Player Matchup

Scylla
Scylla
AleMasedo
Scylla
Level 81
God Stats
4W - 3L
1,489 SR
Queue Stats
200W - 225L
1,469 Elo+
Party 3
Danzaburou
Danzaburou
CptEREN
Danzaburou
Level 117
God Stats
2W - 3L
1,380 SR
Queue Stats
234W - 226L
1,530 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Servibe
Ah Muzen Cab
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 165L
1,506 Elo+
Party 3
Tiamat
Tiamat
ThePrteodoro
Tiamat
Level 125
God Stats
5W - 2L
1,559 SR
Queue Stats
181W - 161L
1,531 Elo+
Party 3
Cthulhu
Cthulhu
ob10mov
Cthulhu
Level 128
God Stats
2W - 2L
1,686 SR
Queue Stats
262W - 238L
1,526 Elo+
Party 2
Team Averages
Level 118
1,523 SR
1,512 Elo+

VS

Team Averages
Level 93
1,610 SR
1,520 Elo+
Bellona
Bellona
Luta123123
Bellona
Level 60
God Stats
5W - 5L
1,828 SR
Queue Stats
161W - 170L
1,434 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Monsterjager
Kumbhakarna
Level 97
God Stats
2W - 3L
1,774 SR
Queue Stats
320W - 319L
1,520 Elo+
Solo
Erlang Shen
Erlang Shen
UnderWaallker
Erlang Shen
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
182W - 169L
1,497 Elo+
Party 1
Chang'e
Chang'e
labgiusef
Chang'e
Level 61
God Stats
0W - 1L
1,291 SR
Queue Stats
169W - 157L
1,530 Elo+
Party 1
Artemis
Artemis
swellfoop
Artemis
Level 117
God Stats
1W - 3L
1,660 SR
Queue Stats
34W - 23L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AleMasedo
Scylla
19
6 / 6 / 4
12,407
539
10,062
12,551
4,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
CptEREN
Danzaburou
19
5 / 7 / 6
12,834
558
12,116
17,317
6,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Servibe
Ah Muzen Cab
19
2 / 3 / 8
12,681
551
15,724
16,506
14,162
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
19
6 / 1 / 4
12,163
529
14,093
14,005
10,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ob10mov
Cthulhu
19
6 / 3 / 10
12,709
553
13,157
17,497
18,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Luta123123
Bellona
18
5 / 3 / 3
11,837
515
11,047
17,181
12,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Monsterjager
Kumbhakarna
13
2 / 7 / 8
9,598
417
5,994
17,931
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
UnderWaallker
Erlang Shen
19
4 / 4 / 6
11,467
499
10,450
18,407
9,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
labgiusef
Chang'e
16
2 / 7 / 3
10,348
450
11,099
21,543
9,594
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
swellfoop
Artemis
19
7 / 4 / 2
11,682
508
12,570
14,987
7,830
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
42
25
Kills
20
20
Deaths
25
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Scylla
AleMasedo
Scylla
6
6
4
1.33
W
Danzaburou
CptEREN
Danzaburou
5
7
6
1.14
L
Bellona
Luta123123
Bellona
5
3
3
2.17
L
Kumbhakarna
Monsterjager
Kumbhakarna
2
7
8
0.86
W
Ah Muzen Cab
Servibe
Ah Muzen Cab
2
3
8
2
W
Tiamat
6
1
4
8
L
Erlang Shen
UnderWaallker
Erlang Shen
4
4
6
1.75
L
Chang'e
labgiusef
Chang'e
2
7
3
0.5
W
Cthulhu
ob10mov
Cthulhu
6
3
10
3.67
L
Artemis
swellfoop
Artemis
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,152
Damage
51,160
77,876
Taken
90,049
54,609
Mitigated
53,606
18,113
Healing
25,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AleMasedo
Scylla
10,062
620
0
2,688
12,551
4,766
15
2,295
10,256
68,699
0
W
Danzaburou
CptEREN
Danzaburou
12,116
5,126
0
2,722
17,317
6,789
540
2,926
14,391
0
92,655
L
Bellona
Luta123123
Bellona
11,047
5,705
0
4,742
17,181
12,766
0
7,725
9,150
0
70,784
L
Kumbhakarna
Monsterjager
Kumbhakarna
5,994
1,333
0
1,251
17,931
14,152
0
8,791
9,114
21,264
0
W
Ah Muzen Cab
Servibe
Ah Muzen Cab
15,724
8,210
0
6,407
16,506
14,162
2,051
6,275
10,231
0
105,767
W
Tiamat
14,093
1,689
46
3,209
14,005
10,438
175
2,778
11,227
84,868
0
L
Erlang Shen
UnderWaallker
Erlang Shen
10,450
5,230
0
7,289
18,407
9,264
0
8,538
9,746
0
82,243
L
Chang'e
labgiusef
Chang'e
11,099
721
368
8,399
21,543
9,594
0
8,388
13,031
64,654
0
W
Cthulhu
ob10mov
Cthulhu
13,157
1,363
309
2,732
17,497
18,454
490
2,819
14,678
53,716
0
L
Artemis
swellfoop
Artemis
12,570
7,503
0
3,860
14,987
7,830
1,205
3,291
11,696
0
89,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,794
Gold Earned
54,932
595
Minions Killed
575
0
Camps Cleared
0
2,071,020
Distance Traveled
2,017,208
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,407
539
118
5
0
422,628
1
W
Danzaburou
12,834
558
125
5
0
378,209
5
L
Bellona
11,837
515
119
5
0
453,697
3
L
Kumbhakarna
9,598
417
31
1
0
366,546
1
W
Ah Muzen Cab
12,681
551
161
7
0
406,883
0
W
Tiamat
12,163
529
125
5
0
452,215
4
L
Erlang Shen
11,467
499
157
7
0
452,528
2
L
Chang'e
10,348
450
126
5
0
362,961
5
W
Cthulhu
12,709
553
66
3
0
411,085
5
L
Artemis
11,682
508
142
6
0
381,476
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role