Player Matchup

Artemis
Artemis
KOokeeyBR777
Artemis
Level 54
God Stats
5W - 9L
1,434 SR
Queue Stats
7W - 17L
1,357 Elo+
Solo
Baron Samedi
Baron Samedi
Mabemlk
Baron Samedi
Level 82
God Stats
3W - 2L
1,503 SR
Queue Stats
41W - 32L
1,557 Elo+
Solo
Jormungandr
Jormungandr
OrneryWeevil385
Jormungandr
Level 49
God Stats
6W - 5L
1,686 SR
Queue Stats
39W - 40L
1,506 Elo+
Solo
Team Averages
Level 62
1,541 SR
1,473 Elo+

VS

Team Averages
Level 87
1,604 SR
1,537 Elo+
Mercury
Mercury
Flipped420
Mercury
Level 69
God Stats
41W - 50L
1,615 SR
Queue Stats
255W - 320L
1,434 Elo+
Solo
Cthulhu
Cthulhu
e1357902468
Cthulhu
Level 63
God Stats
16W - 4L
1,697 SR
Queue Stats
108W - 78L
1,676 Elo+
Party 1
Tiamat
Tiamat
ignacioezequiel
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KOokeeyBR777
Artemis
16
5 / 6 / 6
12,947
681
12,586
15,043
6,356
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Mabemlk
Baron Samedi
14
1 / 6 / 9
11,489
605
10,906
15,892
8,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jormungandr
OrneryWeevil385
Jormungandr
17
6 / 5 / 6
12,892
679
16,232
19,252
19,745
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Flipped420
Mercury
17
6 / 2 / 8
13,558
714
8,327
12,875
5,195
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
e1357902468
Cthulhu
16
2 / 5 / 12
13,631
717
13,155
23,908
29,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 5 / 6
14,254
750
21,812
14,492
13,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
12
Kills
17
17
Deaths
12
21
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
Flipped420
Mercury
6
2
8
5
L
Artemis
KOokeeyBR777
Artemis
5
6
6
1.33
L
Baron Samedi
Mabemlk
Baron Samedi
1
6
9
0.92
L
Jormungandr
OrneryWeevil385
Jormungandr
6
5
6
1.8
W
Cthulhu
e1357902468
Cthulhu
2
5
12
1.6
W
9
5
6
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,724
Damage
43,294
50,187
Taken
51,275
34,290
Mitigated
47,270
8,169
Healing
10,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Flipped420
Mercury
8,327
2,517
0
4,047
12,875
5,195
882
7,454
5,172
0
56,607
L
Artemis
KOokeeyBR777
Artemis
12,586
5,410
742
1,490
15,043
6,356
528
9,550
5,169
0
54,657
L
Baron Samedi
Mabemlk
Baron Samedi
10,906
914
1,170
3,680
15,892
8,189
0
10,490
5,042
48,547
0
L
Jormungandr
OrneryWeevil385
Jormungandr
16,232
2,692
0
1,087
19,252
19,745
120
14,190
4,637
55,755
0
W
Cthulhu
e1357902468
Cthulhu
13,155
136
856
1,366
23,908
29,025
0
10,632
12,909
28,194
0
W
21,812
2,705
0
4,676
14,492
13,050
1,541
8,344
5,970
99,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,328
Gold Earned
41,443
237
Minions Killed
255
0
Camps Cleared
0
919,723
Distance Traveled
1,117,101
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,558
714
69
4
0
410,302
5
L
Artemis
12,947
681
79
4
0
310,993
4
L
Baron Samedi
11,489
605
82
4
0
289,190
3
L
Jormungandr
12,892
679
76
4
0
319,540
3
W
Cthulhu
13,631
717
46
2
0
369,995
3
W
Tiamat
14,254
750
140
7
0
336,804
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role