Player Matchup

Aphrodite
Aphrodite
Beretta
Aphrodite
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 112L
1,657 Elo+
Party 4
Hel
Hel
Hoemie
Hel
Level 13
God Stats
13W - 24L
1,409 SR
Queue Stats
69W - 63L
1,422 Elo+
Party 3
Chiron
Chiron
MisterElusive
Chiron
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 119L
1,500 Elo+
Party 3
Ares
Ares
RustedArrow
Ares
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,662 Elo+
Party 4
Rama
Rama
jeopody
Rama
Level 19
God Stats
16W - 10L
1,633 SR
Queue Stats
120W - 86L
1,612 Elo+
Party 4
Team Averages
Level 20
1,508 SR
1,570 Elo+

VS

Team Averages
Level 12
1,490 SR
1,670 Elo+
Ymir
Ymir
DilloGamer
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Jormungandr
Jormungandr
HobGob18
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 1
Cupid
Cupid
Morinkk
Cupid
Level 18
God Stats
7W - 10L
1,450 SR
Queue Stats
7W - 11L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
Pupadomo
Sun Wukong
Level 27
God Stats
6W - 8L
1,500 SR
Queue Stats
183W - 167L
1,624 Elo+
Party 2
Tiamat
Tiamat
Shieen
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Beretta
Aphrodite
17
7 / 0 / 30
10,409
1,157
15,205
6,668
3,663
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hel
Hoemie
Hel
16
5 / 1 / 24
10,189
1,132
10,959
10,241
4,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 1 / 22
10,429
1,159
15,975
5,203
1,902
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 27
10,869
1,208
11,023
13,580
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
jeopody
Rama
18
19 / 0 / 23
12,341
1,371
41,500
17,107
7,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

354

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 11 / 0
8,683
965
6,356
21,885
16,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
HobGob18
Jormungandr
14
0 / 12 / 3
8,275
919
10,505
22,815
18,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cupid
Morinkk
Cupid
13
0 / 9 / 0
7,998
889
9,161
19,028
7,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Pupadomo
Sun Wukong
14
0 / 7 / 3
8,180
909
12,109
26,739
17,072
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
Shieen
Tiamat
12
1 / 5 / 0
7,912
879
9,095
10,372
5,712
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
10
44
Kills
4
4
Deaths
44
126
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Beretta
Aphrodite
7
0
30
22
L
3
11
0
0.27
L
Jormungandr
HobGob18
Jormungandr
0
12
3
0.13
W
Hel
Hoemie
Hel
5
1
24
17
W
9
1
22
20
L
Cupid
Morinkk
Cupid
0
9
0
0
L
Sun Wukong
Pupadomo
Sun Wukong
0
7
3
0.21
W
4
2
27
8.75
L
Tiamat
Shieen
Tiamat
1
5
0
0.2
W
Rama
jeopody
Rama
19
0
23
30.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,662
Damage
47,226
52,799
Taken
100,839
27,024
Mitigated
64,689
36,741
Healing
5,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Beretta
Aphrodite
15,205
3,451
9,364
4,500
6,668
3,663
0
3,990
2,603
20,606
0
L
6,356
1,796
0
302
21,885
16,141
0
6,117
15,768
14,243
0
L
Jormungandr
HobGob18
Jormungandr
10,505
1,869
0
322
22,815
18,296
0
8,391
14,424
17,812
0
W
Hel
Hoemie
Hel
10,959
1,254
8,567
5,380
10,241
4,217
0
5,037
5,129
33,296
0
W
15,975
9,381
1,052
1,109
5,203
1,902
0
3,238
1,790
0
30,523
L
Cupid
Morinkk
Cupid
9,161
3,492
0
1,382
19,028
7,468
0
5,491
13,537
0
25,362
L
Sun Wukong
Pupadomo
Sun Wukong
12,109
2,282
0
2,251
26,739
17,072
0
12,894
13,845
601
25,517
W
11,023
937
0
1,228
13,580
10,122
0
6,164
7,316
22,452
0
L
Tiamat
Shieen
Tiamat
9,095
756
0
942
10,372
5,712
0
4,294
6,078
10,793
0
W
Rama
jeopody
Rama
41,500
40,194
0
5,541
17,107
7,120
0
7,603
9,404
0
53,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,237
Gold Earned
41,048
165
Minions Killed
106
7
Camps Cleared
0
872,137
Distance Traveled
640,330
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,409
1,157
10
1
1
175,670
0
L
Ymir
8,683
965
18
2
0
117,206
1
L
Jormungandr
8,275
919
14
2
0
133,768
1
W
Hel
10,189
1,132
63
7
0
191,048
0
W
Chiron
10,429
1,159
38
4
0
159,000
0
L
Cupid
7,998
889
37
4
0
118,517
0
L
Sun Wukong
8,180
909
33
4
0
185,050
1
W
Ares
10,869
1,208
26
3
1
173,998
0
L
Tiamat
7,912
879
4
0
0
85,789
0
W
Rama
12,341
1,371
28
3
5
172,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role