Player Matchup

Fenrir
Fenrir
Moonlinked
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,324 Elo+
Solo
Artio
Artio
STRELOK48
Artio
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
Shogun_Jubei_48
Cabrakan
Level 58
God Stats
0W - 1L
1,691 SR
Queue Stats
6W - 4L
1,609 Elo+
Party 4
Cupid
Cupid
yefy091030
Cupid
Level 47
God Stats
18W - 19L
1,517 SR
Queue Stats
332W - 308L
1,595 Elo+
Party 3
Poseidon
Poseidon
znemesisz
Poseidon
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,261 Elo+
Party 4
Team Averages
Level 58
1,542 SR
1,458 Elo+

VS

Team Averages
Level 60
1,538 SR
1,518 Elo+
Bellona
Bellona
MiniAssassin218
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 31L
1,502 Elo+
Party 1
Fenrir
Fenrir
The_Rookin
Fenrir
Level 64
God Stats
14W - 8L
1,500 SR
Queue Stats
175W - 188L
1,454 Elo+
Party 2
Tiamat
Tiamat
Theramorn
Tiamat
Level 122
God Stats
16W - 14L
1,457 SR
Queue Stats
143W - 157L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
jackamoke
Sylvanus
Level 41
God Stats
12W - 9L
1,733 SR
Queue Stats
94W - 120L
1,589 Elo+
Party 2
Neith
Neith
tenshineK
Neith
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 71L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Moonlinked
Fenrir
10
1 / 4 / 0
6,064
551
3,954
9,376
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
STRELOK48
Artio
11
0 / 1 / 0
6,295
572
5,968
7,955
5,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cabrakan
10
3 / 4 / 2
6,327
575
5,429
7,457
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
9
1 / 3 / 3
5,855
532
4,936
6,439
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
znemesisz
Poseidon
10
1 / 2 / 0
5,755
523
3,191
6,478
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,536
503
2,726
7,853
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
The_Rookin
Fenrir
10
1 / 1 / 2
5,892
536
3,225
9,277
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Theramorn
Tiamat
12
6 / 1 / 0
7,191
654
7,582
7,405
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
jackamoke
Sylvanus
10
4 / 3 / 4
6,532
594
3,659
8,316
4,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
tenshineK
Neith
10
3 / 1 / 4
6,094
554
4,939
6,437
1,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
14
14
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Fenrir
Moonlinked
Fenrir
1
4
0
0.25
L
Artio
STRELOK48
Artio
0
1
0
0
L
Cabrakan
3
4
2
1
W
Fenrir
The_Rookin
Fenrir
1
1
2
2
W
Tiamat
Theramorn
Tiamat
6
1
0
6
W
Sylvanus
jackamoke
Sylvanus
4
3
4
2
W
Neith
tenshineK
Neith
3
1
4
5
L
Cupid
1
3
3
0.83
L
Poseidon
znemesisz
Poseidon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,478
Damage
22,131
37,705
Taken
39,288
16,704
Mitigated
19,019
12,625
Healing
18,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,726
569
0
4,585
7,853
4,198
0
4,540
2,688
0
21,100
L
Fenrir
Moonlinked
Fenrir
3,954
1,952
0
3,892
9,376
2,892
0
2,690
6,540
0
39,653
L
Artio
STRELOK48
Artio
5,968
555
0
3,098
7,955
5,127
0
234
7,254
30,415
0
L
Cabrakan
5,429
621
0
1,572
7,457
5,481
142
2,134
5,323
29,591
0
W
Fenrir
The_Rookin
Fenrir
3,225
793
0
3,598
9,277
2,983
0
1,204
7,973
0
27,504
W
Tiamat
Theramorn
Tiamat
7,582
1,512
0
3,275
7,405
5,063
517
3,509
3,896
34,655
0
W
Sylvanus
jackamoke
Sylvanus
3,659
585
884
3,019
8,316
4,860
0
3,097
5,219
18,260
0
W
Neith
tenshineK
Neith
4,939
2,214
0
3,228
6,437
1,915
0
1,513
4,924
0
25,421
L
Cupid
4,936
2,707
130
2,463
6,439
1,661
504
1,323
5,116
0
26,839
L
Poseidon
znemesisz
Poseidon
3,191
377
0
1,470
6,478
1,543
882
4,312
1,806
26,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,296
Gold Earned
31,245
285
Minions Killed
253
0
Camps Cleared
0
1,036,042
Distance Traveled
1,072,183
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,536
503
49
4
0
206,195
0
L
Fenrir
6,064
551
82
7
0
221,294
4
L
Artio
6,295
572
51
5
0
220,743
2
L
Cabrakan
6,327
575
48
4
0
197,474
3
W
Fenrir
5,892
536
55
5
0
235,101
0
W
Tiamat
7,191
654
79
7
0
221,055
2
W
Sylvanus
6,532
594
25
2
0
204,796
4
W
Neith
6,094
554
45
4
0
205,036
5
L
Cupid
5,855
532
57
5
0
192,398
2
L
Poseidon
5,755
523
47
4
0
204,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role