Player Matchup

Tiamat
Tiamat
EdelJokerXx
Tiamat
Level 67
God Stats
2W - 2L
1,334 SR
Queue Stats
78W - 84L
1,440 Elo+
Solo
Awilix
Awilix
WazzerK95
Awilix
Level 74
God Stats
22W - 14L
1,500 SR
Queue Stats
401W - 341L
1,473 Elo+
Solo
Cernunnos
Cernunnos
Z3u5-North
Cernunnos
Level 84
God Stats
5W - 6L
1,665 SR
Queue Stats
298W - 279L
1,362 Elo+
Party 1
Jormungandr
Jormungandr
iSlashin
Jormungandr
Level 69
God Stats
2W - 7L
1,020 SR
Queue Stats
227W - 227L
1,381 Elo+
Party 1
Eset
Eset
jollui00
Eset
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 15L
1,467 Elo+
Solo
Team Averages
Level 78
1,404 SR
1,425 Elo+

VS

Team Averages
Level 65
1,420 SR
1,431 Elo+
Susano
Susano
Darkinvader97
Susano
Level 60
God Stats
5W - 8L
1,555 SR
Queue Stats
42W - 46L
1,479 Elo+
Solo
Tyr
Tyr
Math1704L
Tyr
Level 60
God Stats
2W - 5L
1,298 SR
Queue Stats
71W - 69L
1,425 Elo+
Party 2
Tiamat
Tiamat
o KaOs ViPeR o
Tiamat
Level 87
God Stats
13W - 11L
1,545 SR
Queue Stats
132W - 131L
1,483 Elo+
Solo
Scylla
Scylla
pauronoma85
Scylla
Level 62
God Stats
14W - 16L
1,442 SR
Queue Stats
105W - 107L
1,429 Elo+
Party 2
Odin
Odin
teur2_bs
Odin
Level 55
God Stats
24W - 25L
1,262 SR
Queue Stats
110W - 127L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
1 / 0 / 5
12,154
552
9,788
6,262
6,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Awilix
WazzerK95
Awilix
20
4 / 0 / 2
12,824
583
6,142
10,990
7,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Z3u5-North
Cernunnos
19
7 / 1 / 11
12,394
563
18,396
15,240
5,739
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
iSlashin
Jormungandr
15
5 / 2 / 12
10,129
460
10,963
14,848
17,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
17
5 / 4 / 4
11,048
502
9,290
10,516
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 1
8,959
407
4,460
13,908
5,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 6 / 2
7,942
361
3,519
17,235
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 6 / 2
7,972
362
9,088
15,468
9,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
14
3 / 4 / 1
9,258
421
6,445
9,184
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
17
2 / 1 / 1
9,441
429
6,081
16,414
14,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
22
Kills
7
7
Deaths
22
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Tiamat
1
0
5
3.5
L
0
6
2
0.17
W
Awilix
WazzerK95
Awilix
4
0
2
5
W
Cernunnos
Z3u5-North
Cernunnos
7
1
11
12.5
W
Jormungandr
iSlashin
Jormungandr
5
2
12
5.5
W
Eset
5
4
4
1.75
L
0
6
2
0.17
L
Scylla
3
4
1
0.88
L
Odin
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,579
Damage
29,593
57,856
Taken
72,209
41,253
Mitigated
41,476
22,204
Healing
18,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,460
585
0
4,040
13,908
5,089
0
2,965
10,893
0
54,468
W
Tiamat
9,788
1,377
0
4,246
6,262
6,881
1,663
615
5,479
78,108
0
L
3,519
591
0
5,016
17,235
8,514
0
8,561
8,510
0
20,937
W
Awilix
WazzerK95
Awilix
6,142
2,714
0
550
10,990
7,485
1,571
1,339
9,604
0
111,281
W
Cernunnos
Z3u5-North
Cernunnos
18,396
10,837
0
10,584
15,240
5,739
3,348
4,944
10,197
0
82,786
W
Jormungandr
iSlashin
Jormungandr
10,963
1,672
0
2,258
14,848
17,239
714
4,461
10,200
34,905
0
W
Eset
9,290
556
1,482
3,084
10,516
3,909
692
3,823
6,455
66,870
0
L
9,088
1,052
0
4,276
15,468
9,991
0
5,150
10,078
40,478
0
L
Scylla
6,445
414
0
1,986
9,184
3,138
0
3,969
5,065
49,521
0
L
Odin
6,081
240
0
3,440
16,414
14,744
0
8,667
7,622
0
56,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,549
Gold Earned
43,572
659
Minions Killed
449
0
Camps Cleared
0
2,091,801
Distance Traveled
1,978,463
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,959
407
102
5
0
447,567
6
W
Tiamat
12,154
552
171
8
0
407,411
10
L
Tyr
7,942
361
33
2
0
427,871
8
W
Awilix
12,824
583
171
8
0
526,814
5
W
Cernunnos
12,394
563
145
7
0
394,224
2
W
Jormungandr
10,129
460
42
2
0
414,871
3
W
Eset
11,048
502
130
6
0
348,481
1
L
Tiamat
7,972
362
81
4
0
380,341
0
L
Scylla
9,258
421
104
5
0
328,220
6
L
Odin
9,441
429
129
6
0
394,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role