Player Matchup

Tiamat
Tiamat
Deceased_Knight
Tiamat
Level 68
God Stats
4W - 9L
1,559 SR
Queue Stats
16W - 31L
1,400 Elo+
Party 2
Achilles
Achilles
Fnargo
Achilles
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,281 Elo+
Party 2
Rama
Rama
ZAYCEV
Rama
Level 107
God Stats
1W - 0L
1,294 SR
Queue Stats
22W - 37L
1,335 Elo+
Party 2
Anubis
Anubis
baconFido2112
Anubis
Level 113
God Stats
1W - 2L
1,437 SR
Queue Stats
26W - 33L
1,369 Elo+
Party 2
Team Averages
Level 94
1,448 SR
1,346 Elo+

VS

Team Averages
Level 81
1,548 SR
1,377 Elo+
Cabrakan
Cabrakan
Banzai33
Cabrakan
Level 104
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,269 Elo+
Party 1
Bakasura
Bakasura
BreathaSativa562
Bakasura
Level 25
God Stats
1W - 2L
1,846 SR
Queue Stats
6W - 9L
1,253 Elo+
Party 3
Anhur
Anhur
BreathaSativa98
Anhur
Level 38
God Stats
0W - 2L
980 SR
Queue Stats
4W - 13L
1,340 Elo+
Party 3
Aphrodite
Aphrodite
Larian
Aphrodite
Level 157
God Stats
12W - 8L
1,647 SR
Queue Stats
14W - 8L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 5
10,884
680
7,900
9,880
15,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Fnargo
Achilles
19
4 / 3 / 5
12,604
788
12,520
18,001
18,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
ZAYCEV
Rama
17
3 / 6 / 7
11,893
743
8,483
19,648
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 6 / 6
12,655
791
16,779
16,011
9,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Banzai33
Cabrakan
19
8 / 2 / 5
12,900
806
18,065
16,378
16,261
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 5 / 6
12,491
781
17,591
20,642
9,929
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
2 / 4 / 7
11,436
715
5,784
11,492
3,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Larian
Aphrodite
17
2 / 3 / 6
11,578
724
6,596
12,996
4,978
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
42
14
Kills
18
18
Deaths
14
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Banzai33
Cabrakan
8
2
5
5.25
L
6
5
6
1.8
L
2
4
7
1.38
W
0
3
5
0.83
W
Achilles
Fnargo
Achilles
4
3
5
2.17
L
Aphrodite
Larian
Aphrodite
2
3
6
1.67
W
Rama
ZAYCEV
Rama
3
6
7
1.08
W
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,682
Damage
48,036
63,540
Taken
61,508
50,099
Mitigated
34,958
16,913
Healing
19,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Banzai33
Cabrakan
18,065
2,398
0
2,457
16,378
16,261
28
6,581
9,581
46,660
0
L
17,591
11,588
0
5,104
20,642
9,929
301
6,288
14,155
0
38,555
L
5,784
2,091
0
0
11,492
3,790
1,272
7,345
4,072
0
33,191
W
7,900
599
535
1,531
9,880
15,138
25
3,297
6,047
31,951
0
W
Achilles
Fnargo
Achilles
12,520
4,068
0
2,702
18,001
18,968
2,150
5,775
11,781
0
45,645
L
Aphrodite
Larian
Aphrodite
6,596
589
4,369
7,917
12,996
4,978
680
5,714
7,083
42,458
0
W
Rama
ZAYCEV
Rama
8,483
6,679
877
5,597
19,648
6,702
2,677
7,479
11,216
377
38,128
W
16,779
415
0
5,671
16,011
9,291
579
8,748
6,317
57,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,036
Gold Earned
48,405
262
Minions Killed
280
11
Camps Cleared
13
1,105,509
Distance Traveled
1,151,406
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,900
806
57
4
6
303,780
2
L
Bakasura
12,491
781
76
5
3
322,738
2
L
Anhur
11,436
715
76
5
0
249,890
1
W
Tiamat
10,884
680
51
3
4
285,986
0
W
Achilles
12,604
788
69
4
4
336,310
0
L
Aphrodite
11,578
724
71
4
4
274,998
0
W
Rama
11,893
743
71
4
0
246,598
2
W
Anubis
12,655
791
71
4
3
236,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role