Player Matchup

Tiamat
Tiamat
BCoby
Tiamat
Level 149
God Stats
8W - 4L
1,686 SR
Queue Stats
152W - 124L
1,637 Elo+
Solo
Medusa
Medusa
Brain Hemorage
Medusa
Level 159
God Stats
2W - 6L
1,953 SR
Queue Stats
1,559W - 1,422L
1,616 Elo+
Party 2
Ymir
Ymir
DragonfireCD
Ymir
Level 127
God Stats
0W - 2L
1,337 SR
Queue Stats
2W - 6L
1,532 Elo+
Solo
Hel
Hel
SmartyJay0
Hel
Level 122
God Stats
3W - 5L
1,500 SR
Queue Stats
440W - 383L
1,590 Elo+
Solo
Anhur
Anhur
Solitairius
Anhur
Level 160
God Stats
7W - 12L
1,500 SR
Queue Stats
291W - 300L
1,620 Elo+
Party 2
Team Averages
Level 143
1,595 SR
1,599 Elo+

VS

Team Averages
Level 106
1,574 SR
1,642 Elo+
Chaac
Chaac
Gappygranpappy
Chaac
Level 100
God Stats
3W - 4L
1,724 SR
Queue Stats
142W - 128L
1,641 Elo+
Party 1
Sobek
Sobek
GeisT-Boy
Sobek
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
504W - 387L
1,631 Elo+
Party 3
Danzaburou
Danzaburou
GeisT-Miles
Danzaburou
Level 128
God Stats
19W - 17L
1,750 SR
Queue Stats
394W - 363L
1,700 Elo+
Party 3
Raijin
Raijin
Oni Yamaoka7276
Raijin
Level 89
God Stats
5W - 8L
1,438 SR
Queue Stats
207W - 172L
1,604 Elo+
Party 1
Ao Kuang
Ao Kuang
Tdog190091
Ao Kuang
Level 127
God Stats
10W - 11L
1,459 SR
Queue Stats
237W - 222L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BCoby
Tiamat
3
0 / 0 / 0
2,782
556
402
646
341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

6
1 / 0 / 0
3,444
689
391
2,632
634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 1 / 0
3,444
689
947
2,944
945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 1
3,447
689
968
1,731
464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 2 / 1
3,168
634
1,718
2,808
390
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,753
751
416
2,083
1,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
GeisT-Boy
Sobek
5
1 / 1 / 1
3,549
710
644
3,336
934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
GeisT-Miles
Danzaburou
6
2 / 0 / 1
3,822
764
3,116
1,821
309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 0
3,295
659
655
1,774
570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ao Kuang
Tdog190091
Ao Kuang
5
0 / 0 / 0
3,302
660
517
2,587
587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BCoby
Tiamat
0
0
0
0
L
1
0
0
1
L
1
1
0
1
W
0
0
0
0
W
Sobek
GeisT-Boy
Sobek
1
1
1
1.5
W
Danzaburou
GeisT-Miles
Danzaburou
2
0
1
2.5
W
0
1
0
0
L
0
0
1
0.5
L
0
2
1
0.25
W
Ao Kuang
Tdog190091
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,426
Damage
5,348
10,761
Taken
11,601
2,774
Mitigated
3,452
3,432
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BCoby
Tiamat
402
152
0
234
646
341
0
0
596
4,816
0
L
391
154
0
530
2,632
634
0
179
2,453
0
13,786
L
947
346
0
592
2,944
945
0
353
2,591
8,149
0
W
416
114
0
1,251
2,083
1,052
0
402
1,681
0
13,894
W
Sobek
GeisT-Boy
Sobek
644
122
0
1,487
3,336
934
0
767
2,569
4,810
0
W
Danzaburou
GeisT-Miles
Danzaburou
3,116
2,155
0
1,222
1,821
309
0
180
1,641
0
16,527
W
655
356
0
505
1,774
570
0
633
1,033
12,021
0
L
968
46
271
919
1,731
464
0
993
738
13,951
0
L
1,718
1,563
0
886
2,808
390
0
291
2,517
0
9,330
W
Ao Kuang
Tdog190091
Ao Kuang
517
86
0
1,737
2,587
587
0
197
2,360
12,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,285
Gold Earned
17,721
110
Minions Killed
135
0
Camps Cleared
0
397,659
Distance Traveled
451,272
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
2,782
556
9
2
0
30,378
0
L
Medusa
3,444
689
35
7
0
87,743
2
L
Ymir
3,444
689
14
3
0
100,479
1
W
Chaac
3,753
751
41
8
0
81,726
0
W
Sobek
3,549
710
6
1
0
96,728
1
W
Danzaburou
3,822
764
27
5
0
80,272
1
W
Raijin
3,295
659
31
6
0
89,035
1
L
Hel
3,447
689
34
7
0
90,914
1
L
Anhur
3,168
634
18
4
0
88,145
2
W
Ao Kuang
3,302
660
30
6
0
103,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role