530
119
6
0
396,994
0
W
Cerberus
10,007
500
51
3
0
357,248
7
W
Ullr
10,482
524
108
5
0
364,312
3
W
Thanatos
12,210
611
141
7
0
412,872
5
L
Hercules
10,232
512
144
7
0
346,368
0
L
Nu Wa
8,670
434
72
4
0
300,522
10
L
Cerberus
10,248
512
92
5
0
391,569
5
L
Neith
9,028
451
82
4
0
308,382
0
W
Discordia
8,919
446
81
4
0
357,075
1
W
Tyr
11,426
571
144
7
0
382,979
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role