Player Matchup

Discordia
Discordia
CorruptedSanity_
Discordia
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 101L
1,312 Elo+
Solo
Kuzenbo
Kuzenbo
DeusVult XIX
Kuzenbo
Level 9
God Stats
2W - 2L
1,713 SR
Queue Stats
11W - 11L
1,286 Elo+
Solo
Cupid
Cupid
MikieTrees
Cupid
Level 29
God Stats
1W - 1L
1,216 SR
Queue Stats
9W - 20L
1,406 Elo+
Solo
Anhur
Anhur
deepfriedsloth
Anhur
Level 29
God Stats
2W - 1L
1,710 SR
Queue Stats
70W - 62L
1,526 Elo+
Solo
Fenrir
Fenrir
iClapkidZ3782
Fenrir
Level 26
God Stats
47W - 48L
1,363 SR
Queue Stats
64W - 69L
1,401 Elo+
Solo
Team Averages
Level 21
1,501 SR
1,386 Elo+

VS

Team Averages
Level 12
1,479 SR
1,256 Elo+
Yemoja
Yemoja
LiamCobrakai
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,292 Elo+
Solo
Tsukuyomi
Tsukuyomi
NikitaD23
Tsukuyomi
Level 6
God Stats
6W - 3L
1,490 SR
Queue Stats
9W - 6L
1,226 Elo+
Solo
Ymir
Ymir
bad_tech_support
Ymir
Level 8
God Stats
54W - 42L
1,541 SR
Queue Stats
128W - 147L
1,226 Elo+
Solo
Mulan
Mulan
barroart
Mulan
Level 28
God Stats
24W - 29L
1,365 SR
Queue Stats
129W - 147L
1,296 Elo+
Solo
Tyr
Tyr
bolivia712
Tyr
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 16L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
19
0 / 3 / 13
12,032
859
3,501
7,316
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Kuzenbo
DeusVult XIX
Kuzenbo
20
0 / 4 / 24
13,920
994
9,727
20,826
27,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
20
5 / 2 / 18
14,374
1,027
18,389
11,913
5,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
13 / 4 / 13
15,960
1,140
45,078
15,870
7,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
19 / 1 / 8
16,063
1,147
24,869
9,388
6,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

199

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
2 / 10 / 5
12,188
871
4,569
22,804
9,380
Tsukuyomi
NikitaD23
Tsukuyomi
19
5 / 13 / 5
13,621
973
34,403
30,961
11,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
2 / 5 / 9
13,863
990
10,258
26,196
29,816
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
barroart
Mulan
17
4 / 3 / 3
12,223
873
6,794
13,307
4,360
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 6 / 5
11,960
854
4,702
19,496
21,350
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
41
37
Kills
14
14
Deaths
37
76
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Discordia
0
3
13
2.17
W
Kuzenbo
DeusVult XIX
Kuzenbo
0
4
24
3
L
Yemoja
2
10
5
0.45
W
Cupid
5
2
18
7
L
Tsukuyomi
NikitaD23
Tsukuyomi
5
13
5
0.58
L
2
5
9
1.3
L
Mulan
barroart
Mulan
4
3
3
1.83
L
1
6
5
0.58
W
13
4
13
4.88
W
19
1
8
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,564
Damage
60,726
65,313
Taken
112,764
51,506
Mitigated
75,930
14,610
Healing
7,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
3,501
1,158
0
275
7,316
4,818
0
1,222
6,094
8,592
0
W
Kuzenbo
DeusVult XIX
Kuzenbo
9,727
2,762
0
6,520
20,826
27,380
0
5,181
15,474
17,531
0
L
Yemoja
4,569
501
1,578
227
22,804
9,380
0
2,387
20,117
18,328
0
W
Cupid
18,389
11,192
1,517
2,174
11,913
5,319
0
2,858
9,005
0
56,247
L
Tsukuyomi
NikitaD23
Tsukuyomi
34,403
9,974
0
2,727
30,961
11,024
0
2,992
27,569
0
71,241
L
10,258
257
0
1,487
26,196
29,816
0
1,810
24,165
21,598
0
L
Mulan
barroart
Mulan
6,794
3,437
0
851
13,307
4,360
0
3,038
10,214
0
26,843
L
4,702
694
0
559
19,496
21,350
0
2,329
16,821
0
15,010
W
45,078
27,339
726
1,975
15,870
7,256
0
4,081
11,764
0
77,299
W
24,869
4,687
0
1,423
9,388
6,733
0
1,485
7,878
0
35,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,349
Gold Earned
63,855
211
Minions Killed
201
10
Camps Cleared
4
1,163,415
Distance Traveled
1,208,933
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,032
859
8
1
1
178,606
0
W
Kuzenbo
13,920
994
13
1
0
191,389
0
L
Yemoja
12,188
871
24
2
1
200,899
0
W
Cupid
14,374
1,027
92
7
5
235,875
0
L
Tsukuyomi
13,621
973
76
5
0
300,321
0
L
Ymir
13,863
990
26
2
1
248,558
0
L
Mulan
12,223
873
53
4
1
248,406
0
L
Tyr
11,960
854
22
2
1
210,749
0
W
Anhur
15,960
1,140
77
6
1
221,943
0
W
Fenrir
16,063
1,147
21
2
3
335,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role