Player Matchup

Yemoja
Yemoja
FeelTheLove96
Yemoja
Level 24
God Stats
18W - 11L
1,494 SR
Queue Stats
155W - 134L
1,440 Elo+
Party 1
Tiamat
Tiamat
FeelThePain
Tiamat
Level 96
God Stats
1W - 3L
1,157 SR
Queue Stats
183W - 155L
1,504 Elo+
Party 1
Medusa
Medusa
Th3WayOfPain
Medusa
Level 10
God Stats
8W - 1L
1,825 SR
Queue Stats
17W - 8L
1,501 Elo+
Party 1
Team Averages
Level 43
1,492 SR
1,482 Elo+

VS

Team Averages
Level 4
1,251 SR
1,500 Elo+
Ares
Ares
H0t0s4x4h
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Loki
Loki
Monkey_Strome
Loki
Level 4
God Stats
0W - 2L
1,127 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Tomender
Danzaburou
Level 4
God Stats
0W - 1L
1,127 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 22
10,530
702
5,498
9,715
9,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
15
14 / 1 / 11
12,033
802
17,914
10,736
8,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
12 / 0 / 13
11,852
790
14,013
9,241
3,719
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 7 / 1
7,923
528
4,864
19,098
14,026
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 15 / 0
8,741
583
4,840
14,789
4,805
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Tomender
Danzaburou
11
0 / 7 / 1
8,775
585
6,254
12,332
4,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
3
29
Kills
1
1
Deaths
29
46
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
22
14
W
Tiamat
14
1
11
19.5
L
Ares
0
7
1
0.07
L
1
15
0
0.07
W
Medusa
12
0
13
18.5
L
Danzaburou
Tomender
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,425
Damage
15,958
29,692
Taken
46,219
21,581
Mitigated
23,738
8,686
Healing
1,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,498
382
781
1,691
9,715
9,170
1,035
2,000
7,715
19,068
0
W
Tiamat
17,914
1,486
243
3,781
10,736
8,692
172
1,236
9,500
57,764
0
L
Ares
4,864
819
0
1,290
19,098
14,026
0
7,483
11,320
14,935
0
L
4,840
1,655
0
60
14,789
4,805
0
6,553
7,936
0
20,129
W
Medusa
14,013
8,673
0
2,190
9,241
3,719
1,800
2,073
7,168
0
40,327
L
Danzaburou
Tomender
Danzaburou
6,254
1,592
0
307
12,332
4,907
0
8,329
3,535
0
41,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,415
Gold Earned
25,439
144
Minions Killed
105
0
Camps Cleared
0
828,666
Distance Traveled
721,913
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,530
702
23
2
0
294,214
1
W
Tiamat
12,033
802
77
5
0
257,010
1
L
Ares
7,923
528
18
1
0
258,317
0
L
Loki
8,741
583
21
1
0
226,027
0
W
Medusa
11,852
790
44
3
0
277,442
0
L
Danzaburou
8,775
585
66
4
0
237,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role