Player Matchup

Olorun
Olorun
KanyePuebues
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Namonirako
Xbalanque
Level 24
God Stats
0W - 3L
1,277 SR
Queue Stats
6W - 8L
1,595 Elo+
Solo
Bellona
Bellona
Sardon01
Bellona
Level 8
God Stats
4W - 3L
1,650 SR
Queue Stats
24W - 19L
1,422 Elo+
Solo
Loki
Loki
sicko999
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
sinistergeek
Cthulhu
Level 18
God Stats
17W - 18L
1,432 SR
Queue Stats
84W - 105L
1,229 Elo+
Solo
Team Averages
Level 11
1,472 SR
1,449 Elo+

VS

Team Averages
Level 15
1,455 SR
1,379 Elo+
Artemis
Artemis
BJFJ
Artemis
Level 25
God Stats
2W - 2L
1,476 SR
Queue Stats
77W - 113L
1,276 Elo+
Solo
Ne Zha
Ne Zha
Broekn
Ne Zha
Level 20
God Stats
3W - 2L
1,280 SR
Queue Stats
191W - 224L
1,386 Elo+
Solo
Ymir
Ymir
G2000IL
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,298 Elo+
Solo
Hercules
Hercules
Kuzur0
Hercules
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Apollo
Apollo
gamerchris80
Apollo
Level 21
God Stats
57W - 40L
1,521 SR
Queue Stats
126W - 114L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
2
0 / 0 / 0
3,957
330
92
731
123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Xbalanque
Namonirako
Xbalanque
10
2 / 2 / 1
5,779
482
4,480
6,499
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Sardon01
Bellona
9
1 / 4 / 0
5,349
446
4,282
7,770
6,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
7
1 / 4 / 1
5,340
445
2,381
6,314
1,363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
sinistergeek
Cthulhu
7
0 / 6 / 2
5,226
436
2,902
7,778
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BJFJ
Artemis
11
2 / 0 / 0
6,745
562
1,001
2,777
815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Broekn
Ne Zha
10
0 / 3 / 1
6,257
521
1,460
7,910
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
G2000IL
Ymir
10
3 / 1 / 4
6,917
576
3,480
6,412
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Kuzur0
Hercules
14
6 / 0 / 0
8,628
719
5,951
8,879
6,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
10
4 / 1 / 4
6,513
543
7,171
7,183
2,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
15
16
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
BJFJ
Artemis
2
0
0
2
W
Ne Zha
Broekn
Ne Zha
0
3
1
0.17
W
Ymir
G2000IL
Ymir
3
1
4
5
L
Olorun
0
0
0
0
W
Hercules
Kuzur0
Hercules
6
0
0
6
L
Xbalanque
Namonirako
Xbalanque
2
2
1
1.25
L
Bellona
Sardon01
Bellona
1
4
0
0.25
W
Apollo
4
1
4
6
L
Loki
1
4
1
0.38
L
Cthulhu
sinistergeek
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,137
Damage
19,063
29,092
Taken
33,161
13,585
Mitigated
14,575
5,522
Healing
13,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BJFJ
Artemis
1,001
398
0
1,361
2,777
815
2,199
92
2,685
0
27,383
W
Ne Zha
Broekn
Ne Zha
1,460
348
0
3,367
7,910
2,226
311
0
7,910
0
36,259
W
Ymir
G2000IL
Ymir
3,480
995
0
2,637
6,412
2,904
124
1,572
4,840
19,825
0
L
Olorun
92
0
0
123
731
123
0
0
731
1,779
0
W
Hercules
Kuzur0
Hercules
5,951
2,425
0
3,862
8,879
6,423
0
117
8,762
0
51,655
L
Xbalanque
Namonirako
Xbalanque
4,480
1,230
0
1,796
6,499
1,846
0
1,153
5,346
0
24,341
L
Bellona
Sardon01
Bellona
4,282
1,969
0
1,472
7,770
6,654
0
0
7,770
0
20,470
W
Apollo
7,171
4,025
0
2,714
7,183
2,207
1,134
1,213
5,970
0
28,395
L
Loki
2,381
849
0
1,631
6,314
1,363
0
0
6,314
0
21,747
L
Cthulhu
sinistergeek
Cthulhu
2,902
152
0
500
7,778
3,599
0
2,327
5,451
9,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,651
Gold Earned
35,060
149
Minions Killed
358
0
Camps Cleared
0
884,970
Distance Traveled
1,054,833
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,745
562
62
5
0
179,461
0
W
Ne Zha
6,257
521
79
7
0
244,704
0
W
Ymir
6,917
576
27
2
0
190,636
1
L
Olorun
3,957
330
6
1
0
36,634
0
W
Hercules
8,628
719
132
11
0
241,701
1
L
Xbalanque
5,779
482
45
4
0
200,536
1
L
Bellona
5,349
446
49
4
0
212,082
0
W
Apollo
6,513
543
58
5
0
198,331
1
L
Loki
5,340
445
36
3
0
248,282
2
L
Cthulhu
5,226
436
13
1
0
187,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role