Player Matchup

Neith
Neith
Bud667
Neith
Level 7
God Stats
6W - 1L
1,821 SR
Queue Stats
8W - 13L
1,395 Elo+
Party 3
Olorun
Olorun
Schlaag
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,438 Elo+
Solo
King Arthur
King Arthur
TheBlackPharoah
King Arthur
Level 15
God Stats
11W - 13L
1,660 SR
Queue Stats
49W - 71L
1,365 Elo+
Party 2
Thor
Thor
TheLooner
Thor
Level 7
God Stats
1W - 2L
1,474 SR
Queue Stats
2W - 12L
1,182 Elo+
Party 3
Susano
Susano
Ult0mega
Susano
Level 16
God Stats
14W - 18L
1,427 SR
Queue Stats
56W - 72L
1,388 Elo+
Party 2
Team Averages
Level 14
1,577 SR
1,354 Elo+

VS

Team Averages
Level 31
1,460 SR
1,325 Elo+
Ymir
Ymir
DetSejeV
Ymir
Level 8
God Stats
50W - 33L
1,311 SR
Queue Stats
127W - 140L
1,218 Elo+
Party 1
Scylla
Scylla
KappRs
Scylla
Level 9
God Stats
9W - 6L
1,344 SR
Queue Stats
17W - 18L
1,242 Elo+
Party 1
Ra
Ra
Sapias
Ra
Level 105
God Stats
5W - 1L
1,445 SR
Queue Stats
42W - 40L
1,351 Elo+
Party 1
Izanami
Izanami
karenmom
Izanami
Level 26
God Stats
47W - 36L
1,701 SR
Queue Stats
143W - 142L
1,420 Elo+
Solo
Fenrir
Fenrir
nemodeplazo
Fenrir
Level 8
God Stats
7W - 6L
1,500 SR
Queue Stats
19W - 17L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bud667
Neith
14
0 / 6 / 1
8,538
854
12,033
15,628
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Schlaag
Olorun
14
1 / 8 / 1
8,852
885
10,598
18,558
6,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
TheBlackPharoah
King Arthur
15
0 / 12 / 2
8,611
861
5,684
28,257
18,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thor
14
1 / 10 / 1
8,713
871
5,039
16,736
6,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Susano
Ult0mega
Susano
14
0 / 10 / 0
8,279
828
11,864
22,495
7,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

13

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
6 / 1 / 29
12,137
1,214
13,726
14,993
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
KappRs
Scylla
19
19 / 0 / 18
12,455
1,246
30,965
8,674
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ra
19
11 / 0 / 30
12,072
1,207
25,056
6,241
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
karenmom
Izanami
17
4 / 1 / 21
10,245
1,025
8,843
5,541
2,283
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
17
6 / 0 / 24
10,641
1,064
15,134
14,669
7,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
168
2
Kills
46
46
Deaths
2
5
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Neith
Bud667
Neith
0
6
1
0.08
W
Ymir
6
1
29
20.5
W
Scylla
KappRs
Scylla
19
0
18
28
W
Ra
11
0
30
26
L
Olorun
Schlaag
Olorun
1
8
1
0.19
L
King Arthur
TheBlackPharoah
King Arthur
0
12
2
0.08
L
Thor
1
10
1
0.15
L
Susano
Ult0mega
Susano
0
10
0
0
W
Izanami
karenmom
Izanami
4
1
21
14.5
W
Fenrir
6
0
24
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,218
Damage
93,724
101,674
Taken
50,118
43,576
Mitigated
29,797
9,541
Healing
13,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bud667
Neith
12,033
5,426
0
3,621
15,628
5,170
0
12,422
2,986
0
29,446
W
Ymir
13,726
3,265
0
889
14,993
13,591
0
1,758
13,039
24,271
0
W
Scylla
KappRs
Scylla
30,965
2,837
524
3,119
8,674
3,456
0
2,429
6,170
46,610
0
W
Ra
25,056
2,742
3,920
2,713
6,241
2,859
0
907
5,284
48,035
0
L
Olorun
Schlaag
Olorun
10,598
5,420
206
3,730
18,558
6,410
0
10,584
7,789
31,074
0
L
King Arthur
TheBlackPharoah
King Arthur
5,684
927
0
914
28,257
18,427
0
19,153
8,855
0
13,075
L
Thor
5,039
183
0
512
16,736
6,068
0
11,815
4,869
0
13,139
L
Susano
Ult0mega
Susano
11,864
1,979
0
558
22,495
7,501
0
14,815
7,428
0
25,368
W
Izanami
karenmom
Izanami
8,843
5,651
0
742
5,541
2,283
0
1,607
3,909
0
18,718
W
Fenrir
15,134
4,368
0
2,062
14,669
7,608
0
3,897
10,572
0
24,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,993
Gold Earned
57,550
115
Minions Killed
173
3
Camps Cleared
9
792,083
Distance Traveled
1,060,546
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,538
854
26
3
0
173,133
0
W
Ymir
12,137
1,214
30
3
0
190,971
2
W
Scylla
12,455
1,246
49
5
2
219,698
1
W
Ra
12,072
1,207
53
5
4
222,325
3
L
Olorun
8,852
885
25
3
2
139,492
0
L
King Arthur
8,611
861
16
2
0
170,050
2
L
Thor
8,713
871
18
2
1
108,788
0
L
Susano
8,279
828
30
3
0
200,620
1
W
Izanami
10,245
1,025
25
3
1
175,004
0
W
Fenrir
10,641
1,064
16
2
2
252,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role