Player Matchup

Chang'e
Chang'e
Im_Rank_Bronze
Chang'e
Level 10
God Stats
10W - 5L
1,500 SR
Queue Stats
34W - 21L
1,500 Elo+
Solo
Neith
Neith
SoHowsYourFace
Neith
Level 7
God Stats
7W - 1L
1,561 SR
Queue Stats
46W - 40L
1,670 Elo+
Solo
Cerberus
Cerberus
Tawdo
Cerberus
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
208W - 227L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Tekihatsu
Cthulhu
Level 6
God Stats
3W - 1L
1,627 SR
Queue Stats
4W - 2L
1,577 Elo+
Solo
Nemesis
Nemesis
YoungBuck99
Nemesis
Level 29
God Stats
16W - 22L
1,485 SR
Queue Stats
238W - 267L
1,576 Elo+
Solo
Team Averages
Level 16
1,535 SR
1,578 Elo+

VS

Team Averages
Level 22
1,544 SR
1,622 Elo+
Da Ji
Da Ji
 
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LemonDiesel8305
Cthulhu
Level 28
God Stats
44W - 40L
1,703 SR
Queue Stats
738W - 693L
1,729 Elo+
Solo
Tyr
Tyr
SGomez-_-
Tyr
Level 26
God Stats
5W - 7L
1,517 SR
Queue Stats
35W - 28L
1,681 Elo+
Solo
Cupid
Cupid
carrolokko
Cupid
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 65L
1,524 Elo+
Solo
Tiamat
Tiamat
toptiertonyy
Tiamat
Level 13
God Stats
4W - 6L
1,500 SR
Queue Stats
87W - 72L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 1
8,835
552
7,489
8,882
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 1 / 7
7,901
494
6,602
5,766
1,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Tawdo
Cerberus
12
5 / 1 / 4
7,769
486
7,530
10,523
6,383
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Tekihatsu
Cthulhu
14
1 / 1 / 0
8,139
509
9,194
9,576
5,987
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
YoungBuck99
Nemesis
14
2 / 2 / 1
8,085
505
4,967
12,444
4,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 5 / 1
7,023
439
3,682
10,433
3,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
7,179
449
5,040
13,804
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 1 / 0
8,131
508
7,272
14,556
11,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
9
0 / 3 / 0
5,763
360
892
7,343
1,710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
15
4 / 3 / 1
8,926
558
7,727
9,058
6,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
7
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
5
1
0.3
W
5
2
1
2.75
L
0
3
2
0.33
L
2
1
0
2
W
2
1
7
5.5
W
Cerberus
Tawdo
Cerberus
5
1
4
7
W
Cthulhu
Tekihatsu
Cthulhu
1
1
0
1
W
Nemesis
YoungBuck99
Nemesis
2
2
1
1.25
L
Cupid
0
3
0
0
L
Tiamat
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,782
Damage
24,613
47,191
Taken
55,194
22,303
Mitigated
27,533
22,520
Healing
19,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,682
454
0
3,029
10,433
3,261
0
3,820
6,479
0
34,741
W
7,489
521
2,354
4,755
8,882
3,171
288
3,059
5,541
52,851
0
L
5,040
398
380
5,530
13,804
5,110
0
3,745
10,059
45,519
0
L
7,272
1,843
0
5,454
14,556
11,351
0
9,644
4,856
0
49,426
W
6,602
3,067
0
1,646
5,766
1,916
0
2,459
3,253
0
37,938
W
Cerberus
Tawdo
Cerberus
7,530
713
264
1,936
10,523
6,383
205
3,746
6,649
40,934
0
W
Cthulhu
Tekihatsu
Cthulhu
9,194
2,911
0
5,251
9,576
5,987
622
0
9,576
46,128
0
W
Nemesis
YoungBuck99
Nemesis
4,967
2,547
0
6,314
12,444
4,846
576
2,937
9,405
0
56,155
L
Cupid
892
421
0
1,575
7,343
1,710
0
2,286
5,037
0
22,620
L
Tiamat
7,727
1,157
0
3,482
9,058
6,101
132
4,230
4,550
50,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,729
Gold Earned
37,022
503
Minions Killed
384
0
Camps Cleared
0
1,475,335
Distance Traveled
1,338,809
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,023
439
72
5
0
294,254
0
W
Chang'e
8,835
552
127
8
0
292,151
1
L
Cthulhu
7,179
449
74
5
0
281,793
1
L
Tyr
8,131
508
97
6
0
305,688
0
W
Neith
7,901
494
74
5
0
303,710
0
W
Cerberus
7,769
486
84
5
0
295,837
1
W
Cthulhu
8,139
509
103
6
0
284,707
4
W
Nemesis
8,085
505
115
7
0
298,930
1
L
Cupid
5,763
360
49
3
0
169,839
0
L
Tiamat
8,926
558
92
6
0
287,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role