Player Matchup

Tiamat
Tiamat
BabyWhaleKiller
Tiamat
Level 60
God Stats
16W - 14L
1,722 SR
Queue Stats
153W - 228L
1,391 Elo+
Party 1
Hercules
Hercules
Crusadinator
Hercules
Level 88
God Stats
14W - 27L
1,294 SR
Queue Stats
302W - 435L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
JeremiahOwl
Danzaburou
Level 81
God Stats
26W - 20L
1,473 SR
Queue Stats
242W - 358L
1,387 Elo+
Party 1
Team Averages
Level 76
1,496 SR
1,397 Elo+

VS

Team Averages
Level 58
1,624 SR
1,430 Elo+
Awilix
Awilix
Cavalcante2619
Awilix
Level 67
God Stats
0W - 1L
1,553 SR
Queue Stats
38W - 36L
1,476 Elo+
Solo
He Bo
He Bo
INS0N14
He Bo
Level 68
God Stats
2W - 2L
1,820 SR
Queue Stats
412W - 434L
1,466 Elo+
Solo
Ymir
Ymir
Subtendedcub
Ymir
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 30L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
8,054
732
5,787
6,407
5,628
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Crusadinator
Hercules
11
2 / 2 / 7
7,877
716
6,476
12,535
10,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
JeremiahOwl
Danzaburou
12
5 / 0 / 4
8,814
801
10,722
5,412
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,792
617
3,197
10,256
3,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
INS0N14
He Bo
11
2 / 3 / 1
7,185
653
6,366
6,834
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 1
6,751
614
4,827
10,793
6,247
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
9
Kills
3
3
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
0
2
2
0.5
W
Hercules
Crusadinator
Hercules
2
2
7
2.75
L
He Bo
INS0N14
He Bo
2
3
1
0.83
W
Danzaburou
JeremiahOwl
Danzaburou
5
0
4
7
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,985
Damage
14,390
24,354
Taken
27,883
18,363
Mitigated
11,847
9,348
Healing
1,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,787
387
591
1,268
6,407
5,628
146
2,236
3,997
30,722
0
L
3,197
543
552
576
10,256
3,400
0
1,929
8,327
0
18,555
W
Hercules
Crusadinator
Hercules
6,476
3,076
405
5,354
12,535
10,866
105
6,146
6,083
0
21,744
L
He Bo
INS0N14
He Bo
6,366
448
0
500
6,834
2,200
133
1,732
5,102
30,995
0
W
Danzaburou
JeremiahOwl
Danzaburou
10,722
3,887
465
1,265
5,412
1,869
291
2,339
2,999
0
35,889
L
4,827
425
0
248
10,793
6,247
76
2,146
8,647
16,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,745
Gold Earned
20,728
138
Minions Killed
105
0
Camps Cleared
0
587,100
Distance Traveled
615,066
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,054
732
53
5
0
199,812
1
L
Awilix
6,792
617
28
3
0
230,912
1
W
Hercules
7,877
716
28
3
0
193,290
0
L
He Bo
7,185
653
46
4
0
198,555
1
W
Danzaburou
8,814
801
57
5
0
193,998
0
L
Ymir
6,751
614
31
3
0
185,599
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role